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Author Topic: Whitch Batter in Games: REAL Time OR CG ?Why?  (Read 706 times)

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Whitch Batter in Games: REAL Time OR CG ?Why?
« on: January 11, 2001, 07:03:54 AM »
WHat the meaning of them.(Real time  -  CG )


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THink GOD I Sitt alife to play PS2

Offline Chrono
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Whitch Batter in Games: REAL Time OR CG ?Why?
« Reply #1 on: January 11, 2001, 07:19:06 AM »
Allow me to explain :)

Realtime is done in real time, on the spot, by the console. In many instances you can possibly move the camera during realtime sequences or even controll them, however the level of detail cannot always be achived. They also take up ALOT less room on the DVD/CD

CG is a computer generated movie aka prerendered. Its done before it reaches the console, and then the movie is played, just like a DVD or VHS. The data is already caculated and ready. Problem with this is beacuse its preset it cannot be changed and is always the same, but you can reach higher levels of infinite detail. But this also takes more room on a CD/DVD

There is really no best, some are used better in some situations.

Offline Moulton??



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Wow....
« Reply #2 on: January 11, 2001, 07:20:43 AM »
You\'


Aren\'t we the brightest of the Playstation 2 fan club bunch??.





PS:  Whoa.......prime example of it\'s followers.
i like paste!

Offline kirath
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Re: Wow....
« Reply #3 on: January 11, 2001, 07:39:00 AM »
Quote
Originally posted by Moulton??
You\'


Aren\'t we the brightest of the Playstation 2 fan club bunch??.





PS:  Whoa.......prime example of it\'s followers.


Yeah dood, you really show off your intelligence with posts like that.  Its people like you that people like us have to learn to tolerate.  Did you ride the short buss to school, were you one of those kids that were put into the speacial class, away from everyone else..???  I think you were, so Im not going to tear into you...  People like you need speacial attention.  So thats why you come in here trying to get it.  Well I do care, so I will pay you that attention.  I have more then enough time to deal with the likes of you.

Go learn some manners...
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Offline Lavan
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Whitch Batter in Games: REAL Time OR CG ?Why?
« Reply #4 on: January 11, 2001, 07:53:07 AM »
I prefer cutscenes that use the in-game engine like MGS, because often when CG cutscenes are used it almost breaks the frame - you\'re playing a game with one level of graphics and then suddenly everything is bumped up several notches - it breaks continuity. I dunno, that\'s just my opinion. Apparently The Bouncer has very good transitions from CG Cutscenes to gameplay as the graphics are similar.
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