Hello

Welcome, Guest. Please login or register.
Did you miss your activation email?

Author Topic: Rastalant saids how many polys does gt 3 use?  (Read 1544 times)

Offline rastalant
  • rastalant3:16
  • Legendary Member
  • ******
  • Posts: 2195
  • Karma: +10/-0
Rastalant saids how many polys does gt 3 use?
« on: August 04, 2001, 04:50:00 PM »
I just been wondering first I heard 7 million then in another interview with PD they said 10 million. So I\'m just wonder whats the true polygon count of gt3 does anyone know?
:thepimp: :thepimp: :thepimp:
Terrorizing Nintendo fanboys and this forum with strange and odd opinions - 24/7!!!!

Offline rastalant
  • rastalant3:16
  • Legendary Member
  • ******
  • Posts: 2195
  • Karma: +10/-0
Rastalant saids how many polys does gt 3 use?
« Reply #1 on: August 04, 2001, 05:34:48 PM »
Come on someone has to know the ploygon count?:bounce: :bounce:
Terrorizing Nintendo fanboys and this forum with strange and odd opinions - 24/7!!!!

Offline The Answer #3
  • Full Member
  • ***
  • Posts: 137
  • Karma: +10/-0
    • http://
Rastalant saids how many polys does gt 3 use?
« Reply #2 on: August 04, 2001, 05:44:26 PM »
Go ring Polyphone, I\'m sure they will know
One minus two = negative fun

Offline rastalant
  • rastalant3:16
  • Legendary Member
  • ******
  • Posts: 2195
  • Karma: +10/-0
Rastalant saids how many polys does gt 3 use?
« Reply #3 on: August 04, 2001, 05:48:06 PM »
That\'s a good idea *rastalant looks in gt3 manuel for PD number*
Terrorizing Nintendo fanboys and this forum with strange and odd opinions - 24/7!!!!

Offline Bobs_Hardware

  • The ULTIMATE Badass
  • Legendary Member
  • ******
  • Posts: 9363
  • Karma: +10/-0
Rastalant saids how many polys does gt 3 use?
« Reply #4 on: August 04, 2001, 05:50:21 PM »
the GT3 engine can push upwards of 20 million pollies without any loss of framerate....however, the likelyhood of this number being on screen t any one time is very unlikely...

Offline Toxical
  • Evil Devil Master

  • Legendary Member
  • ******
  • Posts: 2061
  • Karma: +10/-0
    • http://
Rastalant saids how many polys does gt 3 use?
« Reply #5 on: August 05, 2001, 06:06:09 PM »
couldn\'t they leave 500K for some close up spectators near the tracks? you know, it would look nicer then cardboard :D :eek:

Offline ajoh432
  • Legendary Dark Knight
  • Legendary Member
  • ******
  • Posts: 3214
  • Karma: +10/-0
    • http://ps2.ign.com
Rastalant saids how many polys does gt 3 use?
« Reply #6 on: August 05, 2001, 09:11:48 PM »
Quote
Originally posted by Bobs_Hardware
the GT3 engine can push upwards of 20 million pollies without any loss of framerate....however, the likelyhood of this number being on screen at any one time is very unlikely...
:surprised 20 million! whoa!
.... take the skin and peel and back...

now doesn\'t it make you feel better?

Offline JediMaster
  • Sr. Member
  • ****
  • Posts: 382
  • Karma: +10/-0
    • http://
Rastalant saids how many polys does gt 3 use?
« Reply #7 on: August 06, 2001, 04:52:11 PM »
Its not 20 million, not by a long shot. Maybe 10.

But I can tell you one thing, its more than 2!:D
........GGG.............A............M.......M........EEEEE......CCCC.....U......U...BBB........EEEEE.....
......G..................A.A..........MM....MM......E.............C..............U......U...B....B......E.............
.....G.....GG........A...A........M..M M..M......EEEE......C...............U......U...BBBB......EEEE.......
......G.......G......AA.AA......M.....M.....M.....E.............C..............U......U...B.....B.....E.............
........GGG.......A........A....M...............M....EEEEE......CCCC.......UUU.....BBBB.....EEEEE.....

Offline The Answer #3
  • Full Member
  • ***
  • Posts: 137
  • Karma: +10/-0
    • http://
Rastalant saids how many polys does gt 3 use?
« Reply #8 on: August 06, 2001, 06:53:49 PM »
I think that all of us here have absolutley no idea how many it is. None of us work at Polyphone to my limited knowledge
One minus two = negative fun

Offline Bozco
  • Tenchu Fanboy
  • Legendary Member
  • ******
  • Posts: 7043
  • Karma: +10/-0
    • http://
Rastalant saids how many polys does gt 3 use?
« Reply #9 on: August 06, 2001, 06:56:02 PM »
I heard like 3000 polys a car, thats all I know and Im not even sure its right

Offline ddaryl
  • He shoots, He scores
  • Legendary Member
  • ******
  • Posts: 4377
  • Karma: +10/-0
    • http://
Rastalant saids how many polys does gt 3 use?
« Reply #10 on: August 06, 2001, 07:14:18 PM »
2 very complex polygons in GT3



Offline ajoh432
  • Legendary Dark Knight
  • Legendary Member
  • ******
  • Posts: 3214
  • Karma: +10/-0
    • http://ps2.ign.com
Rastalant saids how many polys does gt 3 use?
« Reply #11 on: August 06, 2001, 08:21:54 PM »
Quote
Originally posted by JediMaster
Its not 20 million, not by a long shot. Maybe 10.

But I can tell you one thing, its more than 2!:D
oh ok..... 10 million.... I see.....
.... take the skin and peel and back...

now doesn\'t it make you feel better?

Offline Bobs_Hardware

  • The ULTIMATE Badass
  • Legendary Member
  • ******
  • Posts: 9363
  • Karma: +10/-0
Rastalant saids how many polys does gt 3 use?
« Reply #12 on: August 06, 2001, 08:32:21 PM »
Jedi, dont be a fool...i didnt say it was 20 million...the engine can PUSH 20 million without any loss...however, the likelyhood of that many ever being on screen at any one time isnt good

Offline JediMaster
  • Sr. Member
  • ****
  • Posts: 382
  • Karma: +10/-0
    • http://
Rastalant saids how many polys does gt 3 use?
« Reply #13 on: August 07, 2001, 08:59:31 AM »
I wasn\'t saying that you were wrong at all. I was just simply stating what was probably on screen at once.
........GGG.............A............M.......M........EEEEE......CCCC.....U......U...BBB........EEEEE.....
......G..................A.A..........MM....MM......E.............C..............U......U...B....B......E.............
.....G.....GG........A...A........M..M M..M......EEEE......C...............U......U...BBBB......EEEE.......
......G.......G......AA.AA......M.....M.....M.....E.............C..............U......U...B.....B.....E.............
........GGG.......A........A....M...............M....EEEEE......CCCC.......UUU.....BBBB.....EEEEE.....

Offline Peltopukki
  • Full Member
  • ***
  • Posts: 128
  • Karma: +10/-0
Rastalant saids how many polys does gt 3 use?
« Reply #14 on: August 08, 2001, 06:38:10 AM »
Amounts of polygon numbers engine can push is usualy stated as millions in secound.
It is very important that U compare amounts with something or it will come meaningless.
But yes in interview with designer he told that engine could do around 20M polygons per secound. But that does not tell much about how much of polygons end up in screen, or if they are rendered in screen, but has been blocked by building. "or something"
Also in case of GT3 remember that each enviroment map contains 6 images of surrounding area, but again they probably did use highly simlified version of the track for those.

--- Storyteller mode on ---
One of the most important things in rendering any graphics in games "or similar applications" is to prevent machine to go through all that meaningless data that is not viewed. yes u can have 3d world of 50K polygons and render and rotate each one of them for every frame. very easy to do, but with little effort u can have 1000K polygons in the world, with less power used for graphics. this with simple checks if u should even start to think objects behind U or if objects are just too far to see "ie. behind curvature of earth".
--- Storyteller mode off ---
Against stupidity ..gods themselves.. fight in vain
- Isaac Asimov

 

SMF spam blocked by CleanTalk