I was surfing around the net this morning and happened to stumble over the transcrips of a recenct chat session with Lori and Corey Cole. They explain alot of inside info about the little things in QFG, like how QFG2 was made to reflect the political atmosphere in Sierra at the time. Even the names of some characters like Ad Avis and Al-Skurvina (the beast in the desert) are named after two managers who the Coles didn\'t like very much. Ever wonder why Salim wasn\'t as Hippyish as he was in QFG3, or why Nawar wasn\'t as big a slut as she seemed to want to be? Heh, it\'s because upper management thought it would pi$$ off gamers... even though the characters were tried and true.
Anyhow, here\'s a little bit of info from that artical about the Cole\'s new position at Explorati.com and what they plan to do in the future.
-----------------
"EXPLORATI
PALADIN VALIANT:Fenrus and Erasmus what do you consider as your main company the explorati or the transolar games and if i may ask how do you earn your living?
COREY COLE:We work full time for Explorati. Transolar Games was an idea that never really came around. We keep the name and the Web site just in case we want to do something with it in the future.
ANONT:hey, just what is Explorati doing right now?
LORI COLE:Explorati is developing a system to do Massively multiplayer on-line RPGs
GABRIEL:Would u consider turning QFG into an EVERQUEST type game?
LORI COLE:We really are considering making it similar to Everquest, but keeping the QG philosophies. I really don\'t enjoy EQ
PALADIN VALIANT:Lori do you think creating a Massively multiplayer on-line RPG is possible at this moment? How many developers do you have on your exploratiteam to create the online qfgworld?
COREY COLE:Neither we nor Explorati have rights to the Quest for Glory name, characters, etc. Sierra retains those. We tried to buy them a few months ago, but they weren\'t interested. We may try again sometime next year, depending on how things go. Anyway, at the moment, we can design an MMORPG "similar to" QG, but we can\'t make the actual world of Gloriana.
PALADIN VALIANT:So, now that you don\'t have the rights but are looking for a multiplayergame will it will possibble at this moment to create such a game, do you have the support of enough people and the company itself?
LORI COLE:Yes, we could make a parallel version of Gloriana, and we may yet.
PALADIN VALIANT:How many developers do you currently have on the exploratiteam for this multiplayerproject and is everything coordinated over the net or at an actual location?
LORI COLE:Currently, the number of people at Explorati are around 20. Once we are funded, the number will rise dramatically.
COREY COLE:Explorati isn\'t looking for anyone currently, but we\'ll beneeding a lot of artists in a few months and probably a few programmers.3D artists, particularly those experienced in making lifelike characters and animating them, but also people who can make architectural building blocks that can be combined easily to make... well, architecturalbuildings. :-)One of the major goals of Explorati is to make it so that you don\'t have to be an employee of the company to create art, writing, or other assets for
the system or to get rewarded for doing so.
DAEMIOUS:In a QFG MMORPG, how would you keep people playing? Unless you guys added new quests every week people would end up completing all of them and get bored with it.
COREY COLE:Shhhh, Daemious, it\'s the secret behind the Explorati company\'s approach to games.
Lori Cole:You have judged the problem with why on-line games are difficult to create, daemious.
--------------------
Interesting. PSO v.2, FFXI, and now the possibility of a QFG MMORPG! Or at least a similar game directly from the masters themselves. WOW. How am I ever going to find the time. I\'ll keep you informed if I come across anything else.
(BTW: Erasmus and Fenrus could well both appear in this MMORPG even if Sierra dosen\'t sell the rights to Explorati since Erasmus an Fenrus actually predate the QFG games. They we\'re comic strip characters of the Cole\'s from a long time ago.. added into the game just for the fun of it.)
Here\'s a link to the whole transcript. A great read.
http://www.sflah.com/news/journals/chat.txt