GA: Many developers have expressed difficulty in creating games for the PS2 hardware - has this been the case during the development of NBA Street?
JH: The PS2 hardware poses some definite challenges in unleashing the full potential of the platform. Once you\'ve negotiated some of these initial obstacles, there\'s a lot of power there to work with. Throughout the development of Street we learned a great deal about the system, and we are very pleased with the results.
http://www.gaming-age.com/cgi-bin/specials/special.pl?spec=nbastreet Hmmmm, if you get the Hang of it\'s not hard at all.
Here is a quote from a guy at PS2IGN boards.
"You only get back what you put into the system which Konami, Square, Electronic Arts etc have proved with there great looking titles.....
Those oddworld developers were just to dam lazy taking the wimpy way out and wanna whine "the ps2 console is to difficult to program for", they probably kicking themselves now for jumping ship to soon seeing how the ps2 games look now...idiots."
Maybe now developers are starting to realise that once you spend a bit of time with the system, they do infact have some significant power to work with.
"It almost seems as if many developers for the 1st gen games were expecting the PS2 to just do everything for them, while they sat back writting a few lines of code here and there to invoke the PS2\'s power... sorry folks that aint gonna happen... And instead of putting their heads into it.. just decided to kick back and complain about how hard programming for the system was... "