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Author Topic: More Poject Ego screens!!  (Read 10202 times)

Offline mm
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More Poject Ego screens!!
« Reply #30 on: May 21, 2002, 06:51:15 PM »
yeah, ive perfected it to an art, and still be respected for it in the morning   :)

2 years, 3 years  hmmph

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Offline clowd
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« Reply #31 on: May 21, 2002, 06:51:39 PM »
Quote
Originally posted by Rikku


and not to burst anyone\'s bubble, but if you stop pissing yourself for a minute and really look at the pic or video...you\'ll start to notice flat textures...maybe it\'s just me though;)
 


Go back a few posts and you will find my post...

The graphics are misleading.

Offline Riku
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« Reply #32 on: May 21, 2002, 06:54:17 PM »
Quote
Originally posted by SonyFan
Actually, I was just commenting on the logistics of Gameplay promises


What exactly, and for fact has Project Ego promised?  To what scale?  Have they been specific?
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Offline Black Samurai
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« Reply #33 on: May 21, 2002, 06:54:35 PM »
Quote
Originally posted by Ryu
Why do I want to wait for a game when the impressions that I get from PM is that I can do anything and be anything, but I also don\'t have to?  Sounds awfully fishy to me.


Quote
Taken from IGN\'s article on Project Ego:

Competitive Gameplay
As if all this weren\'t enough, there is plenty more to separate Project Ego from the rest of the RPG pack. Isn\'t it a bit strange that in most RPGs, you and your group of buddies are the only heroes in the entire world? To simulate a real environment as much as possible, Ego is filled with other heroes. And not all of them will be happy if you steal the spotlight. You may even find you have to defend yourself against a band of heroes looking to knock the rising star from his pedestal. Get too lackadaisical and Gregg the Destroyer will save the princess while you\'re sitting on your growing posterior.


I\'m sorry, I have read every interview and article on this game. PM and Big Blue Box seem to have every loose end tied up. I can\'t wait to play this game.

BTW, That pic that fastson posted has a lot less geometry going on than some of those Project Ego shots. It may look like there are a lot of polygonal things going on; but it is really some extensive bump-mapping. Similar to what was seen in the Deathstar trenches on Rogue Leader. If not, that is very impressive.
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Offline Riku
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« Reply #34 on: May 21, 2002, 06:55:59 PM »
Quote
Originally posted by Clowd


Go back a few posts and you will find my post...

The graphics are misleading.


Can you elaborate?  Just PM me if you don\'t want to start anything here...
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Offline Ryu
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« Reply #35 on: May 21, 2002, 07:11:51 PM »
Quote
I\'m sorry, I have read every interview and article on this game. PM and Big Blue Box seem to have every loose end tied up. I can\'t wait to play this game.


So the game can play itself and win.... Doesn\'t that just jump right back to my first big point of there not being any motivation to even play the game at all?
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Offline Black Samurai
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« Reply #36 on: May 21, 2002, 08:44:30 PM »
^^^Ok, but why would you buy the game if you didn\'t want to play it? You can BS all day in a ton of games. That just adds to the replay value. Shenmue lets you BS for hours. GTA3 lets you BS for hours. Mario 64 lets you BS for hours. At least in Project Ego they took that into account and tried to give you something to do when not playing the actual game and maybe motivate you to play.

Just because you have the freedom to not play the actual storyline makes it a bad game? Since when did less linear gameplay make for a worse game?
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Offline SonyFan
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« Reply #37 on: May 22, 2002, 07:07:37 AM »
I\'m sure a few here could mention a list of titles which are pretty non-linear and in a negetive way. But anyhow, Gohan, my point is (at least) is that it\'s still going to be pretty damned linear. I\'ve heard a lot of hype about this game from some of the Xbox forums I read and alot of them think this is going to be some magical "You can do it all" type game where you\'ll actually be able to do anything that you want whenever you want to do it.

It\'s like, going back to Shenmue which (hype wise) is the closest compairison. Yeah, you can choose to sleep in.. play videogames all day.. build up a huge collection of collectable toys.. care for a kitten.. ect.. but there\'s far more things that you cannot do. If Tom wasn\'t giving me the answers about the Black car he saw speeding out of Doubita.. I can\'t pick him up by his collar and force him to tell me. I have to go by what\'s scripted. If I thought Nozomi was brushing Ryo off.. I could just go hit on Mickey (the chick with sunglasses in the barbershop who has the hots for Ryo).. but you can\'t. It\'s not scripted that way. If I wanted to buy that vase from the Antique shop.. I can\'t.. it\'s not scripted into the game.. I can only buy Martial Arts scrolls.

This is going to be true of Project Ego as well. You won\'t be able to create the character you want to.. you\'ll have a set of pre-made faces and option you have to choose from. You won\'t be able to do a lot of things simply because of the limitations of hardware and game development at this point.

F.R.E.E was hype.. and so is Ego. It\'s good to be excited over it, as I\'m sure it\'ll really raise the bar on non-linearity and game design. It\'s just not going to be what many people think it will be.

Rikku - What I meant was what the hype was promising. Lionhead studios hasn\'t been too forthcomming with a realistic look at what all will and will not be possible in the game.. and the imaginations of the gaming public has run a bit rampant. People are showing this game off as proof of "whatever" makes the Xbox the most powerful and innovative console this generation and some pretty wild claims/assumptions have been thrown about.

It\'s not what Lionhead promises of the game.. it\'s what the hype is. And I think we all know just how reliable hype is when it comes to giving a realistic depiction of just how a game (or system for that matter) will turn out.
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Offline Ethan_Hunt
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« Reply #38 on: May 22, 2002, 07:17:24 AM »
Quote
Originally posted by mm
you know what the best thing out of all of this is

the PS2 is three years old
the xbox is 7 months old

think about it
dont say anything
just think about it

(not to sure which way you are looking at that bit of text, but you are usally bashing the xbox lol, so i will look at it that way)

Yep i thought about what you are saying, and yes it is bad, that the developers still haven\'t found away to get good textures out of the PS2 while the Xbox doesn\'t seem to have any sort of problems in the graphics department, and i couldn\'t give a crap if people say it is just a PC, I LOVE NICE GRAPHICS and i don\'t care what they come out of as long as they are good.
I mean look at the GC, Resident Evil is one of the best graphical games i have ever seen the lighting the textures, the player models, and they have got that out of that console and it is what 7-8 months old, that is pretty damn good.
If a console last 5 years then the maker of that console, should look at the long term and what that console could be able to pump out in 4-5 years time, don\'t give people all this crap "yeah but PS2 is 3 years old" stop making excuses for it, i hear enough people saying about people making excuses for poor xbox sales.
« Last Edit: May 22, 2002, 07:26:14 AM by Ethan_Hunt »
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Offline Ethan_Hunt
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« Reply #39 on: May 22, 2002, 07:24:24 AM »
oops double post
On the 15 of March 2002, i was going to leave these forums for good.
But on the 16 of March i realised i couldn\'t ever say bye to you guys, so i am staying here for good!

Offline clowd
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« Reply #40 on: May 22, 2002, 07:25:45 AM »
x box has almost maxed already while the PS2 has been only slightly tapped in.  Consoles are different beasts, they arent like PCs (or that pc x box) you can dig here and there and find new ways to use its power and find more polygons here and there.

While I have heard from several souces x box is around 80% maxed while no game has pushed PS2 past 50%

Offline Metal_Gear_Ray
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« Reply #41 on: May 22, 2002, 07:26:29 AM »
Quote
Originally posted by Knotter8
Project Ego has mad
amounts of "Fur" geometry and lighting fx. I think PS2 would have
a hard time dealing with that.


Im still wondering how they did a grass in project Ego, are they just loads of flat bitmaps or real volumetric effects.

Whatever it is it looks damn amazing.
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« Reply #42 on: May 22, 2002, 07:28:55 AM »
Quote
Originally posted by seven
Ico had wonderful lightning and so did Silent Hill 2 and Baulders Gate... maybe MGS2 didn\'t have decent shadows at all times, but it sure had some of the best visual effects and lightning in a game to date (if not best). Shadows aren\'t everything and I doubt Project Ego has shadows on every object outthere. And btw; MGS2 is out since November 2001 - when\'s Project Ego coming?


you are making a mistake there, shadows ARE what make games look realistic. Go look at some Doom III screenshots ;)

speaking of doom 3, why didnt they release any new shots yet?
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Offline Ethan_Hunt
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« Reply #43 on: May 22, 2002, 07:34:46 AM »
Quote
Originally posted by Clowd
x box has almost maxed already while the PS2 has been only slightly tapped in.  Consoles are different beasts, they arent like PCs (or that pc x box) you can dig here and there and find new ways to use its power and find more polygons here and there.

While I have heard from several souces x box is around 80% maxed while no game has pushed PS2 past 50%


I really don\'t believe what you said there, there is always way to get more out of a console(which you said), which means that it can\'t be at 80% and the only reason the PS2 is at 50% is because developers haven\'t as of yet been about find ways around the PS2 to open up that untaped power, which isn\'t really much use.:D
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Offline clowd
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« Reply #44 on: May 22, 2002, 07:39:41 AM »
Quote
Originally posted by Ethan_Hunt


I really don\'t believe what you said there, there is always way to get more out of a console(which you said), which means that it can\'t be at 80% and the only reason the PS2 is at 50% is because developers haven\'t as of yet been about find ways around the PS2 to open up that untaped power, which isn\'t really much use.:D


It cant be at 80%?  x box technology has been out longer then the console.  x box technology is not as advanced as PS2\'s.

the PS2 is like the PS1.  The games will just get better and better.  Not that the PS2 is hard to develop for its just different.  Developers love x box for its technology since its so unoriginal, and they already have experience with it.

 

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