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Using the Sun as an intermediary, you can report the total number of metres you\'ve stretched BOY to GIRL, who will grow by the same amount. It won\'t get her far - but everyone else playing the game is doing so too, and it\'s the cumulative amount of stretching done in Noby Noby Boy by PS3 users across the world that drives GIRL\'s voyage into the stars.Eventually - Takahashi reckons it will take players a couple of weeks - she\'ll link Earth to the Moon, and then Mars. (Who knows if more planets in the solar system could be added at a later date?) Once she\'s got that far, these celestial bodies can be visited, bringing new sets of maps with even crazier toys and even stranger inhabitants. GIRL also serves as a global high-score table, ranking every player by the amount they\'ve contributed to her solar-system-spanning stretch. Every ranked player gets their own procedurally-generated, yet unmistakably Takahashi-designed, avatar perched on GIRL\'s back, and there\'s a plethora of stats and records to browse. You can take video footage and upload it directly to YouTube, too.Noby Noby Boy is much, much more than the simple, silly, pointless diversion it unassumingly presents itself as. It\'s actually an incredibly forward-thinking and progressive piece of game design, incorporating community metagame, achievement-driven treasure hunt, emergent play and some remarkable feats of simulation programming (the physics engine and crowd AI is worked so hard by the game\'s free-form anarchy at times that it suffers slowdown). Takahashi might have his head in the (donut) clouds, but he\'s got his finger on the pulse too, you can be sure of that.