Phrase of the presentation: "you bet your ass it will".
Our theme that you’ve seen here today, is “Unleashed”. Everything we’ve just talked about now becomes unleashed. We’ve gotten rid of, I guess, the shackles if you will, of being focused on a singular platform. If one considers the amount of business we’ve done against an installed base of only 3.5 million at this current time of Dreamcast, and then multiply that out over the next fiscal year of an installed base over five times that size, of potentially 21 million units, when you count in what we believe are the projections for PlayStation2, GBA, Gamecube, as well as for Xbox, you can see the potential that this great company has to make an immediate impact.
Sega of America (left) and Sega of Japan (right):
where the shizznit goes down.
I think going forward, being on all platforms is the right business move for us, you will see an incredible amount of content here today, but this is just the beginning. As you can imagine, we only made our announcement on January 31st of this year, to go into a multi-platform, platform-agnostic company, and already today you will see the fruits of three months of work and where we are. Multiply that by what you can imagine you will see here this time next year, and you can see what power this company brings to the industry.
SEGA can concentrate on financial success (and thus more investment into better SEGA games than ever before) with their new strategy.
Our online future is critical. As I mentioned yesterday at the Xbox conference, we are a firm believer in online. When Okawa-san, our former Chairman who’s no longer with us, made the announcement that Dreamcast would be Internet ready, SEGA believed in online then. When we launched SegaNet on September 7th 2000 with NFL 2K1, that was proof positive we could deliver an online experience, even with a modem. And then, when we look at the announcements that our new friends at Microsoft and Sony, and also Nintendo will make regarding online, we have never believed more in the future of online gaming.
Peter is very excited about the new SEGA unleashed.
As I said yesterday, is it going to be profitable and easy right out of the pot? Absolutely not. But as I said, will it be worth it in the long run? You bet your ass it will. I believe that this industry needs to be able to embrace the Internet, and to use it, otherwise it will take its place in an alternative medium of entertainment, and take our consumers away. We either use it, or it will use us. SEGA believes in the future of online gaming, and will commit all the resources necessary to make it happen, together with all of our platform partners.
So, there are no limits. When we look now at what we can bring, when you see what you’re about to see on this momentous occasion, where for the first time ever, all of SEGA’s eleven worldwide development studios are in one place at one time, all presenting content, then I think you can understand that we feel confident that we can take on that role as the number one videogame publisher by Holiday 2003.
Peter loves GamerWeb so much, he felt compelled to wave.
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“Graphics, cinematic quality, is no longer enough for the consumer. That is expected nowadays.”
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The key to that, certainly for the encumbered right now in that position, is sports. We as a company over the last two years, have already sold in excess of two million units of sports titles, against an installed base of just approaching 3.5 million units. It’s clearly where we believe that the commitment this company needs to make, is going to be the most relevant to the resources applied. It will be the battlefield going forward. If we take on where we see the competitors, this is where we will win or lose. I will put our SEGA sports titles, even now, against any other platform console title, by any publisher. We have the right content, and Greg Thomas from Visual Concepts and I are going to take you through that later on. This is where we will win or lose. It’s clear to me that we have every intention to win.
We mesh sports and online together. We look at what, for example on Xbox, with an Ethernet port built in, and with a hard disc drive that has 8GB of memory, and the possibilities are endless. Sport has all the potential in the world to be the killer app to drive online. It has all the potential in the world to broaden the demographic of gaming past the 12-24 year-old male. It has all the potential in the world to make SEGA the number one publisher in the North American market, and in fact the world, by Holiday 2003.
Gaming is entering a new age. I think many of you attended the press conferences over the last two days. There has been a common theme about the specifications of platforms in this 128-BIT era. That is that graphics, cinematic quality, is no longer enough for the consumer. That is expected nowadays, that a game looks cinematically realistic, that feels like a movie and like television. We now as platform holders, as publishers and developer have to take this industry to the next level, and that’s in pushing AI, innovative gameplay, insane competition, this is going to make all the difference. It’s not about graphics, it’s not about polygons, it’s no longer about bits and bytes. That is now expected by the consumer. It’s going to be about franchises, it’s going to be about online, episodic content, AI that takes over the immersive feeling so that you can no longer predict what’s going to happen in that game. All of that is in the skill sets of this company.
New experiences, innovation, only SEGA can do it. Look back at our heritage, look what we’ve done. We’ve talked about some of the developments we’ve done over the years. Forty years of gaming bringing new experiences to gamers, in arcades, at home, with the console, in arcade environment, with a mobile phone, PDAs for the future, only SEGA has the recipe to do this, and do this well. And I think what you’re going to see over the next hour or so, as I bring my esteemed colleagues onto the stage, I think you can see why only this brand can do it, and why this is going to make the industry a very different place over the next 24 months.
so what do you think guys?