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Author Topic: Xbox: Pro Race Driver screens!  (Read 3160 times)

Offline seven
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Xbox: Pro Race Driver screens!
« Reply #15 on: February 26, 2002, 02:27:08 PM »
Quote
One of the screenshots clearly says playstation on the car, thats a hell of alot more evidence then you have included in your argument.


The car has a PlayStation 2 logo because it\'s being sponsored by Sony (in real life). Just because it\'s a game for Xbox doesn\'t give the developers the rights to edit that logo away (and put a Microsoft logo there) - logo\'s add to the realism since the cars in-game match the cars in real life. That logo is included of a licence agreement that every developer has to sign when they wish to include real-life cars into their game.

Quote
Superdud,I have not enough knowledge about PS2 architecture to reply him...who here has enough knowledge?


Superdud?! Damn that was funny. Thank you BizioEE, really just proves how much bull**** you post. At least this proves to everyone that your last attempt to put the PS2\'s hardware to shame was just nothing but complete nonsense.

Screens are nice, although I\'d prefer real in-game footage (movies). I remember a certain game that was said to be a GT3 killer *cough* Project Gotham *cough* but didn\'t come close. Looking at Fast\'s GT3 screens just made me aware (once again) how beautiful this game looks. I have still got to see these kinds of reflections in one of the upcoming games.

Offline macabre
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Xbox: Pro Race Driver screens!
« Reply #16 on: February 26, 2002, 02:27:53 PM »
Quote
Originally posted by Chrono
no actually, the game is being released on the ps2 also
who knows if those are xbox or PS2 screens
or maybe even renders


Bob`s right. Here`s the real thing:

Offline Chrono
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Xbox: Pro Race Driver screens!
« Reply #17 on: February 26, 2002, 02:32:03 PM »
lol,
no wonder.. I misunderstood bobs post :cool:

I wonder why they picked that car outta all of them to showcase the game though :bounce:

Offline pstwo
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Xbox: Pro Race Driver screens!
« Reply #18 on: February 26, 2002, 02:38:00 PM »
WOW!!1 It\'s a real car!!1  Thanks for the picture!  :)
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Offline BizioEE

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Xbox: Pro Race Driver screens!
« Reply #19 on: February 26, 2002, 02:38:14 PM »
Quote
Superdud?! Damn that was funny. Thank you BizioEE, really just proves how much bull**** you post. At least this proves to everyone that your last attempt to put the PS2\'s hardware to shame was just nothing but complete nonsense.


I\'m not an expert developer and I don\'t have a super knowledge about PS2,so I\'m doing a research and I asked some programmers and they say you are right in one or two things while you\'re completely wrong in almost everything else...
You\'re the one who talks **** about the XBox UMA architecture...and knows nothing about the XBox...
I wanna ask skilled people(and I\'m asking) about it to kick your fanboysh ass definitively!

He who laughs last laughs best ;)

People will see the buffoon you\'re are!
« Last Edit: February 26, 2002, 02:48:44 PM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Xbox: Pro Race Driver screens!
« Reply #20 on: February 26, 2002, 02:43:51 PM »
Quote
Originally posted by Chrono
>"*I think your insecure about your console*"

Really?
what should I be insecure about?


Are you joking or...are you retarded?

*.....* is something quoted...

Quote
Funny thing is, i\'ve yet to call you a fanboy, yet you say it to me every chance you get.. even though the questions I raised were not fanboy questions.. I think your insecure about your console..


I answered your raving...I didn\'t say you\'re insicure...oh my God...you\'re retarded...
« Last Edit: February 26, 2002, 02:45:54 PM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline fastson
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Xbox: Pro Race Driver screens!
« Reply #21 on: February 26, 2002, 02:44:19 PM »
BizioEE: If you cant talk the talk, dont walk the walk.
\"Behold, my son, with how little wisdom the world is governed\"
-Axel Oxenstierna 1648

Offline pstwo
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Xbox: Pro Race Driver screens!
« Reply #22 on: February 26, 2002, 02:46:11 PM »
This might help people understand the Xbox more. Lots of great info.  :D

http://www.anandtech.com/showdoc.html?i=1561&p=1




Understanding the Hardware – The X-CPU


As PC hardware enthusiasts you already understand quite a bit about the fundamentals of building a high-performance gaming console.  You first understand that the concept of "bits" is much more of a marketing tool for videogame consoles than anything else.  You\'ll find uneducated discussions all over the net about the Xbox\'s inferiority because it is only a "32-bit" console whereas even the N64 was a "64-bit" console.  Remember that a 64-bit processor would give developers larger registers and greater memory addressability among other features, most of which are not useful for a gaming console at this time.  An understanding of what those bits are in reference to is key to doing what we always like to do, separating the truth from the marketing.  

The Xbox does indeed feature a 32-bit CPU; this CPU has actually been the topic of much controversy surrounding the Xbox.  Not too long ago, Microsoft was looking for a CPU manufacturer to supply the Xbox with CPUs and of course the top runners were the CPU manufacturers that Microsoft was most friendly to: AMD and Intel.  AMD was supposedly offering a K7 derived part while Intel had a Coppermine based solution.  Supposedly as a surprise to everyone at AMD, Intel won the bid for the Xbox and was allowed to produce a derivative of the 0.18-micron Coppermine core for the console.  

The CPU that powers the Xbox is a Coppermine based Pentium III with only 128KB L2 cache.  While this would make many think that the processor is indeed a Celeron, one of the key performance factors of the Pentium III that is lost in the Celeron core was left intact for this core.  The Coppermine core was left with an 8-way set associative L2 cache instead of the 4-way set associative cache of the Celeron.  Based on what we\'ve seen with the Coppermine and Coppermine128 (Celeron) cores we estimate that the 8-way set associative L2 cache gives this particular core a 10% performance advantage over the Coppermine128 core of the Celeron.

The fact that Intel decided to go with a 128KB version of the Coppermine core indicates that there is a way of disabling half of the L2 cache without modifying the mapping associativity.  We fully expect the Xbox\'s CPUs to be nothing more than Coppermine processors with half of their 256KB L2 cache disabled.

The other aspects of the CPU remain unchanged; the core does not have SSE2 support, only support for Intel\'s SSE instructions.  It still has a 16KB L1 instruction cache and 16KB L1 data-cache and also very important is its 133MHz FSB.  We\'ve proved time and time again about how critical a high-speed FSB is to overall system performance, and the situation is no different inside a gaming console.

The 0.18-micron CPU is contained within Intel\'s mobile FC-BGA package that is soldered directly onto the Xbox\'s motherboard.  This not only prevents anyone from attempting to upgrade the CPU but it also reduces the space necessary for the CPU.  

The CPU itself runs at 733MHz which would make you think that Microsoft could have done much better with a solution from AMD.  However if AMD had supplied a 200MHz FSB processor with a L2 cache similar in size to the Duron, then the performance of an equivalently clocked solution from AMD wouldn\'t have outshined this Coppermine-derived processor too much.  The other thing to take into consideration is heat and power supply requirements.  In order for the Xbox to be taken seriously as a gaming console and not just a PC in a black case it would have to be no louder than a DVD player and put out no more heat than an A/V receiver.  It is a widely known fact that the Coppermine core runs significantly cooler and with lower current requirements than the Athlon/Duron cores.  

So although on the surface it seems as if Microsoft may have made the wrong decision with the Xbox\'s CPU (we even thought so at first), if you think about it, the decision isn\'t all that bad.
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Offline seven
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Xbox: Pro Race Driver screens!
« Reply #23 on: February 26, 2002, 03:03:22 PM »
Quote
I\'m not an expert developer and I don\'t have a super knowledge about PS2,so I\'m doing a research and I asked some programmers and they say you are right in one or two things while you\'re completely wrong in almost everything else...


Yeah. I really do wonder what all those great programmers are doing at TeamXbox... :rolleyes:

Offline seven
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Xbox: Pro Race Driver screens!
« Reply #24 on: February 26, 2002, 03:06:37 PM »
pstwo: I advice you not to take that article on the X-box\'s hardware too serious. Anand\'s Review isn\'t very credible. Just an advice before everyone thinks their an X-box hardware expert *cough* BizioEE *cough*

Offline BizioEE

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Xbox: Pro Race Driver screens!
« Reply #25 on: February 26, 2002, 03:10:15 PM »
You\'re the one who knows nothing about both PS2 and XBox...
...come on...if you have the balls...or they\'re so small you can\'t even see them...go to Other Console Talk/Debate of TeamXbox Forums and show your crap in PS2 bandwidth VS XBox bandwidth...


He who laughs last laughs best  
« Last Edit: February 26, 2002, 03:18:22 PM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Heretic
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Xbox: Pro Race Driver screens!
« Reply #26 on: February 26, 2002, 03:35:48 PM »
Quote
Originally posted by BizioEE
*.....* is something quoted...



In the future you\'ll find using these "......" will eliminate the confusion.

Hint: there called quotation marks

Offline fastson
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Xbox: Pro Race Driver screens!
« Reply #27 on: February 26, 2002, 03:35:51 PM »
Quote
Originally posted by BizioEE
You\'re the one who knows nothing about both PS2 and XBox...
...come on...if you have the balls...or they\'re so small you can\'t even see them...go to Other Console Talk/Debate of TeamXbox Forums and show your crap in PS2 bandwidth VS XBox bandwidth...


BizioEE you say seven posts crap.
I dont know if you ever pointed out what was wrong about it?
You say something is crap but you cant back it up.
You said yourself that you do not have enough knowlage in the PS2.. So.. why not give it a rest?

Btw, you showed them most of his posts.. ;)
« Last Edit: February 26, 2002, 03:37:58 PM by fastson »
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Offline pstwo
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Xbox: Pro Race Driver screens!
« Reply #28 on: February 26, 2002, 04:22:36 PM »
Well I got some info from IGN.com.


Quote
by IGN.com "This is how you know it\'s for the Xbox."


The Xbox is going to have quite a lineup of racing games by the time 2002 is over thanks to games like Pro Race Driver from Codemasters. It\'s still a basic racing game with high performance racing machines, but the level of immersion and detail that we\'re going to see in Pro Race Driver is unprecedented. In our first go-round with an early version of PRD, we were very impressed with how well this game draws you in one race after another.


  It begins with the elaborate storyline that has your main character, Ryan McKane, looking to escape his father\'s shadow and make his own name in the racing world. You\'ll need money and lots of horsepower to do it, and winning races is the only way to get \'em. The front end of Pro Race Driver has you in the office/lounge at Ryan\'s home track where you can check his email, phone messages and other characters milling about to get important game information.

  You don\'t just select a career mode and go, you have to respond to an email from a fella named Bobby Scott , your new crew chief, to get your racing career going. One of the twists in the story comes later when Bobby is incapacitated, and you\'ll have to tweak the brakes, engine and whatnot on your vehicle without Bobby\'s comments to guide you. This is just an example of how Codemasters has taken tried and true gameplay elements and re-purposed them within the framework of a storyline. We\'re used to adjusting suspension and tires from games like Gran Turismo, but we\'ve never been compelled to do it like this.

The racing circuits themselves should keep gamers plenty busy with 38 tracks to choose from. Using a tier-based system, players have to compete and earn enough points in one tier before they can move up to the second level where five all new circuits await. You need 130 points to make it to the next tier, so you\'ll need plenty of first place finishes --and the ten points that come with it-- to progress quickly. However, there will be a few twists thrown in along the way. The game\'s 20 AI drivers will react to your performance from race to race to keep the competition even. If you constantly finish first, they\'ll make adjustments so that you won\'t continue winning. If you\'re always dragging ass in 4th or 5th place, they\'ll help you out by driving even worse than you in the next race.

However, if you really are a championship driver, always finishing in the top 3 and the AI can\'t touch you, you\'ll get to face off against the Pro Race Driver of whatever circuit you happen to be on. This is the badass of the track so when you beat him you get his dollars and his ride. When you beat the three tiers of competition, you\'ll open up the Elite Championship series but only if you\'ve got $8 million in cash and a nice collection of Pro Race Driver vehicles to choose from. You can\'t race against the best in no Dodge Neon!

 The part that Xbox owners will enjoy the most is the car damage system in Pro Race Driver. Fenders, hoods, trunks and doors take damage and break loose from the chassis in varying degrees of raggedness as you smash into walls and other drivers. Everything can eventually fly off the vehicle and this includes tires. When some critical part of the vehicle takes damage you\'ll start to notice your car\'s handling.

  All of a sudden it\'ll seem a little "floatier" if you lost your rear stabilizer or it\'ll pull to one side if your suspension has taken damage. Pro Race Driver has three different damage settings that basically break down to None, Some and Total. With None, you can drive arcade style and not take a dent. With Some, you\'ll take damage but the CPU will always help you out by making sure you stay healthy enough to make it to the pits or your car will always land with four tires down. With Total damage, what you do is what you get. If you blow your engine, lose your tires or otherwise destroy your car, it\'s destroyed and that\'s that.

With Four Player Split screen racing, 20 vehicles to choose from and seven different kinds of weather, Pro Race Driver will show up on Xbox with plenty of beauty, some challenging races and some of the most engaging story elements we\'ve seen in a racer. It should be a nice compliment to uber-realistic racers like Rallisport Challenge or Moto GP
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Offline Bobs_Hardware

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Xbox: Pro Race Driver screens!
« Reply #29 on: February 27, 2002, 03:09:25 AM »


pfft, and i thought the XBox could do great textures.. look at that background, its so blurry i can hardly make it out.. i know I\'m disappointed

:p;):D

Quote
Originally posted by BizioEE
You\'re the one who knows nothing about both PS2 and XBox...
...come on...if you have the balls...or they\'re so small you can\'t even see them...go to Other Console Talk/Debate of TeamXbox Forums and show your crap in PS2 bandwidth VS XBox bandwidth...


He who laughs last laughs best  


i always love people who say "well, i know i cant beat you, but i know someone who can"  :D  just amuses me i guess

well, bring on these Bandwidth experts, ill go and get Jasin Rubin to talk crap for PS2 for me

its kinda like that, dont you think?
« Last Edit: February 27, 2002, 03:11:59 AM by Bobs_Hardware »

 

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