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It was up to Underworld to blend both opposing approaches to Tomb Raider – and to conclude the Trilogy\'s likeably melodramatic plotline. Aside from a slightly rushed ending and an occasionally iffy camera, the game does a pretty good job of it, offering standout set-pieces like a topsy-turvy race out of a sinking sea tanker, and plenty of moments where you\'re deep underground, lost to the rest of humanity, pulling switches and then listening for that familiar distant rumbling of ancient clockwork. Tomb Raider\'s character models may have been bettered, but its animation is still astonishing. A handy new gadget allows Croft to move huge pieces of scenery around while the orchestral score swoops and sighs with an insistent reverence, and there are sticky bombs to tack onto sharks and an upgraded grapple to play with, alongside gymnastic animation that flows effortlessly from one wall-spring into the next. The two DLC episodes that landed on the 360 are missing from the Trilogy compilation – a shame, as there\'s a puzzle in the first one that\'s so good it should have its own chat show - but it\'s still a brisk chunk of adventuring without them, even if somebody in the design team thought it was a good idea to blow up Croft Manor. Outside of the main games, the Trilogy offers outfits for Home, a – non-dynamic – theme, and developer diaries for all three titles and two trailers for the Guardian of Light. There\'s also Trophy support and – a welcome addition after The Sly Trilogy – the option to quit back to the launcher from each adventure rather than exiting directly to the PS3 menu. It\'s a nice collection of knick-knacks, but the games remain the real attraction. With the frantic, all-action fire-fights of Guardian of Light still burning brightly on download services, and Croft\'s grimier, nastier new adventure taking shape over in San Francisco, it\'s the perfect moment to say goodbye – for the time being, at least – to this epic, Technicolor, Saturday matinee approach to the character, and the perfect time to gauge how well the team at Crystal Dynamics fared with their first take on Tomb Raider. And, for my money, they fared brilliantly. [size=+2]9/10[/size]