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Author Topic: Development for the PS2 is it hard, Josh Holmes thinks not.....  (Read 1809 times)

Offline tHe GaMe
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GA: Many developers have expressed difficulty in creating games for the PS2 hardware - has this been the case during the development of NBA Street?
JH: The PS2 hardware poses some definite challenges in unleashing the full potential of the platform. Once you\'ve negotiated some of these initial obstacles, there\'s a lot of power there to work with. Throughout the development of Street we learned a great deal about the system, and we are very pleased with the results.

http://www.gaming-age.com/cgi-bin/specials/special.pl?spec=nbastreet

Hmmmm, if you get the Hang of it\'s not hard at all.

Here is a quote from a guy at PS2IGN boards.
"You only get back what you put into the system which Konami, Square, Electronic Arts etc have proved with there great looking titles.....

Those oddworld developers were just to dam lazy taking the wimpy way out and wanna whine "the ps2 console is to difficult to program for", they probably kicking themselves now for jumping ship to soon seeing how the ps2 games look now...idiots."

Maybe now developers are starting to realise that once you spend a bit of time with the system, they do infact have some significant power to work with.

"It almost seems as if many developers for the 1st gen games were expecting the PS2 to just do everything for them, while they sat back writting a few lines of code here and there to invoke the PS2\'s power... sorry folks that aint gonna happen... And instead of putting their heads into it.. just decided to kick back and complain about how hard programming for the system was... "
Proud Owner of the Playstation 2, futrue Owner of Nintendo\'s Gamecube.

Sony vs. Nintendo Round 2

Microosft were do you wanna crash today?

Offline Eiksirf
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Development for the PS2 is it hard, Josh Holmes thinks not.....
« Reply #1 on: June 12, 2001, 06:13:59 AM »
I don\'t know, he kind of says "Yea it\'s tough, but we got through it," rather than "It wasn\'t tough."  The interesting part here is not that it was still tough, though, it\'s that no one ever really realized that if the developers can still figure it out, then it doesn\'t really matter what they had to do to get there.

The point is that it might be tough to develop for the PS2, but the developers are figuring it out regardless. (Obviously.)

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Offline dawid22
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Development for the PS2 is it hard, Josh Holmes thinks not.....
« Reply #2 on: June 12, 2001, 06:20:48 AM »
I think the developers are slowely but surely going to bring ace games out which is going to give Xbox and Gamecube a go at Launch.

We just don\'t need crap titles (Crash comes to mind) to ruin what the developers has improved on and make the PS2 look like crap.  The PS2 is much more powerfull than what the media makes it out to be....and it still makes me a proud owner of a PS2.
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Offline fastson
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Development for the PS2 is it hard, Josh Holmes thinks not.....
« Reply #3 on: June 12, 2001, 06:44:45 AM »
I guess some developers are really weak and have no brainpower to re-think..


Some people have a tough time developing..
Some can do it more easily..

They better learn to do it the PS2 way.. Cuz that might be the future ;)
Or so the experts says. :D
\"Behold, my son, with how little wisdom the world is governed\"
-Axel Oxenstierna 1648

Offline TheOgodlyThing
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Development for the PS2 is it hard, Josh Holmes thinks not.....
« Reply #4 on: June 12, 2001, 11:09:06 AM »
Quote
I guess some developers are really weak and have no brainpower to re-think..


Some people have a tough time developing..
Some can do it more easily..




Why bother to figure out how to work with a wheel that someone re-invented, when you can use something more powerful, and easy?????

MONEY

Offline CygnusXI
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Development for the PS2 is it hard, Josh Holmes thinks not.....
« Reply #5 on: June 12, 2001, 11:11:45 AM »
Yeah... Who needs those new fangled rubber wheels when these here wooden ones work just fine:p Hehe
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Offline TheOgodlyThing
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Development for the PS2 is it hard, Josh Holmes thinks not.....
« Reply #6 on: June 12, 2001, 11:47:29 AM »
Quote
Yeah... Who needs those new fangled rubber wheels when these here wooden ones work just fine Hehe



Sorry bad spin attempt, what does what you just said have anything do with my comment. It\'s one thing to improve upon the wheel, ie..rubbe, and another to try and renvite it.

Offline CygnusXI
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Development for the PS2 is it hard, Josh Holmes thinks not.....
« Reply #7 on: June 12, 2001, 11:53:33 AM »
Forget it then.....
I just found it humorous, that\'s all.
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Offline QuDDus
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Development for the PS2 is it hard, Josh Holmes thinks not.....
« Reply #8 on: June 12, 2001, 05:47:25 PM »
NBA Streets looks awesome I happy EA is finally doing something good. They had a horrible showing with NBA LIVE and the underdeveloped madden.  

I mean it takes time to learn new hardware. It is gonna be hard until you finally learn it. Some learn faster some slower. I am glad developers are finally learing it.
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Offline Falcon4
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Development for the PS2 is it hard, Josh Holmes thinks not.....
« Reply #9 on: June 12, 2001, 06:41:02 PM »
i figure that most developers are used to having to figure out how a new console works, especially Konami, and such. they live for these kinds of things. their job is to figure out a console and use it to create games.
but still you must understand that the ps2 is harder to develop for compared to GC and Xbox.
IM BACK. you have a problem with that? get in the back.

Offline TheOgodlyThing
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Development for the PS2 is it hard, Josh Holmes thinks not.....
« Reply #10 on: June 12, 2001, 09:09:27 PM »
Quote
i figure that most developers are used to having to figure out how a new console works, especially Konami, and such. they live for these kinds of things. their job is to figure out a console and use it to create games.
but still you must understand that the ps2 is harder to develop for compared to GC and Xbox.



Very True, there is nothing worse than hardware developed without thinking about the implications of software.  The best Hardware is when both the Hardware and software developers work together or in sync with one another, just like the guys over at good old NVIDIA.


PS... 4-5 years ago I said to many people to buy stocks in NVIDIA. I knew those guys since the days of the rivia were going to be BIG.

Offline SonyFan
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Development for the PS2 is it hard, Josh Holmes thinks not.....
« Reply #11 on: June 12, 2001, 10:15:47 PM »
Well actually OGodly, if everyone just settled in complacany with what they had, then new and more effecient ways of getting things done would never be invented. Then again, I suppose you\'d probably be happier stopping your car every 6 feet so you could get out and put another log in front of it. :D

(In case you don\'t understand, which I know you probably won\'t.. the earliest wheels are thought to be fallen logs that stoneage man would put heavy loads on to. Take six or seven pencils and place them in a row on your desk and set a book on top of them. Then push the book. You\'ll find it easier to move than scooting it across the desk, however you\'ll have to take the back pencil and move it to the front as the book rolls over it.)
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Offline Halberto
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Development for the PS2 is it hard, Josh Holmes thinks not.....
« Reply #12 on: June 12, 2001, 10:28:53 PM »
TheOgodlyThing... I think I speak for everyone here when I say...




fvck you!!!

Offline TheOgodlyThing
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Development for the PS2 is it hard, Josh Holmes thinks not.....
« Reply #13 on: June 12, 2001, 11:13:33 PM »
Oh How Mature......LMAO (Bedtime little johnny)


Now SONYFAN I hear what you are saying, but there is a difference in Improving one thing, and trying to recreat another.

Matter of fact you should hear what DocWiz has to say about this, he knows better than I in this paticular area.

Offline SonyFan
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Development for the PS2 is it hard, Josh Holmes thinks not.....
« Reply #14 on: June 13, 2001, 01:22:43 AM »
"Matter of fact you should hear what DocWiz has to say about this, he knows better than I in this paticular area." - OGodly

Well then he should be the one posting the messages, and you should be keeping your mouth shut if you cannot back up your convictions.
Please Bleed.. so I know that you are real.
Please Bleed.. so I know that you can feel the damage that you\'ve done.
What have I become? To myself I am numb. ~ Ben Harper
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