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Reminder: This interview has yet to be confirmed with any Japanese magazine, and was obtained without using The Word\'s network of sources. On the other hand, this interview is very convincing and detailed. It\'s also definitely worth reading. Magazine: (We) realize that you worked closely around the Zelda GameCube project. Ken Otawa: Yes, that is true. Magazine: Are there any details about new features that will be available in the new title? KO: He (Miyamoto) has done some amazing things with the new Zelda title. Some of the big new innovations in the game play system revolve around the new controller. The biggest of these innovations by far is now players will control Link\'s sword and sword actions entirely with the C stick. Magazine: Care to elaborate? KO: Well, essentially players control Link\'s arm with the control stick, where they move it, his arm moves in a similar motion. Part of the game play will be learning tactics and combos that are utilized by way of the C-stick alone. This works into a heavy emphasis on sword fighting found in the new Zelda. Magazine: Sounds like a tough learning curve. KO: Well, his intentions for Luigi (Luigi’s Mansion) was to get players used to using both sticks at the same time. Like a training game. Magazine: Are those the only new game play features that utilize the new controller? KO: No, he has many special things in store, especially with the L and R. In the new Zelda there will be two different types of weapons, one will be simple weapons, that will be used by pressing the X and Y buttons, and others will be assigned to the L and R buttons, and will utilize the analog functions. These weapons include the Bow, the Sling Shot, and some other re-workings of old items, and some completely new ones that will become favorites. When you equip these items, the view goes into first person, much in the way it did in the N64 titles, which is the new Zelda\'s closest feature to those titles, and you use the analog triggers in a very interesting way, and you use the c-stick to control aiming. But I can’t get too in-depth with that. Magazine: You say this one is very different then the N64 titles, what about the targeting system? KO: The targeting system has been totally re-worked. And it works amazing. It is a lot easier to go from enemy to enemy and it flows a lot better, there is no more clunky shifting between different enemies. Magazine: Story? KO: I hate to say this, but there was no story at the moment. Ideas were being thrown around, but I would care to not comment on them. Magazine: Final comments on the new Zelda... KO: Yes, expect a truly cinematic experience, and game play that will change the way we play games forever. This new Zelda will definitely break a lot of new ground. What does The Word think of this? Remember the Space World 2000 demo featuring Link and Ganondorf in a sword fight? Everyone said it would never be done in the game because there were just too many sword and shield maneuvers. Maybe we overlooked the possibility that this game\'s focus may just be on real sword fighting. No more "tapping A to defeat enemies"; oh, no, my friend -- this has the potential of being all out Zorro-style action. Instead of learning songs, players learn special sword techniques that can be used for attacking enemies. Is it all true? We\'ll find out at Space World. A place where the stars sparkle on the world and Mario says, “Hello!”