Hello

Welcome, Guest. Please login or register.
Did you miss your activation email?

Author Topic: Ninty announces Netty Plansy..  (Read 967 times)

Offline Blade
  • Executive Officer
  • Legendary Member
  • ******
  • Posts: 2665
  • Karma: +10/-0
Ninty announces Netty Plansy..
« on: May 13, 2002, 02:10:45 PM »
Nintendo Reveals Online Gaming Plans

Modem And Broadband Adapters To Launch This Fall

REDMOND, Wash.--(BUSINESS WIRE)--May 13, 2002-- Nintendo of America Inc. unveiled plans for its online gaming initiative for NINTENDO GAMECUBE, slated to begin this fall.

The first announced product is Sega\'s Phantasy Star Online Episode I & II launching this fall in North America. Sega\'s game will be playable at the upcoming Electronic Entertainment Expo (E3) starting May 22 in Los Angeles.

Nintendo\'s network strategy is built on the philosophy that online will be most successful if the game play is extremely compelling and highly affordable. To match this philosophy, Nintendo\'s initiative consists of a flexible development program, favorable publisher business model, and support for all consumers whether the player connects by modem (narrowband) or broadband.

"Nintendo is known for great gaming and our first priority is to continue that legacy, " explains Satoru Iwata, director, corporate planning, Nintendo Co. Ltd. "Game content developed with that sole mission will enhance the joy of video gaming."

"The profitable part of the online business is very likely several years away. Entering the business because it\'s the hot topic of the day doesn\'t make a profitable business nor satisfied customers," Iwata adds. "That\'s why it will be a part of Nintendo\'s strategy, not the mainstay, as other companies are attempting to do. There still are too many barriers for any company to greatly depend on it."

Nintendo currently is making software development kits available to developers worldwide. It will begin selling both the NINTENDO GAMECUBE v.90 Modem Adapter and the NINTENDO GAMECUBE Broadband Adapter this fall at retail for an MSRP of $34.95 each.

"We understand the strong appeal of online gaming to a select group of video game players, and indeed, it\'s one way to increase their satisfaction in exploring new types gaming," says Peter MacDougall, executive vice president, sales and marketing, Nintendo of America Inc. "To make online more appealing to the rest of the game-playing population, we\'re taking concrete steps to aid our development partners in overcoming some of the inherent technical and financial obstacles to successful online games."

As part of an incentive to publishers, Nintendo will not require royalty fees from revenue generated by a publisher\'s game played online through the NINTENDO GAMECUBE. Nintendo is in discussions worldwide with a large number of world-class developers about online projects. The intent of the low-risk model is to encourage developers to consider new genres of games for online play. Several of Nintendo\'s internal development groups also are researching online projects, but none will be demonstrated or discussed at this year\'s E3.

As the worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co. Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home video game systems. The systems include Game Boy®, Nintendo® 64, Game Boy Advance and NINTENDO GAMECUBE. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.4 billion video games worldwide, creating enduring industry icons such as Mario(TM) and Donkey Kong® and launching such franchises as Zelda(TM) and Pokemon®. As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo\'s operations in the Western Hemisphere.

For more information about NINTENDO GAMECUBE or any other Nintendo product visit the company\'s Web sites, http://www.nintendo.com or http://www.nintendogamecube.com.


This is the first time that a price for the modems has been set, and the first time we\'ve gotten a rough date.

Nintendo kept quiet after showing off the two modems last year.
Blade
What is up, buttercup? Down is the new up.

Offline Ginko
  • hello again
  • Legendary Member
  • ******
  • Posts: 3087
  • Karma: +10/-0
Nintendo-Online
« Reply #1 on: May 13, 2002, 03:35:35 PM »
Wow...Nintendo hasn\'t said a word but they\'ve revealed alot here.

MS has yet to reveal anything other than it\'s broadband and a handful of the games....I\'d be rather pissed with my Xbox purchase if it wasn\'t for Project Ego, Panzer Dragoon, Shenmue II, Enclave, Brute Force, Sega GT 2002...I\'ll stop there.:)

I\'m really starting to warm back up to Nintendo, OMG could you imagine Mario Kart on the internet!!!!!!!!!!!!!!!

Offline PS2_-'_'-_PS2
  • Sore Fingers
  • Hero Member
  • *****
  • Posts: 1729
  • Karma: +10/-0
    • http://
Nintendo-Online
« Reply #2 on: May 13, 2002, 03:36:30 PM »
u sure typed a lot
\"A key to the understanding of all religions is that a god\'s idea of amusement is Snakes and Ladders with greased rungs\"


http://www.purevolume.com/forgettheletterfour

Offline Blade
  • Executive Officer
  • Legendary Member
  • ******
  • Posts: 2665
  • Karma: +10/-0
Nintendo-Online
« Reply #3 on: May 13, 2002, 04:22:08 PM »
Surprisingly, it\'s not net-focused Microsoft that revealed the most.. but Sony. Sony has a lot of stuff lined up.

Now Nintendo has their announcement made too.. but I don\'t think it ends at PSO.

I have a feeling that th\' Big N\'s collaborations with Namco/Sega on Star Fox/F-Zero may end up online.

Capcom is loving the GameCube too. With the GCN modems being available in October, Capcom just might take Auto Modellista (confirmed to be online for PS2) and make it multi-platform with network support across the board. :)
Blade
What is up, buttercup? Down is the new up.

Offline Eiksirf
  • **E!
  • Legendary Member
  • ******
  • Posts: 4398
  • Karma: +10/-0
Nintendo-online
« Reply #4 on: May 13, 2002, 07:58:24 PM »
Nintendo finally broke its silence on the online issue...

Of note, the broadband and the 56k adapters will both be released this fall for $34.99 apiece.  PSO will be the first game to go online.

Nintendo also stated that several in-house teams are looking into on-line possibilities, and stressed that to make this work the games must be top quality.  Nintendo encouraged developers to come up with innovative ideas, and said it is helping companies with financial and technical difficulties.  (More lovin\' for third parties.)

-Eik
\"What are you supposed to be, a clown or something?\"
\"Sometimes.\"
 
http://videogamer.today.com

 

SMF spam blocked by CleanTalk