No longer do you need the quality of a software to be the determinance of sales, it all turn into hype and CG FMVs. Just as long as a game has a state of art FMV or a popular videogame icon on it the mainstream mass would go gaga over it.
That is so incredibly wrong. You blame Sony for FMV in games? Maybe the developers discovered that this was a good way to tell the story. If Final Fantasy 6, arguably the best Final Fantasy in the series had FMV, would it be any less of a game as it is considered now? Of course not, in fact, they did do that in the FF Anthology and I didn\'t hear ANY complaints from anybody. The FMV adds to the game, it does not detract from them.
The quality of gaming has deteoriated dramatically ever since Sony came into the scene.
Sony allowed for many no-name developers to enter the industry with the Playstation. Thanks to their easy to program for system, they were able to make or break lots of different companies. Just how popular was THQ before the Smackdown series? Or Neversoft before the Tony Hawk series? Sure, there has been a lot of crap, but hey, there has been a lot of great games along the way as well.
Sequels and sequels of rehashes with little to no innovation are a common place. Square has definitely deteriorate ever since they side with Sony.
That\'s debatable. I can\'t remember the last game that resembled Vagrant Story. I also can\'t remember when I had so much fun playing an RPG sequel that remained faithful to the original in so many ways while improving on it with tons of extras and innovation like Chrono Cross did. That\'s a matter of opinion though again and you owe it to yourself to try both of those games before writing them off as rehashes or FMV intensive games. Vagrant Story had an FMV opening and an FMV ending, but that was all.
A company with zero to little innovation like Namco, whom derive most of their games off of carbon copies of Sega\'s software, are embraced by the mainstream gamers.
Namco makes fun games. I had no idea that Soul Calibur stole from a Sega game though, perhaps you can tell me which one. Maybe you are saying that Ridge Racer is a lot like Sega Rally? If you are, that\'s an odd comparison. Also, what other arcade jet fighter game by Sega resembles Ace Combat? I can\'t think of any. I suppose Klonoa looks like Sonic... but they are two totally different games alike only in their genre of platformer. Hmm, perhaps I am out of touch, perhaps you can tell me the games that are all carbon copies besides the apparent likeness of VF to the Tekken series.
. Then we have the whole "milking a series" which found its way into the industry thanks to Sony. Games like Twisted Metal, Gameday, Crash and such took less than a year to make, using the exact same engine with a slight upgrade, just to ride the momentum of the already provided hype.
I think Capcom was the prioneers of that trend with the Street Fighter series which has been more and more refined over the years to create some of the best fighters to date. However, that rehash trend is still apparent with Capcom Vs SNK Pro which only adds to characters to the original while keeping with the exact same menu format as the original. This however was apparent even in the days of the SuperNES with the transition from Street Fighter 2 to Super Street Fighter 2. Every company is guilty of milking a franchise from time to time and Sony is not responsible for this happening. The gaming companies make games that sell and when you have a formula that works, you tend to stick to it. Over the past 4 years or so, we\'ve had about 4 RE games and 2 games that rip off from the formula all by the same company spanning up to foru different platforms. Sony doesn\'t tell Capcom to do this, they do it themselves, but then again, so does EA and a lot of other companies.
Sony brought gaming into the mainstream mass. Which is, to me, a grave mistake. Who wants a bunch of idiots in our scene anyway?
Our scene? What exactly are you talking about? You make it sound like gaming was an exclusive club to a few people who didn\'t feel like going out and playing on the swings but rather staying home with a joystick and staring at a TV. It was never exclusive to anyone and because the industry has boomed, we get more better games. How anyone can see this as bad puzzles me.
Sure, the industry is getting bigger, but at the same time it is for the wrong reason. Massive amounts of money are being spent on FMVs and graphics and not enough on talent. In the end, things were a lot better when we were niche and only Sega and Nintendo ran things.
Again, I highly disagree. Bigger for the wrong reason? It\'s bigger because more people enjoy games and the more games we get the more fun we have. Sure there is a lot of crap to sift through, but those diamonds that we do find are truly excellent and a testament to the greatness of the 16-bit days. I\'m sorry you want to keep it as a niche, but that just means gaming could have been nothing but a costly chance for companies to invest in. I like how it is now so we can have more competition with more companies for more games.
If its anything, they are killing it.
Tell that to the huge companies that support it. I know I want AT LEAST 9 games from now till December from Sony that I will DEFINITELY buy. At 50 bucks a game, that\'s nothing to laugh at. You say they are killing the industry, I say they are responsible for some of the best competition that our wallets truly benefit from.