Originally posted by Knotter8
Well I think I have to disagree.... What PS2 is showing now is
that it can absolutely be on par with Xbox and NGC when it comes
to drawing massive amounts of solid geometry as well as fluid
animation and lotsa frames per second. The point where the
NGC and the Xbox do have an advantage imo is the special fx
department. By that I mean the amount of lighting and lighting
fx. Look at MGS2 ; the game has alot of places where the
characters don\'t even have a decent shadow. If you look at Ratchet & Clank you see the same there. Project Ego has mad
amounts of "Fur" geometry and lighting fx. I think PS2 would have
a hard time dealing with that.
The way Sony built the PS2 they were able to get a lot more out of less, they really thought about what they were doing and were really innovative about it. One of the PS2\'s biggest strenghts is supposed to be special effects, it\'s supposed to excel in that area. Maybe it\'s just me, but I think everyone is still underestimating the system just like before.
It all depends on the developer to get to know the hardware. ICO proved PS2 can do great lighting and shadows. Just because MGS2 didn\'t always have the best shadows on the characters doesn\'t mean the system can\'t do them great, it just means Konami didn\'t know the hardware very well at the time. As they work with it more, they\'ll get to know it better. It\'s the developers choice to get to know the hardware in order to get better performance out of it.
Sony knew they were making the PS2 hard to develop for, but they knew they were also putting it together in a way no one else has, they were really trying to introduce something new into the industry that no one has done before in hopes of making a new way to create consoles and get more out of less instead of just taking some parts off the shelf and throwing a system together.
Sorry, I\'ve gone off and rambled.
I don\'t wanna put any of you to sleep. :snore: