here we go, anyways I read the interview and i found this interesting..
"IGNinsider: We totally agree with you on that point! The special effects are amazing in DOA3, and it\'s looking like your talking full advantage of the greater technical power of the Xbox. In terms of the technical aspects, what are the differences between DOA2 and DOA3, and how much of a difference is it using the Xbox?
TI: Speaking of polygons in both type of machines, there\'s a huge difference. The demo version we showed is in Alpha 2 stage of development. And even at the early Alpha 2 stage, is uses three to four times more polygons than the final PS2 version. And it\'s not a simple benchmark that I\'m talking about; I\'m talking about actual in-game real-time graphics. Many people say that the number of polygons or having more polygon pushing power is not necessary or not important, but that\'s not the case. Several of the special effects and elements we\'re using [in DOA3] are only made possible with the additional polygons that are available when developing on the Xbox.