It looks at least as good as Xenosaga... hypocrites.
And anyone who thinks it \'won\'t be the same w/o ND\' doesn\'t have a clue. ND revealed their Crash formula in interviews..... place enemies/hazards so far apart. test. if too hard, move farther apart. if too easy, put closer together. repeat. Not a very hard formula to follow. I like Crash, but it was such a corperate, generic, manufactured product, it\'s a suprise it was good. They said Crash was designed by a panel of hollywood creators, some developers from ND, and some people from Universal Interactive.... It\'s not the greatest thing ever, this game looks fine for what it was, is, and will be. A fun, maintream platformer.