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Author Topic: AM2 makes Virtua Fighter for GameCube  (Read 2393 times)

Offline Riku
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AM2 makes Virtua Fighter for GameCube
« Reply #15 on: March 30, 2002, 08:56:09 AM »
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I find it hillarious how they continue to ignore the ps2, even though its the only system they are selling games on. The games they have released on the NGC and Xbox in japan have sold below expectations.. yet they keep annoucing xbox and NGC games and not ps2 games.. makes no sense


I\'m assuming you are talking about JSRF, GUNVALKYRIE, Super Monkey Ball, and Crazy Taxi, Sonic Adventure 2:Battle...

JSRF is the sequel to a game that didn\'t even reach the 100,000 mark in Japan.  I was not suprised in the least to see its\' cold reception.  I don\'t think it would have been any different on PS2.

GUNVALKYRIE is for the hardcore gamers only.  It\'s frustrating, has a steep learning curve, and didn\'t have much hype around it.  Add to that a itty bity user base, well you know what I mean.

Super Monkey Ball is for a niche crowd anyways, It probably meet it\'s sales goals.

And Sonic 2 was already played out = port.  Although I\'m sure it sold okay.

Does anyone know if Sega was aiming for more than half a million on VF4.  I would think so considering it\'s large user base and critical acclaim in Japan...
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Offline Chrono
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AM2 makes Virtua Fighter for GameCube
« Reply #16 on: March 30, 2002, 08:59:50 AM »
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GUNVALKYRIE is for the hardcore gamers only. It\'s frustrating, has a steep learning curve, and didn\'t have much hype around it. Add to that a itty bity user base, well you know what I mean.


6k sucks on anything

Offline Riku
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AM2 makes Virtua Fighter for GameCube
« Reply #17 on: March 30, 2002, 09:00:55 AM »
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Originally posted by Chrono


I would rather play an adult version on my ps2 then a kids version on the NGC



And have details emerged of how it will look or play yet?
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Offline Riku
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AM2 makes Virtua Fighter for GameCube
« Reply #18 on: March 30, 2002, 09:02:23 AM »
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Originally posted by Chrono


6k sucks on anything


If you played the game, you would say it was well deserved...

IT\'S TO DAMN HARD!!!
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Offline Chrono
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AM2 makes Virtua Fighter for GameCube
« Reply #19 on: March 30, 2002, 09:02:26 AM »
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And have details emerged of how it will look or play yet?


Well, lets see

Sega themselves said they wanted to make a kid-geared game for the gamecube dealing with VF.
The magic box said it was geared towards kids.

The only website that says its not is IGN, and coincidentally they are a fanboy website

Offline Riku
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AM2 makes Virtua Fighter for GameCube
« Reply #20 on: March 30, 2002, 09:05:35 AM »
What exactly do you anticipate as far as the term "kiddie" goes?

Do you expect the characters to fight with candy canes as opposed to swords?   just an example...

I don\'t think it will be as bad as you think...
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Offline Blade
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AM2 makes Virtua Fighter for GameCube
« Reply #21 on: March 30, 2002, 09:06:17 AM »
Way to twist reports. :rolleyes:

Suzuki-san made it very clear that Virtua Fighter\'s RPG will be set in the VF4 universe.

And IGN isn\'t biased. But wait, no.. they released some more positive Nintendo news so they must be biased.. because Nintendo news is never good news! Right? I like the Magic Box, but it seems like they\'re mixing the comments by Kayama-san with the GameJam 2 announcement.

Kayama says: "if anything, we\'ll release VF4 Kids on GCN.. then VF4 afterwards."

Suzuki says: "we\'re releasing a VF RPG on GCN, and it\'s going to be set in the VF4 universe. No kid characters."
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Offline Chrono
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AM2 makes Virtua Fighter for GameCube
« Reply #22 on: March 30, 2002, 09:06:43 AM »
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What exactly do you anticipate as far as the term "kiddie" goes?


hmm, did you read what I posted?

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the game genre is action adventure, featuring all characters in the Virtua Fighter series, and a simple control system.

Offline Chrono
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AM2 makes Virtua Fighter for GameCube
« Reply #23 on: March 30, 2002, 09:08:08 AM »
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Suzuki-san made it very clear that Virtua Fighter\'s RPG will be set in the VF4 universe.


Exactly how does that mean the game won\'t be geared towards kids?


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we\'re releasing a VF RPG on GCN, and it\'s going to be set in the VF4 universe. No kid characters."


Once again, how does no kid characters mean it won\'t be geared towards kids?

Offline Chrono
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AM2 makes Virtua Fighter for GameCube
« Reply #24 on: March 30, 2002, 09:09:34 AM »
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And IGN isn\'t biased. But wait, no.. they released some more positive Nintendo news so they must be biased.. because Nintendo news is never good news! Right? I like the Magic Box, but it seems like they\'re mixing the comments by Kayama-san with the GameJam 2 announcement.


IGN is notorius for not posting the whole story to make it seem better. IGN xbox has yet to mention the xbox sales in japan for example.

It was very simple for IGN to not include the fact that the game was geared towards kids to make it seem bettter.. they do it all the time.

Offline Riku
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AM2 makes Virtua Fighter for GameCube
« Reply #25 on: March 30, 2002, 09:12:13 AM »
I\'m assuming you are talking about the simple control system...

I\'m thinking along the lines of Devil May Cry...as far as action/rpg goes.

It doesn\'t matter, I\'ll speculate later when a little more info is revealed...

Right now I know a VF RPG is coming to GC...
« Last Edit: March 30, 2002, 09:28:34 AM by Riku »
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Offline Blade
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AM2 makes Virtua Fighter for GameCube
« Reply #26 on: March 30, 2002, 09:26:06 AM »
I\'m not trying to come off as a fanboy, Chrono.. and I know what you\'re saying about the announcement..

IGN is a little notorious for some things, but even they don\'t know anything yet! They mentioned that you kick with the A button.. for all we know, you can punch with B, counter with Y, and grapple with X. There\'s no details, except for the "not VF Kids" comment Suzuki gave. The control may be simplified.. so? Shenmue\'s combat system was simplified too, compared to the VF series. It\'s about inevitable that the VF RPG won\'t have as deep a hand-to-hand combat system as VF4, in since the game\'s supposed to be an RPG.. not a fighter. Does this mean that it\'ll be geared towards children? Not really; like I said, if VF-RPG is using RPG elements, fighter elements aren\'t as important.

Heck, for all we know.. VF-RPG might be a traditional RPG like Final Fantasy. ;)
« Last Edit: March 30, 2002, 09:30:31 AM by Blade »
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Offline Chrono
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AM2 makes Virtua Fighter for GameCube
« Reply #27 on: March 30, 2002, 09:27:09 AM »
Going to the source of the information: dengekionline

The game will be released in 2003 to coincide with the aniversary. Its in planning stages

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Since it is called "Virtua Fighter" for low age, it is certain to become "Virtua Fighter" completely different from the former.


What else could that mean?

And where is that new PS2 annoucment they were susposed to make at this event?

Offline Blade
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AM2 makes Virtua Fighter for GameCube
« Reply #28 on: March 30, 2002, 09:34:00 AM »
Dengeki:

< Special information GameJam2 that 9 > " Special information the 3 "
\' Details of ƒo[ƒ`ƒƒƒtƒ@ƒCƒ^[ \' project clearly!  

The GC entry 1st feature title of the SEGA-AM2 \' the BEACH SPIKERS \' was, furthermore GC entry 2nd feature \' the ƒo[ƒ`ƒƒƒtƒ@ƒCƒ^[ \' special project " " " special information that 3 " conveyed, but already portion of this project it was released by release!
As for game name \' ƒo[ƒ`ƒƒƒtƒ@ƒCƒ^[ƒNƒGƒXƒg (temporary) \'. \' ƒo[ƒ`ƒƒƒtƒ@ƒCƒ^[ \' series 10th anniversary is commemorated, sale of 2003 years is planned. As for hard as conveyed, the GC. Of course, the SEGA-AM2 which manages the series takes charge development. This \' ƒo[ƒ`ƒƒƒtƒ@ƒCƒ^[ƒNƒGƒXƒg (temporary) \' former opposition grapple the schedule which becomes the work which differs. You say the quality which freely used world view and the ultra-advanced technology which are built in the series that way, seriously considers story characteristic, becomes the work of the type which includes the adventure element and the element of the RPG generously.
Since series 1st feature selling of 1993 years, this series which always leads/reads opposition grapple with technical power and topic characteristic. With the latest GC edition sale, furthermore oh with it may show the setting up which is surprised. Especially, the type which differs from former opposition grapple, the place where it becomes very matter of concern.
Interest does not run out, but because there was no release of the picture this time as a material, as for information to here! Because you think, in the future there is a follow-up story, of course, we want expecting \' the VF \' fan to the GC user!
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Offline Chrono
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AM2 makes Virtua Fighter for GameCube
« Reply #29 on: March 30, 2002, 09:37:08 AM »
uhh.. exactly what did that proove blade?

 

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