Originally posted by Soul_Reaver
minute involevement???LOL....thats funny cause their
involvement was pretty major with that title. And as
weve seen from timesplitters.....theses guys are the
real deal, top notch developers. If you dont think
that these guys were key players....hey??? I dont
know what else there is to convince you.
[/B]
Free Radical Designs Ltd. was reported into existence on April 20, 1999, as shown in this
link.
Perfect Dark was released on May 19, 2000, which means Free Radical Designs was formed more than a year before the actual shipping of the game. Plus the fact that time was needed to form the company, and you\'ve got a group of people who only took part in the inital, perhaps the middle phases of PD\'s three year development cycle. However, the article notes that these people spent a lot of time with Goldeneye, and some of them have 18 years of experience with Rare (Which is saying much, as Rare itself is about 24 years old). So you\'re right, a number of Free Radical Designs\' staff were key players in Rare. But also note that a good many people worked on Perfect Dark (close to 70 is my estimation), divided into two teams. As PD was Rare\'s flagship title, many other veterans surely must have had involvement in its development; the fact that a number of people decided to leave isn\'t a harbringer of downfall for Rare.
And NO these people are not still young. MOST of
their good developers are old. im not talking 70\'s
are nothing but MOST of them are pretty damn close to
retirement.....whether they take retirement are not is
another story but like I said before If they not start
recruiting young talent soon.....the future of this
company is bleek. And Its not like they are going all
out of there way to get this talent. They only
recruit developers that come out of the highest grade
colleges....what the problem with that you ask? Well
most game developers dont finish college cause they
dont need too.
If you did not finish college or did not graduate from
an ivy league school then......dont give your resume
to rare.....cause the only way you getting in there is
if you got a demo thats on the level of MGS2.
How do I know all this you ask? I\'ll be coming out of
college soon and its my field of profession....I
thought about rare and I checked them out only to find
some of the most "strict" hiring policies in the
business. There reason for it is good I
assume....they only want the best....but I dont think
they realize that some of the best dev. are slipping
through there hands just cause they dont meet they too
hign standards.
They do a lot of recruiting out of cambridge
though(their home turf) so if you go to school
there....you got a lead on the rest of the pack:D
Rare has a staff reaching over 200, with their goal being 250. You can\'t honestly say that all these developers are gnarled, senile people aching for retirement. They must be happy with the talent they have, or they would have taken actions to draw in fresh recruits (Foe example, Miyamoto gave the reins to inexperienced developers for Majora\'s Mask).
BTW, how do you know that most devs are high-school drop-outs?? That\'s something I\'ve never heard of before... To be a good dev, I heard that you need expertise in computer language (C++, C, etc... I\'m not too familiar with that stuff). And to have expertise in computer language, you have to be an experienced mathmatician (covering calculus and trig), and I don\'t think you get that kind of education if you never attend college.