Firstly, my points are not being shot down.
No you are COMPLETELY WRONG. Sure in its loosest definition you could use "bus", but this is not the same as what it is in PC archetecture.
I typed in the words "xbox bus memory" in a search and this is what came up:
"
http://www.wired.com/news/print/0,1294,41849,00.html"
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So even though the XGPU is based on nVidia\'s forthcoming NV20 chip that will be used in PCs, its performance is considerably faster than its PC brethren because there are no AGP video bus and north bridge in the way. The XGPU and CPU will both be directly accessing each other via the same high-speed memory with no buses in the middle.
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It\'s been well documented that there is no bus (in PC terms) in the xbox. It is you that requires a tech dictionary.
Yes I read your little "fact" sheet on the streaming capabilities of the PS2--yes the theory all sounds pretty good, but in practise it doesn\'t work that well.
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While more is usually better, the bandwidth would also have to be higher, and if the bandwidth is higher, the chip would have to be more powerful. Obviously the chips have a certain amount of processing power and they (Sony, Thoshiba) matched the bandwidth and memory accoardingly. Just putting in more memory would be a waste if the processors can\'t cope with it
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And again you show that you really don\'t know what you are talking about. Firstly, if you even doubled the amount of RAM in the PS2 it would not be too much for the CPU or the bandwidth to handle. You say Sony made a conscious descision while adding ram to their box. Isn\'t it just as likely that Sony wanted to cut costs down because memory was expensive during that time? That\'s an interesting theory isn\'t it?
I said, I don\'t understand the PS2\'s hardware--I\'m not sure you do either. I DO understand how the machine works; how it processes data. There is a difference.
You may have a point with the PSX and new 3d graphics, but you are completely off about the programmers of the snes and genesis. Given today\'s libraries would not have helped or even been relevant back then. The new libraries relate to new features of new chip sets. They would not help sega code a better 16 bit sonic the hedgehog. This point, more than any other, shows that you do not know what you are talking about.
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This wouldn\'t be hard to believe, hence the fact that Xbox is an easier system to develop on.
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You forgot more powerful.
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My point still is though, that maxxed out, PS2 isn\'t far behind Xbox.
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Maxxed out, no, the xbox has a mere 30 MP/s more give or take and that really isn\'t that big a gap. But there are a few problems with this assumption. Getting every ounce out of the PS2 is a herculean task, and I\'m not convinced it is possible or that devs will even spend the time and resources to bother--especially if the xbox userbase starts to rival the PS2\'s. Secondly, how the end result will look is an entirely different matter. Just the pixel and vertex shaders on the xbox chip themselves will make a huge difference in how the game will look. These are fully programable features too, and once devs start taking full advantage of that the gains will be tremendous. This will free up resources that can be used to other things.
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Honestly Watchdog, I have provem all your points wrong, but I guess some fanboys are just too full of it to even admit there faults. Eventhough you repeatedly prove that you have no idea how the PS2 works, you try so hard to prove that Xbox is sooo much more powerful. And that\'s pretty pathetic...
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You\'ve proven nothing. Listen I own a PS2, a PSX and will eventually (before christmas) an xbox. A fanboy I am not, but whenever someone treats a console unfairly I feel the need to point it out to them. About a year ago someone not unlike you was preaching that the DC is just as powerful as the PS2, probably more so. We had a similar debate and he swore up and down that I didn\'t know anything, that I was a fanboy and that the PS2 is all "smoke and mirrors."
Just like a year ago, you are wrong, and I am pointing it out. You speak from this imaginary throne of knowledge when in fact you really don\'t understand what you are talking about. I\'m sure you have read dozens of articles concerning every piece of PS2 hardware and read PSM religiously, but it is clear to me that either you have no formal training or didn\'t bother to pay attention in class because while what you say sounds impressive enough, when you scratch through the surface it is aparent that there is nothing behind it. This is a PS board and that is why you have your supporters in this thread, but there are other active threads from other PS2 owners that pretty much say what I am saying: that the PS2, while a good system, doesn\'t have the hardware or ease of programmability to match the xbox or GC.
This isn\'t a flame against the PS2, it is the facts. But whether it be arrogance, ignorance or blatant fanboyism you cannot bring yourself to that conclusion.
And this argument shouldn\'t even exist; it shouldn\'t matter that the PS2 can\'t match the graphics of the newer consoles because a) it is starting to get some great games b) it is older; computer hardware doubles in power every six months--new technology or not. So I\'m finished with this thread--I don\'t care, really. You can think what you want and if it means that much to you I\'ll even say: "The xbox is maxxed out with DOA3. Programmers have figured it out. It\'s all uphill for the PS2--graphics are just going to keep getting better and it\'ll be the prettiest of all consoles."
My last contribution to this thread.