Funny, I\'ve never heard this, nor really seen this. Nothing that I haven\'t seen on xbox: I\'ve seen rain fall on the PS2 and xbox, I\'ve seen blizzards on both consoles, high winds...couldn\'t relly tell a difference. It\'s just particle effects and all next gen systems can do them.
A game that looks and feels like MGS2? Sorry, I haven\'t seen one yet, not even on PS2. I am just quoting what a lot of developers are saying. But when I actually give an example, it suddendly gets called a port:
Yeah, and if both systems did a port of Double Dragon the textures would be identical too--what\'s your point? Test Drive doesn\'t have the world\'s best textures. It\'s one game, one developer, one engine. You are saying the xbox couldn\'t do the reflection effects? C\'mon, get your head out of your ass.
A port? Port of which system? Test Drive 5 for PSX? Yes 1 game, 1 developer who is developing this game for
both systems. I think it is very relevant. But of course, eventhough the nicer looking reflections are absent, it gives us every reason to believe that it could be done... :rolleyes:
Actually, the xbox archetecture give WAY more freedom--that\'s the whole knock against the PS2--you have to program with the RAM constraints, streaming and dual archetecture. The xbox leaves everything open, gives devs options, that\'s why everyone likes it so much.
Woah, listen up guys! Watchdog is a developer! But since my opinion can\'t be taken as a trusted source, I\'ll quote something by the Square developer that was recently posted on the ArsTechnica forums:
"As far as possible PS2 bias goes, I\'m a fan of it\'s architecture because it\'s fully exposed to the developer and it\'s very configurable providing a plethora of options to tinker with... That makes people like me happy..."ArsTechnica ThreadOther
developers have also said that the PS2 gives them freedom in every possible way. Developers like Xbox as a platform because it\'s
EASY and give even untalented developers a chance to program something that\'s really pretty. Get it right.
And the xbox can do anything the PS2 can--I judge by the facts, by what devs say and what I see. Ports usually are terrible games, marred by bad framerates. Yet, when a EA, a dev notorious for bad ports, ports to GC and xbox, framerate issues and bad textures go away. And these are from inferior consoles?
I believe Marconelly already answered this. Opposed to what you are also saying, I find it also very interesting about what some EA developers said (quoted by Marconelly). If you remember back, I said the same a while back.
Also Seven why are you saying stuff about MS marketing when Sony said the same things about the PS2,they said it could do 70 million polys a second, no console in a game would be able to reach the performance that the companys say, apart from nintendo which said the GC and do 12 million polys a second.
Ethan, If you read the other thread, you will see that there are developers that are exceeding this number. So these numbers, believe it or not, are much more valid then you may think. Secondly, everyone knows these numbers are not in-game numbers - but Sony also posted estimates with effects on which come close to the number you\'ll have during in-game. And Sony published
messured numbers of the VU1 performing perspective transformation calculations (66 million pps) and rendering on the GS (75 million pps), unlike Nintendo who mades
estimates of how many polys their games
probably would have. Now you tell me, what\'s better? Estimates or messured numbers? Now ask a developer what he thinks about Microsoft\'s numbers, and he\'ll probably laugh away. Sad but true.
Some of you guys in here (not you Ethan) should really get a bit out of these forums here. Go visit some technical forums where people who actually know their stuff post and you might be a bit more open minded. But saying that Xbox is superior to the PS2 in every way and not admiting to the faults it may have is very sad and shows the lack of technical understanding in here. Just because the Xbox has all the obvious numbers higher doesn\'t mean it\'s better in every aspect.