I seem to remember someone posting something very similar to this a long time ago.
http://www.psera.com/index.cgi?type=Features;action=Display;id=000014
Silent Hill 2 Hits REALLY Close to Home -Feature
05/11/2001 at 4:22 PM
Of course a videogame isn\'t real, although the angry men in Washington say that it causes us to do violent things... However, Tim discovers some new info on Silent Hill 2 which is too hard to believe, unless you see it yourself
If you have a pulse, I’m sure you have heard of Konami’s popular horror game, Silent Hill. The game was all about horror and atmosphere that made people sink so low as to keeping their lights on when they went to sleep. Now, just a few years later after the release of the first Silent Hill, comes the next generation sequel, Silent Hill 2.
Although the prospect of the next Silent Hill is fairly shocking in itself, the most terrifying aspect is that of its realism. The streets and atmosphere as well as the buildings and details appear so real and gritty as to throw the players into an uncontrolled stupor as they explored the streets looking for answers to this frightful enigma of a story. However, these aspects are not the entire source of the titles fright factor.
What if I told you that Silent Hill 2, which takes place on the other side of the town Silent Hill from the original game, was actually modeled after a real town in the United States? Sounds unbelievable? I thought so too until I inspected the shots shown from TGS Fall 2000 last year and discovered a shocking resemblance to my hometown of San Bruno California, just some ten miles south of San Francisco.
It’s quite shocking to say the least, yet the fact is so provocative in itself. Zombies and the undead will be parading around in familiar surroundings, at least to myself and whoever has visited this town, while I roam the streets searching for answers to questions I couldn’t answer without further exploration.
The level of detail present in each shot is easily apparent in comparison with the few shots we have of the actual street seen in most of the photos. One of the problems with the comparison is the angle of the shots taken with our camera and those taken from the game. The other issue is the placement of the buildings in the photos and of those in the screens is somewhat odd and different. The buildings are irrefutably the same, yet the placements in the screenshots are incredibly odd. However, no one can be sure about the final release except for the top execs at Konami.
We at PSEra, being the first to bring you this exclusive content, hope you enjoy the screens above and below as well as our small comparative analysis.