When I first thought about writing this article, I was planning on writing about the thing I\'ve been saying for the past week,
"Just because the graphics are different does not in any way make them inferior." But as I continued to think about what to write, I realized how deep this topic really is, and how that statement above is somewhat wrong.
I\'ll start from the beginning. Ever since the 32 bit era, game companies have been striving to push as many polygons as possible in attempt to make their games look superior to all others -- which, in many peoples\' minds, meant an overall superior game. I admit that I was a person who loved good graphics and my opinions on games were based on mostly graphics.
Now that we are in the 128 bit generation of consoles, we are going to see some very impressive graphics with a polygon rate ranging from 15 mpps to probably the high 20 mpps or low 30 mpps. Some developers are following the trend and will be trying to push the polygonal limit of each console with their games, and other developers will take a different root, trying to push the market in a different direction than just, “More polygons! More realism! More! Muahahaha!”
This leads to a few questions. Why does it have to be that we base the quality of graphics on polygon count? How come games with a different graphics style, like the new Zelda, are considered to have inferior graphics? A lot of people have forgotten that there is a lot more to graphics than a high polygon count. When talking about graphics, there are many things to consider:
- Style: IMO, style is the most important thing in graphics. Is the game realistic like DOA3? Is is cartoony like Zelda? Are the graphics gritty like in Silent Hill 2? The style of graphics can set the mood for the whole game, nomatter how low the polygon count is.
- Animation: Animation has a lot to do with how good graphics look. IMO, animation plays a way bigger role than polygon count. What sounds better, a lifelike model of a dog walking down the street done with three frames, or a stick figure of a dog walking down the street with over 20 frames making the animation seem lifelike?
- Polygon Count: The higher the polygon count, the more you can do with the game. A higher polygon count does not necessarily mean more realistic, but it does mean more detailed.
- Textures: Textures are very important. They can make or break a game’s graphics. If you have a huge world done with millions and millions of polygons, but the textures suck and all look the same, the graphics will suffer.
After thinking about what "graphics" are, here is a new question. What are "good graphics?" The answer is very simple. Good graphics is anything made with a computer that is pleasing to the eye. But wait, not everyone has the same eyes! Oh no! Therefore, every person can have their own definition of what exactly what "good graphics" are. Jumpman doesn\'t think Jak and Daxter has good graphics because the game is not visually pleasing to him. A lot of people don\'t think the new Zelda has good graphics. Is it because it doesn\'t have a super high polygon count? Is it because the textures are not lush and detailed. Is it because the game looks like a cartoon? Or is it because, like Ryu said in
this this thread, they just ignored what Nintendo said about it being a tech demo and set themselves up for a big disappointment? Any one of those reasons is valid, but there is not a set answer. What looks good to one person might look crappy to another. That is why there are so many different types of games.
Should a person have to defend his decision after saying he doesn\'t like the looks of a game? Should he have to stand up for a game that he thinks looks good but everyone else doesn’t? No, because it is that person\'s opinion. Everyone was made different, have grown up different, and has different preferences in video game graphics.
Now lets look at that quote again:
"Just because the graphics are different does not in any way make them inferior." The reason this is not completely correct is because it is just my opinion on how I look at graphics. You might completely disagree with this quote and say that if it is different than the trendy high polygon count style of graphics, then it is inferior. We need to remember that it is fine to think either way. One man’s septic tank really is another man’s hot tub; One man’s crappy graphics might be another man’s brilliant graphics.
So what kinds of graphics are visually pleasing to you? Do you think polygon count is the most important aspect of graphics, or does style, textures, or animation rank higher on your graphical priority list? What direction do you hope the industry goes? Do you want games to be almost life like, or do you want the industry to go to a more chartoony/fantasy graphics style?