http://ps2.ign.com/news/32865.htmlThe highlights:
IGN: Is Silent Hill 2 aimed at the same mature demographic as the first game?
IMAMURA: It’s probably aimed at an even more mature demographic!
IGN: How so?
IMAMURA: There’s more to the story. It’s a more complex and deeper experience, and it’s just more immersive and disturbing. In the first game you’re fighting an evil, but in Silent Hill 2 the character will reflect that evil. It’s hard to explain without spoiling the story. But there’s a hint. These are hard questions!
This game sounds even more intresting now.
IGN: Can you talk specifically about advances in graphics and sound?
IMAMURA: Apart from the obvious improvements in graphics that PS2 lets us incorporate, Sony recently developed a new 3D sound tool on PS2. It simulates 3D sound from two speakers, even a TV – I’d have to check with the sound department exactly how it works but it’s probably using some kind of echo delay. Either way, we’ll be incorporating that technology into Silent Hill 2 and it lets us create very interesting ambient and atmospheric sound.
You need kick as sound for a kick ass game:D
IGN: You guys released a video trailer of Silent Hill 2 in motion last year. Was any of this real time footage?
IMAMURA: This was just a pre-rendered video. It was the quality we anticipated based on our projections of the hardware.
IGN: Then has the hardware met those expectations? A lot of developers have had problems with PS2.
IMAMURA: We’re getting about the quality that we anticipated in the video. In terms of technical issues, these are only problems so far as the programmers see it that way. We have about 15 engine programmers and thanks to the hard work and talent of them, we’ve had no problems achieving our anticipated quality.
Guys, please go look at those old SH2 trailers.....:eek: OMG this game will look awesome....looks like PS2 is living up the hype.
IGN: Are you planning to release a playable demo to the public before then? Like with ZOE and MGS2?
IMAMURA: There’ll be a playable demo on the show floor at TGS. We’ll be releasing a magazine demo for the public before the fall release though, so fans of the original can look forward to that to tide them over.
Awesome...THIS is how you release must-have demos;)
IGN: Now talking specifically about the Xbox version, will it be based on Silent Hill, Silent Hill 2, or neither?
IMAMURA: Silent Hill for Xbox will be based on Silent Hill 2, though with some new expanded features.
"BASED" on the SH2 version for PS2...which means the xbox will NOT be getting the same version we do....the only expanded features will be faster load times;)
IGN: Will you be able to port the PS2 version over and add elements, or are you creating a brand new game for the Xbox ground up?
IMAMURA: It’s technically impossible to emulate the PS2 version on Xbox. I should think that goes for all games. Art and concepts etc will obviously be the same, but we’re working on the Xbox version independently, and it will have its own graphics engine.
IGN: To sum up, what are you hoping to achieve with the release of Silent Hill 2?
IMAMURA: You know, in our daily lives we don’t really feel much fear. It’s not a common emotional state in day-to-day life. Our aim is to stimulate that emotion with Silent Hill 2, so we hope you enjoy that!
I can\'t wait for this game...