Everyone, thank you for the replies. You all make damn fine points and to NOT reply to each and every one of you would be an injustice I am not willing to partake in. Allow me to begin the replies with the first on the list:
GohanI find myself leaning towards games that offer a new experience or give me an old experience in an incredible new way.
When was the last time you had something like that? Hasn\'t just about every game from the 16-bit/8-bit days been revamped in some new way during the 32/64-bit era? I can\'t even think of one off the top of my head right now that offers what you speak of. I know the 32/64-bit gen did offer some all new games for us, but are those going to just be revamped in the 128-bit era? Are we stuck in this endless cycle? I mean, playing an all new original game nowadays is about as rare as finding the pot of gold at the end of the rainbow. I wonder if the people waiting for all new original games are just kidding themselves.
Living-In-ClipI believe it is the simple fact, we continue to get more jaded and therefor lose the fun.
Exactly. Games have always been the same since they were made way back when on the Atari, it\'s the gamers that have changed. Casual gamers are not ruining your hobby nor is a company with poor quality control, it\'s the gamers themselves who have been the thing that has changed. The more knowledge of the hobby that you have, the less fun it is. Having some sort of mystery within the hobby makes it that much more fun just like as Clip said with movies.
I\'m not saying we should all go back to being casual for it\'s too late. Once you have gotten a taste of all this information, it\'s pretty much over for you. However, if you are just starting this whole forum and gaming community thing, then heed my words, you are better off going back to seldom magazine purchases and word of mouth. Trust me on this one, I know what I am talking about. (Hmm... that was more of a general statement then a response to Clip, sorry about that! heh)
DatamageWe can admire the extra effort and time the developers spent on a game to make it that much worth while. We can marvel @ a beautiful game whose framerate never hitches. -- Now, is it worth knowing all the extra hard-core, technical, enthusiast junk, to be able to appreciate the game?
In my opinion, definitely not. I\'d much more prefer to be ignorant and wowed about the subject for the first time ever then marvel at a game for what it does accomplish more so then another game.
Take movies for example: The best movie I have seen this summer was Shrek. Why was it the best movie? Simply because when I walked into the theatre, I had no idea of what to expect. I didn\'t know the plot, why it was good, if it was funny, or even if it was a good movie. I walked in just expecting some neat little graphical CG effects and instead, I got a practical masterpiece of a film. The fact that I knew nothing about it made it 100 times more enjoyable then all the Pearl Harbors, Planet of the Apes, and Mummy Returns combined. The same thing can be said for games because I am more excited about a hidden talked about gem then I am a full on blockbuster like Shenmue. I think Shenmue\'s hype killed the game for me and that is completely unfortunate, but I am looking forward to Shenmue 2 loads more with nowhere near as much knowledge as I had for the first before it came out.
AlteredBeastIt ain\'t easy being hardcore.
This raises an interesting point. Does being hardcore mean being overly picky?
LavanI still think I have moments of wonder and amazement that parallel the same feelings I experienced in my youth with the slew of excellent games on the SNES, the Atari ST and the Spectrum.
That is true. However, because the moments that we feel this way are so incredibly short, does that make the moment fleeting? I know I have felt the same wonder and amazement seldomly in the 128-bit generation, but all the moments that I originally tumbled upon are completely clear cut in my mind and the unfortunate thing is, the moment only lasted about 10 seconds. In my opinion, 10 seconds of wonder in a game that takes 15 hours to beat is terribly fleeting.
RichGUKbut I also think that not having the same excitement like we used to is due to our ages and the fact that now for most of us this is our 4th generation of gaming, we have seen it and done it!
I don\'t think this is the case. I have seen movies all my life and I am still wowed by even the latest of films despite them being tired cliche\'s of the last ten years of Hollywood filmlore. I may have gotten older, but if I keep my nose clean about a specific film, I am generally amazed by it if it is a good movie. This hollywood summer crapfest has been no exception to the general comrodory I expect from those tired lame cliche\'s, but there have been at least 1 or 2 movies this summer that really made me glad I saw them and in each case, it was not a movie I was highly expecting and the same goes for games.
Take my Final Fantasy VII point I made earlier. The only glimpse I had of it was of the demo included with Tobal No. 1. However, once the game picked up afterwards, I was utterly hooked. I spent all of my free time (just about every hour I was not in school) just playing that game over a 3-day binge until I beat Sephiroth at the end. No game since then has amazed me enough into binging like that and it\'s sad really. I long for the day when a game hooks me like that again and I thank creators like Hideo Kojima for submerging the anticipated games beyond our sights.