Looking back on that thread, there is just far too much to paste for you all to read, so I\'ll just give highlights here.
Multiplayer Zelda ideas
Some ideas could be really successful, for example: Lets say after beating the game a few times, you open up MANY different characters to play the game through with, but they can only be used in the multiplayer adventure. Ok, here\'s where it gets interesting, suppose each character has different attributes, for example, magic, or speed, or strength or many other attributes. The attrbutes can be used in conjucture with each other to make a really powerful team. --
Although I\'m sure most of us would wretch at the idea of zelda split screen, how about we set it up for many different options of view. Lets say, instead of a 3rd person camera, how about fixed cameras in the level offering great perspective views for each situation. Sure, some of you would say Resident Evil right away, but the cameras can pan, drag, and drop as well when the two characters advance on screen. If that idea isn\'t appealing enough, we can always revert to a link-cable-esque form of gameplay where 2 TV\'s can be hooked together and the same adventure can be enjoyed from individual perspectives for that full screen look, or you can always stick with the tried and true and go for the split screen mode as stated before. (I\'d personally take the RE style angles myself.) --
First of all, the GBA version. A cool idea of being able to split the players up. You don\'t necessarily have to adventure in the same screen. With that, he spit out the cool idea of reintroducing the Dark World from Zelda 3 (the Sacred Realm from Zelda 5) into the game. Imagine playing a 2 player game in this style, with one player in Hyrule, and the other in the same exact area but in the Sacred Realm. You\'d see the other player as a cool ghostly image, now imagine solving puzzles simultaneously in the same exact place but in the opposite worlds! Cool, huh? --
Instead of just powering a sword, how about an attack that can be unleased thanks to the properties of the magic and the skill of link and his sword. For example, link can do a quick spin and launch a flaming tornado at an enemy that is both powerful and an elemental. I dunno, i just love the idea behind double team attacks
Another idea I had between Link and Viscen whereas Viscen picks up Link and throws him at an enemy at super speed using his shield as a type of barricade inflicting heavy damage to the opponent. Almost like a Collosus\\Wolverine attack in the X-Men comics. I just think combo attacks would make the game so much more interesting and worth while as a true team effort based multiplayer quest.
That\'s all for now. I hope someone actually reads that, but I doubt it.