Hey, I\'m Canadian, but I\'m no where near that ignorant--buddy, RAM has NOTHING to do with lag.
Where do these clowns come from?
Anyway, there was quite a bit of lag in games like Unreal and even Chu Chu Rocket. Mostly it was steady though so you just had to aim a second or two in front or whatever, but this of course was on a server with only 8 max connections.
I\'m curious to see how a game like Planetside will transfer. I really don\'t see it working that well. For 1on1 games, or small number of connections it is doable, but there really is only a finite amount of pipe on a 56k.