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Author Topic: Check out the GameCube logo(You saw it here first)  (Read 2906 times)

Offline RichG
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Check out the GameCube logo(You saw it here first)
« Reply #30 on: May 14, 2001, 01:47:49 PM »
Im not overly keen on the Gamecube logo, but thats just my preference but it is without a doubt the best design for a logo out of all the consoles from this generation. I do however prefer the colours and design of the PS2 logo.

I also didn\'t notice that inner C to begin with. :D

Jumpman
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Check out the GameCube logo(You saw it here first)
« Reply #31 on: May 14, 2001, 02:58:14 PM »
I also think this is the coolest logo ever. I like the 3D design and the illusion. Very nice. :) If it took you any more than 5 seconds to figure out that logo than something is wrong with you...(I\'m just saying this because I thought the inear "C" and the "G" were really noticeable)...

I already mentioned the controller changes!

http://194.47.16.181/forums/showthread.php?threadid=9314

Two Z-Triggers are probably the extra feature in my opinion.

Offline Black Samurai
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Check out the GameCube logo(You saw it here first)
« Reply #32 on: May 14, 2001, 05:20:43 PM »
Quote
Originally posted by Jumpman
Two Z-Triggers are probably the extra feature in my opinion.

The guys at IGN said that there are only 3 shoulder buttons so we\'ll just have to wait and see.
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Offline Coredweller
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Check out the GameCube logo(You saw it here first)
« Reply #33 on: May 14, 2001, 10:13:49 PM »
Reminds me of:



and



There is some technological connection between SGI and Nintendo, right?  Maybe that explains the cubosity.
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Offline Knotter8
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Check out the GameCube logo(You saw it here first)
« Reply #34 on: May 15, 2001, 03:11:13 AM »
You got that right Coredweller,
the N64 was actually a down-scaled Silicon "Indy" graphics workstation
And the "Flipper" in NGC is designed again by that
company ( damn I forgot the name ) who made N64\'s.
The guy who started that company was a former SGI
employee ( high position though if \'employee\' sounds
low to you ! )
BTW Rareware uses Maya ( Alias Wavefront )for it\'s games. It all started on hardware like SGI\'s.
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Offline TheMistaWhoKnow
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Check out the GameCube logo(You saw it here first)
« Reply #35 on: May 15, 2001, 03:37:08 AM »
Quote
Originally posted by Knotter8
You got that right Coredweller,
the N64 was actually a down-scaled Silicon "Indy" graphics workstation
And the "Flipper" in NGC is designed again by that
company ( damn I forgot the name ) who made N64\'s.
The guy who started that company was a former SGI
employee ( high position though if \'employee\' sounds
low to you ! )
BTW Rareware uses Maya ( Alias Wavefront )for it\'s games. It all started on hardware like SGI\'s.
Knotter


I believe you are talking about MIPS and ArtX.  And yes, the founder of ArtX was a former MIPS employee.

The reason Nintendo moved away from the N64, however, was that SGI spun MIPS off as a separate division.

Look at SGI now... they are puny compared to the presence they used to command.

Offline nO-One

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Check out the GameCube logo(You saw it here first)
« Reply #36 on: May 15, 2001, 06:42:55 AM »
Well Sgi and Nintendo aren\'t the only ones that use MIPS based processors.

A number of PDA\'s use low power MIPS procs (Casio Casseopea if I remember correctly).

And the PS.2 uses a MIPS.3 variant.
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