Hello

Welcome, Guest. Please login or register.
Did you miss your activation email?

Author Topic: I just cannot bond with Timesplitters - Why?  (Read 2479 times)

Offline bd
  • Sr. Member
  • ****
  • Posts: 307
  • Karma: +10/-0
    • http://www.btinternet.com/~braindamag3
I just cannot bond with Timesplitters - Why?
« Reply #15 on: December 15, 2000, 02:46:57 AM »
Extracted from a interview PSM2 had with David Doak, one of the lead designers on Timesplitters --

\' What made you decide not to include a jump button, and why doesn\'t the game allow players to roll as the computer can?

We have never been fans of jumping in first-person games. It seems to me that there are a couple of very good reasons not to implement jump. Firstly, it can quite easily become an evade button in Deathmatch sceanrios and suddenly the game turns into a mad pogo-ing session.

Also, any kind of precision jumping involves continually looking down in order to position your imaginary feet correctly which is very dull. In single-player levels jumping promotes stupid jumping \'puzzles\' - in Half Life the most annoying parts of the game were based around jumping. In any case. Timesplitters is certainly not lacking in ledges to jump off and windows to crash through - all perfectly achievable without the aid of a jump button. \'

-bd

Offline Ratlad
  • Sr. Member
  • ****
  • Posts: 437
  • Karma: +10/-0
    • http://
I just cannot bond with Timesplitters - Why?
« Reply #16 on: December 15, 2000, 08:02:10 PM »
Thanks for the info. At least they had reasons for not putting it in. Guess they figured the game would be difficult enough without putting in hard-to-reach spots that would require acrobatics to attain. Oh, well, still a kick-butt game.

Offline Darth Joyda
  • Replicant Dreamer
  • Legendary Member
  • ******
  • Posts: 4534
  • Karma: +10/-0
    • http://
I just cannot bond with Timesplitters - Why?
« Reply #17 on: December 16, 2000, 02:16:54 AM »
Thanks bd.

It just takes a while to get used to ( I quess :) )

Because I have played FPS games with jump button since Duke Nukem 3d :)

Well, it isn\'t a bad flaw; at least they showed some reasons ;)
[FONT=\"Impact\"][SIZE=\"4\"][COLOR=\"SlateGray\"]\"If only you could see what I have seen with your eyes\"[/COLOR][/SIZE][/FONT]

  • Guest
I just cannot bond with Timesplitters - Why?
« Reply #18 on: December 16, 2000, 04:06:27 PM »
I was absolutely sceptic about this game, as I was one of the few that absolutely hated goldeneye (to my surprise - i thought it was crap!!).

But I was curious nonetheless, so I hired it out from blockbuster, and I was well addicted to it, so I bought it today wit an extra contoller and a mem card (so I can finally bloody save my stuff)

 

SMF spam blocked by CleanTalk