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Author Topic: Virtua Fighter 4.1 planned for Xbox:  (Read 5929 times)

Offline rastalant
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Virtua Fighter 4.1 planned for Xbox:
« Reply #105 on: March 02, 2002, 11:26:10 AM »
Quote
Originally posted by Terry Bogard





*sigh* I can\'t  wait to see what the lamest website on the net XboxIgn rates these games:rolleyes: Im expecting high 9\'s for some more crap games. Well GV is a sega game, therefore, that one should be good.   But, none the less, bring on the lame ass Xbox ign reviews:rolleyes: :surprised


*goes back to playing his dreamcast*


LOL!!!!!!  Whats up terry?  Doing okay today?  GV should be awesome cause sega rarely makes bad games...:)
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Offline Ginko
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Virtua Fighter 4.1 planned for Xbox:
« Reply #106 on: March 02, 2002, 12:16:47 PM »
Quote
Originally posted by seven


Of course I can. I can name you a list of interviews - one of where they state that GT3 maxes the PS2 out by mearly 25%. A interview of the guys at EvolutionStudios saying how much they are rising the bar with WRC2. Another one from Naughty Dog where they say that Jak and Daxter isn\'t maxing out PS2 and that not even everything is included (i.e. bumb mapping). V-Rally 3

appearently features 15\'000 polygons per car, which would also be a significant rise compared to GT3 and if you\'ve seen the screens you would agree. Want me to go on?

But you base your thoughts on interviews and screens of OXM (didn\'t know they covered the PS2 extensively.. mmh), EGM doesn\'t seem to be a accurate source for this kinds of information either. Why don\'t you look at the screens and interviews of developers working on actual dev-kits, instead of xbox and pro Microsoft sources.

Oh and Ginko. I could really care less about what you think and where you get your info from. I was just curious and as you proved to me, there aren\'t any credible sources you could name me that would convince me that the PS2 is at its peak.


I find it somewhat funny that the two interviews you list as credible come from Sony 1st party...:rolleyes:

Rasing the bar?    That can be interperted so many ways...

15,000 polys vs. 10,000 won\'t be that much of a noticable difference...trust me.

Offline pstwo
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Virtua Fighter 4.1 planned for Xbox:
« Reply #107 on: March 02, 2002, 12:47:03 PM »
rastalant, check this out!!!1  I have to sneek this info here because the mods said I must stop posting Xbox topics.  Thire so much news!!!1  Hide Bobs coming!!1 ;)

Awards at the Academy of Interactive Arts and Sciences:

Halo™ for the Xbox™ video game system, is the most honored game of the year. Halo scored a clean sweep of the top awards at the Academy of Interactive Arts and Sciences (AIAS) 5th Annual Awards Show last night in Las Vegas. Awards were determined by a vote of the Academy’s membership, which honored Halo with the following:

• Game of the Year (all platforms)
• Console Game of the Year
• Console Action/Adventure Game of the Year
• Outstanding Achievement in Visual Engineering


Another Xbox title was singled out by the Academy, Oddworld™: Munch’s Oddysee received the Outstanding Achievement in Animation Award. The stellar evening for Microsoft Game Studios was rounded out as Microsoft “Flight Simulator 2002” took home Computer Simulation Game of the Year. Other Microsoft games to receive nominations this year were: “Project Gotham Racing™” for Xbox; “Microsoft Train Simulator™”; “MechWarrior™ 4”; “Black Knight™” and “Asherson’s Call™: Dark Majesty”.

Dead Or Alive 3 also won the hot title of "Best Fighting Game Of The Year"

The Xbox really has landed and its kicking ass while its here!

Link: http://www.xboxgamers.com/newspro/fullnews.cgi?newsid1015075327,39781,

Check out this box art!

G.R.A.W 2
My MP7A1

Offline ooseven
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Virtua Fighter 4.1 planned for Xbox:
« Reply #108 on: March 02, 2002, 12:51:52 PM »
Christ PS2two if thats you idea of taking it easy posting X box stuff, i don\'t know whatyou will be like on a E3 Overdirve?

maybe i can see Clyde about getting my Mod Holidays in may ;)

Also

DOA3 Vs VF4 is old

we all know that DOA games are good for nothing Newbie button bashing over hyped games of £$%TE !
“If you’re talking about sheep or goats, there could be some issues,” [/color]

Offline Soul Reaver
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Virtua Fighter 4.1 planned for Xbox:
« Reply #109 on: March 02, 2002, 01:36:47 PM »
Quote
Originally posted by ooseven

DOA3 Vs VF4 is old

We all know that DOA games are good for nothing Newbie button bashing over hyped games of £$%TE !


The most skilled DOA3 player is the person who can smash the buttons the fastest. :rolleyes:

Offline ooseven
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Virtua Fighter 4.1 planned for Xbox:
« Reply #110 on: March 02, 2002, 01:59:07 PM »
Quote
Originally posted by Soul Reaver


The most skilled DOA3 player is the person who can smash the buttons the fastest. :rolleyes:


or the person that can tape down the attack buttons :rolleyes:
“If you’re talking about sheep or goats, there could be some issues,” [/color]

Offline seven
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Virtua Fighter 4.1 planned for Xbox:
« Reply #111 on: March 02, 2002, 04:14:14 PM »
Quote
15,000 polys vs. 10,000 won\'t be that much of a noticable difference...trust me.


You\'re changing the debate. We were talking about Ps2 being maxed out. If a team rises it\'s polygons by 50% (Gt3 had ~5000 polygons per car btw, not 10\'000), it means that it\'s not at its peak. ;)

Quote
I find it somewhat funny that the two interviews you list as credible come from Sony 1st party...


Does it matter? As long as the result is good, I don\'t care if it\'s Sonys 1st or 3rd party. At least 1st party should know more about their hardware. Is it so hard to believe though? All these interviews come from respected teams that have only brought out 1st generation games (or first try). I\'ll at least give them the chance to prove themselves with the second attempt. But I am done with this debate. You obviously haven\'t played enough games on PS2 to judge and as it seems you prefer to trust your own "questionable" sources.

Offline Ginko
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Virtua Fighter 4.1 planned for Xbox:
« Reply #112 on: March 02, 2002, 04:30:54 PM »
Quote
You\'re changing the debate. We were talking about Ps2 being maxed out. If a team rises it\'s polygons by 50% (Gt3 had ~5000 polygons per car btw, not 10\'000), it means that it\'s not at its peak.


Go all the way back to the first time I said it will soon peak if it hasn\'t already...

Like I said, 5000 isn\'t that noticeable.  GT3 pushed what, 10,000 per car.  PG supposedly pushed 16,000 per car.  Could you tell the difference?  No...

I think it\'s close to being tapped out...

Quote
Does it matter? As long as the result is good, I don\'t care if it\'s Sonys 1st or 3rd party. At least 1st party should know more about their hardware. Is it so hard to believe though? All these interviews come from respected teams that have only brought out 1st generation games (or first try). I\'ll at least give them the chance to prove themselves with the second attempt. But I am done with this debate. You obviously haven\'t played enough games on PS2 to judge and as it seems you prefer to trust your own "questionable" sources.


Quote
instead of xbox and pro Microsoft sources.


When you put it like this it does...you tell me not to mention pro Xbox, then don\'t mention pro Sony...

Offline seven
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Virtua Fighter 4.1 planned for Xbox:
« Reply #113 on: March 02, 2002, 04:57:06 PM »
Quote
I think it\'s close to being tapped out...


I find it very amusing though, how you think that PS2 is soon to be maxed out with basically 1st generation games. Especially since PS2 is a ***** to program for.

Quote
When you put it like this it does...you tell me not to mention pro Xbox, then don\'t mention pro Sony...


We\'re argueing about the PS2\'s limitations now are we? I\'d rather rely on information from Sony than from any "pro Xbox" source. In this arguement, Sony related sources are more credible (since they develop for the system) than anyone who could give a damn about the system.

But seing how this arguement is progressing, I wouldn\'t be suprised if you\'ll try to convince me that pro Xbox sources know the PS2\'s limitation better than Sonys own development teams. :rolleyes:
« Last Edit: March 02, 2002, 04:59:37 PM by seven »

Offline Soul Reaver
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Virtua Fighter 4.1 planned for Xbox:
« Reply #114 on: March 02, 2002, 04:57:11 PM »
Quote
Originally posted by seven


(Gt3 had ~5000 polygons per car btw, not 10\'000),


Quote
Originally posted by Ginko
GT3 pushed what, 10,000 per car.


Damn, you should read ALL of seven\'s posts.

Offline seven
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Virtua Fighter 4.1 planned for Xbox:
« Reply #115 on: March 02, 2002, 05:09:00 PM »
Just to add this: If GT3 uses 25% of the PS2 - then this should already end this useless arguement since this proves that the PS2 is far from being maxed out. This 25% is messured data by the \'Performance Analizer 2\' and is pretty factual. I can only speculate about what a talented developer like Polyphony will get out of Ps2 with their next game (obviously their second attempt on PS2).

Offline Ginko
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Virtua Fighter 4.1 planned for Xbox:
« Reply #116 on: March 02, 2002, 05:22:15 PM »
Quote
We\'re argueing about the PS2\'s limitations now are we? I\'d rather rely on information from Sony than from any "pro Xbox" source. In this arguement, Sony related sources are more credible (since they develop for the system) than anyone who could give a damn about the system.

But seing how this arguement is progressing, I wouldn\'t be suprised if you\'ll try to convince me that pro Xbox sources know the PS2\'s limitation better than Sonys own development teams.


I don\'t find any Sony sources credible, I take them extremely lightly.  After an end all hype of a launch...Toy Story graphics, it won\'t happen...not this generation.  

I thought I remember that number being 50-75% and that he couldn\'t really do much else with the series this generation except go online...

I could be wrong, but then again there\'s no point in trying to convince me.  

Like I said...you\'re wasting your time.

Offline fastson
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Virtua Fighter 4.1 planned for Xbox:
« Reply #117 on: March 02, 2002, 06:07:06 PM »
Quote
Originally posted by Ginko

I thought I remember that number being 50-75% and that he couldn\'t really do much else with the series this generation except go online...

I could be wrong, but then again there\'s no point in trying to convince me.  


You are wrong..
He said that he could not do anything more at that time with that graphics engine and with the tools that were available at that time..


Like I said.. How likely would it be that ANY (even god himself) developer would max out a "hard-to-develop-for" console with a "new" architecture on their first try?

Not very likely.... Right?
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Offline rastalant
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Virtua Fighter 4.1 planned for Xbox:
« Reply #118 on: March 02, 2002, 10:51:28 PM »
Quote
Originally posted by pstwo
rastalant, check this out!!!1  I have to sneek this info here because the mods said I must stop posting Xbox topics.  Thire so much news!!!1  Hide Bobs coming!!1 ;)

Awards at the Academy of Interactive Arts and Sciences:

Halo™ for the Xbox™ video game system, is the most honored game of the year. Halo scored a clean sweep of the top awards at the Academy of Interactive Arts and Sciences (AIAS) 5th Annual Awards Show last night in Las Vegas. Awards were determined by a vote of the Academy’s membership, which honored Halo with the following:

• Game of the Year (all platforms)
• Console Game of the Year
• Console Action/Adventure Game of the Year
• Outstanding Achievement in Visual Engineering


Another Xbox title was singled out by the Academy, Oddworld™: Munch’s Oddysee received the Outstanding Achievement in Animation Award. The stellar evening for Microsoft Game Studios was rounded out as Microsoft “Flight Simulator 2002” took home Computer Simulation Game of the Year. Other Microsoft games to receive nominations this year were: “Project Gotham Racing™” for Xbox; “Microsoft Train Simulator™”; “MechWarrior™ 4”; “Black Knight™” and “Asherson’s Call™: Dark Majesty”.

Dead Or Alive 3 also won the hot title of "Best Fighting Game Of The Year"

The Xbox really has landed and its kicking ass while its here!

Link: http://www.xboxgamers.com/newspro/fullnews.cgi?newsid1015075327,39781,

Check out this box art!




AWESOME!!!!!!!!!  Thanks for the news pstwo!!!!!!  Thats a sweet new cover for halo!!!!  Pstwo keep up the good work with the post buddy.:)   Halo deserve game of the year.....:)
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Offline Chrono
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Virtua Fighter 4.1 planned for Xbox:
« Reply #119 on: March 02, 2002, 10:54:19 PM »
why the hell are you encouraging spam rastalant?

 

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