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Author Topic: Questions with Xbox Malice:  (Read 2352 times)

Offline Bobs_Hardware

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« Reply #15 on: February 10, 2002, 09:28:30 PM »
Quote
Originally posted by rastalant



So your a fanboy if you think malice looks better than   J & D?  oooookkkkaaaayyyyyyy......i guess I\'m a fanboy for thinking doa3 looks better than doa2:hardcore as well.:rolleyes:


but...you are a fanboy  :p

Offline rastalant
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« Reply #16 on: February 10, 2002, 09:43:45 PM »
Quote
Originally posted by Bobs_Hardware


but...you are a fanboy  :p



Uhhhhhh.......a fanboy of what?
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Offline pstwo
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« Reply #17 on: February 10, 2002, 10:09:51 PM »
Quote
Originally posted by Bobs_Hardware
who the hell cares about bump mapping??  its a nice little feature, but c\'mon..



   Bob, about the bumpmapping.  IMO, with bump mapping in a game will make a huge difference.  


 Just look at our sad little shrek game, just the bumpmapping effects can bring out a game very much as you can see. IMO,  it\'s not just another nice little feature, it\'s a jump of a feature. Night time in Halo anyone? In Halo, night time experience has change for me. =)

 



Bumpmapping on him.


LOL!  Bumpmapping on signs.


Night time with bumpmapping is another story.  So the question is, does it make a differents?  



Without bumapping efects.


« Last Edit: February 10, 2002, 11:08:37 PM by pstwo »
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Offline Bobs_Hardware

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« Reply #18 on: February 10, 2002, 10:44:02 PM »
thats...uhhh....fantastic?  like i said, it is a nice little feature, but its not essential...  it makes games look a little better than it would without it obviously...but if the game doesnt already look good for polygons, texturing, artistic reasons... its not gonna make anyones eyes pop out...

Offline pstwo
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« Reply #19 on: February 10, 2002, 11:06:36 PM »
Bob, I just thought of this, one of PS2 game that don\'t need the bump mapping effects is ICO.   ICO looks very great without it. Can you imagine if ICO had this effects.  WOW! =)
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Offline Bobs_Hardware

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« Reply #20 on: February 10, 2002, 11:55:57 PM »
but...ICO isnt even the best looking PS2 game............................*fell off the chair*

Offline mm
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« Reply #21 on: February 11, 2002, 03:43:30 AM »
bump mapping = less FPS

thats all it is to me

bump mapping has been around for PC games for years, and i turn it right off

its a gimmick, nothing more

oh, and on a side note.  the developers of the Shrek game should be hella ashamed of themselves for making such a steaming pile of crap
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Offline Paul
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« Reply #22 on: February 11, 2002, 07:16:06 AM »
To be fair, bump mapping is a very nice feature. But it\'s no big deal for me. I\'ve seen it in most of my PC games.

Frankly, X-box will always be superior to the PS2 in terms of graphics..but the difference is NOT THAT significant. Just like PS2 to DC. It\'s all about the games, I\'ve tons of bump-mapped PC games and frankly, most of them sucked.

A gamer talk and play games..not whinning about some new hardware feature...if u wanna whine about hardware feature, u can turn to the PC coz u can whine all about the new stuff every 6 months to your satisfaction.

And frankly rastalant, with all due respect, you ARE A GRAPHIC WHORE.

No hard feelings, dude.

btw, in an unrelated incident, Serious Sam 2nd encounter on the PC seriously rocks. I hate FPS and have never play one more than 30 minutes since I\'ve completed Doom 2 , but Serious Sam just change my mind and bring back the meaning of FUN to PC FPS games. It\'s gameplay that matters.

Serious Sam is Seriously Fun - buy the game, seriously. :)

Offline Watchdog
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« Reply #23 on: February 11, 2002, 11:58:15 AM »
I too could do without bump mapping, but it does make a huge difference.  It makes things look much better, especially close up.  Halo is a great example of this--check out a tree close up or turn your flashligt on during the night missions.  It\'s more than just a neat trick, but like I said I could live without it.

Shrek is a horrible game.

Bump mapping, if implemented correctly, should not affect performance that much on the xbox.  It\'s all done on hardware, and isn\'t going to add many more frames per second if not used.  I say turn it on for all the difference it\'s going to make in the framerate.
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Offline Terry Bogard
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« Reply #24 on: February 11, 2002, 01:59:36 PM »
Quote
Originally posted by rastalant



So your a fanboy if you think malice looks better than   J & D?  oooookkkkaaaayyyyyyy......i guess I\'m a fanboy for thinking doa3 looks better than doa2:hardcore as well.:rolleyes:



Umm....nice come back...NOT. I\'m shocked. You are an Xbox fanboy. I got some mods backing me on this......YOU are a fanboy Rasta, not an all around gamer....All around gamer my ass...If you bash Nintendo you aren\'t all around.  Oh, DOA3 is better looking then DOA2:HC, but it still plays the samne as HC.......Anyways, Oh, call me a sony fanboy all you want. Because, well, I guess I maybe a fanboy when it comes to CERTAIN games....but Like everyone said. MALICE does NOT blow J and D away graphically....*sigh* this is pathetic....Oh well, I guess you will never learn:rolleyes:
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Offline BizioEE

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« Reply #25 on: February 11, 2002, 02:17:59 PM »
Quote
Originally posted by mm
bump mapping = less FPS

thats all it is to me

bump mapping has been around for PC games for years, and i turn it right off

its a gimmick, nothing more

 


Still wondering why you speak about hardware...when you...well...I won\'t go on :)
« Last Edit: February 11, 2002, 02:20:03 PM by BizioEE »
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Offline mm
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« Reply #26 on: February 11, 2002, 02:19:30 PM »
?
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Offline BizioEE

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« Reply #27 on: February 11, 2002, 02:52:15 PM »
Quote
Originally posted by mm
?


Bump Mapping is a technique to give an object more detail without adding more polygons. It\'s a way of simulating small bumps on the surface by changing the way the light effects are calculated. A bump will usually have one side that is bright from a light source while the other side is dark because it is on the shadow side. Bump Mapping modifies the light calculations to make this happen. So it\'s important to know that Bump Mapping does not change the surface of the object it only changes the way light is reflected by the surface....
Bump Mapping is something very good and it could be the reason why ND are trying to implement it on their next game...with an inferior result(compared to the XBox)...and wasting power you could use for physics and animations...for example...
...why? because it gives you a very little advantage graphically?... XBox games in the near future will have great bump with smooth frame/rate!

Quote

bump mapping has been around for PC games for years, and i turn it right off


do you know why? ..you\'re referring to hardware like voodoo2...performing the perturbed Environment Bump Mapping..

Perturbed Environment Bump Mapping is a very advanced way to do Bump Mapping,it can handle both the light effects and can also handle bump mapping combined with environment mapping. Unfortunately no hardware(in Voodoo2 era :eyemouth: ...not too sure about it...) supports the special texture lookups needed. Disadvantage is the fact that for every frame a new environment map may be needed due to moving lights...and some of this can be done by UV perturbations (shifting of the map).
Perturbed Bump Mapping is a three pass technique. You first need to combine the bump map and its shifted version. The result is a lightmap that needs to be combined with the texture map in the third pass. On Voodoo2 hardware this technique halves the fill rate so it is not for free. The combination of the bump maps can be done in one pass using the two texelfx processors but the hardware still has to combine the lightmap with a texture map and this has to be done in a second pass. This technique also needs to CPU to calculate the shift for the bump map. For correct 3D effects the shift of the texture co-ordinates has to be recalculated for every polygon and this can put quite a bit of strain on the CPU.

The NV2a of the XBox is not a voodoo2...right? ...and even PVRSG supports this technique in hardware resulting in almost no extra CPU use... and fill rate is also hardly affected...
« Last Edit: February 11, 2002, 03:36:29 PM by BizioEE »
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Offline mm
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« Reply #28 on: February 11, 2002, 03:33:47 PM »
you *almost* insulted my intelligence

:)

? = wtf are you talking about?
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Offline BizioEE

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« Reply #29 on: February 11, 2002, 03:51:54 PM »
Well...in a word...I meant that Bump could be done even on Voodoo2 using a technique called Perturbed Environment Bump Mapping but the down-side is that it halves the fill rate and you\'re using some power of the CPU...
...it\'s the reason why 2,3 years ago some people turn it right off in PC games...

I didn\'t insult your intelligence...because...I can\'t :)
« Last Edit: February 11, 2002, 04:11:00 PM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

 

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