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Author Topic: MDK: Armageddon Screens and more  (Read 1157 times)

Offline ddaryl
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MDK: Armageddon Screens and more
« on: January 08, 2001, 05:16:14 PM »
There is a recent interview and these are some of the best screens I\'ve seen for the game. Anyway enjoy, and elaborate

http://www.sonyweb.com/features/mdk2armageddon.html









Quote
SoW: Could you elaborate on how the Omen engine was already optimized for the console nature, and why this makes it easier to port to the PS2 than some other engine might be? Don\'t be afraid to get technical. Our readers like a challenge.

BioWare: There are a number of fundamental differences between developing on the PC and console systems. Omen takes all of these into account. Examples include: the fixed memory model of a console (you have no virtual memory, when you run out, your game blows up) and the required compartmentalization of hardware calls (if you don\'t keep all hardware oriented calls in one area you\'ll be picking through code for months when you change between systems). There are quite a few others.

SoW: How much of a polygon count jump is being made for the PS2 enhancement? Can you express it in raw numbers?

BioWare: We\'re still working in that area so I can\'t give a final count.

SoW: How much of the PS2 power does it feel like BioWare is tapping? Can that even be estimated with a system like the PS2?

BioWare: I don\'t think we\'ll tap more than 25% of the system\'s power—it would take us another 2 years to get up to 80%-90%. The games we\'re going to see in a few years will be quite amazing.

SoW: How hard is it to squeeze in time for an interview of this nature?

BioWare: Quite—we\'ve always got a lot on the go at BioWare.

SoW: How frustrating was it to tackle the PS2 initially? Are there any specific stories of frustration that you could share with us?

BioWare: There wasn\'t anything that was particularly frustrating—we went into it knowing we\'d have to start with a clean slate. While our previous development experience was useful, it can never fully prepare you for a new platform.










Offline mm
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MDK: Armageddon Screens and more
« Reply #1 on: January 08, 2001, 05:20:47 PM »
nothing i havent seen a PC do.  not impressed

mm
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Offline ddaryl
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MDK: Armageddon Screens and more
« Reply #2 on: January 08, 2001, 05:24:14 PM »
Quote
Originally posted by mm
nothing i havent seen a PC do.  not impressed

mm



heck didn\'t post them to impress, but to allow people to see what the game was about and maybe drum up some conversation about the game from those DC lads who\'ve played it.
Still Bioware does say above in my quote that they fell they are only using 25% of the PS2\'s capabilites.




Offline Living-In-Clip

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MDK: Armageddon Screens and more
« Reply #3 on: January 08, 2001, 06:04:43 PM »
Its a improvement over the DC version (not a huge one). I\'m more curious on the extras the game will have. Also if they done the difficulty down the game won\'t be near as fun as it was on the DC.

Still, if the game contains quite a few extras and they keep the difficulty up there, this game could be beyond excellent. Combine that with the Dual Shock 2 control pad, and the control factor would be easier then ever. I would go so far as to say this game will be a must buy.
:)

Offline mm
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MDK: Armageddon Screens and more
« Reply #4 on: January 08, 2001, 06:11:36 PM »
ddaryl, i meant no disrespect

mm
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Offline ddaryl
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MDK: Armageddon Screens and more
« Reply #5 on: January 08, 2001, 06:12:38 PM »
Quote
Originally posted by Living-In-Clip
Its a improvement over the DC version (not a huge one). I\'m more curious on the extras the game will have. Also if they done the difficulty down the game won\'t be near as fun as it was on the DC.

:)
 


Well this is funny because Bioware received tremendous feedback on the PC and DC versions saying the game was too hard so they put in a difficulty selectior. You can choose Easy, Normal, and Hard modes I believe.

As for the extra, I don\'t think it will be too much different from the DC version for some reason




Offline Chrono
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MDK: Armageddon Screens and more
« Reply #6 on: January 08, 2001, 06:28:08 PM »
The interview was the key part here, the dev was happy with the ps2, and is excited about it

Quote

I don\'t think we\'ll tap more than 25% of the system\'s power—it would take us another 2 years to get up to 80%-90%. The games we\'re going to see in a few years will be quite amazing.

There wasn\'t anything that was particularly frustrating—we went into it knowing we\'d have to start with a clean slate. While our previous development experience was useful, it can never fully prepare you for a new platform.

Offline ddaryl
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MDK: Armageddon Screens and more
« Reply #7 on: January 08, 2001, 06:34:53 PM »
Quote
Originally posted by mm
ddaryl, i meant no disrespect

mm



I didn\'t think you did. Its just I was hoping we could get passed The DC can do this, the PC can do this so I\'m not impressed stuff. To be honest most PS2 games to date haven\'t surpassed top notch PC games in th elook categories, and only look marginally better than the DC,. There are some exceptions though.

I also posted these pics to spice up the place with some newer PS2 topics. MDK Armageddon should drum up our DC fans with input since they\'ve played the game.


So what is the objective of the game




Offline cloud345
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MDK: Armageddon Screens and more
« Reply #8 on: January 08, 2001, 06:41:54 PM »
it looks cool.

Are you a dog, scietist or cool dude
1.FF7
  2. Grandia
  3. MGS
Is it me? Or does PSone own all the other systems?

Offline Living-In-Clip

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MDK: Armageddon Screens and more
« Reply #9 on: January 08, 2001, 07:36:55 PM »
Quote
Originally posted by cloud345
it looks cool.

Are you a dog, scietist or cool dude

Your all three.

The dog is a run-n-gun part.
The sceintest is the puzzle part.
The cool guy is the MGS / Sniper part.

Offline nO-One

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MDK: Armageddon Screens and more
« Reply #10 on: January 09, 2001, 08:07:24 AM »
I hate playing the professor he has no real weapons you have to combine items to make a weapon (for example compine a toaster and some bread and you should slices of toast)
Playing the dog is alot of fun since he has alot of firepower.
And playing Kurt is the most fun since he can glide.
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Offline CygnusXI
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MDK: Armageddon Screens and more
« Reply #11 on: January 09, 2001, 08:26:51 AM »
It\'s strange to think that by late 2002 games like MGS2 will look mediocre(sp). Wow, 25%. That statement makes screenshots of The Getaway seem possible...Hmmmmm...
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Offline Seed_Of_Evil
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MDK: Armageddon Screens and more
« Reply #12 on: January 09, 2001, 09:42:37 AM »
A very hard game... DC version is impossible to end. I like that textures.
Todas estas cosas se perderán en el tiempo como lágrimas en la lluvia.

 

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