This article was taken from Core magazine. Also, pay attention to the Xbox poll!
http://www.coremagazine.com/news/3535.php3"It was difficult. While the speed and polygon processing capabilities of the PlayStation 2 are superb, programming has been frustrating. There are some annoying technical problems to overcome, it\'s a hard machine for the average developer. It takes a super-programmer to draw out the machine\'s power -- most developers won\'t be able to do that. It\'s hard, but I think it\'s possible to create PlayStation 2 titles that look as good as movies from the original PlayStation in realtime and using full polygons. For example, I think Devil May Cry looks better in realtime than the movies from the original Biohazard."
Here that! we have yet to see PS2\'s full potential!
It\'s possible to make huge stages on the PlayStation 2, but it also takes considerable labor. You have to pile-up textures; it\'s almost like creating an oil painting from scratch. Most of the process is trial and error, and large areas can take as much as a month to create. Since I want to express the aspects of action and adventure however, these kinds of wide areas are necessary in Devil May Cry."