Hello

Welcome, Guest. Please login or register.
Did you miss your activation email?

Author Topic: My SOCOM US Navy Seals impressions  (Read 2242 times)

Offline Ryu
  • Greatest Detective
  • Legendary Member
  • ******
  • Posts: 3990
  • Karma: +10/-0
    • http://altimus-labs.com/hawk/
My SOCOM US Navy Seals impressions
« on: May 24, 2002, 11:00:17 PM »
Sadly, just like last year, E3 was out of my reach.  For some reason, my college finals land on the same day as E3 every year.  It sucks really, but today made me feel like I was a part of the action and I\'ll tell you why, and yes, eventually I will talk all about SOCOM and its ways. :)

For the fourth time in the past week or so, I went to see Episode II, however, the three previous times were on a mundane standard projection with subpar sound and abysmal seating arrangements.  This time, Digital Projection would be the medium, and the Sony Metreon would be the destination.  As me and my girlfriend arrived at the Playstation store in the Metreon, neither of us knew what to expect.  Generally, we don\'t venture inside mainly because I know what\'s out and I know what\'s in there, but just out of morbid curiosity, especially since there was so many SOCOM posters all over the place, we finally decided to take a stroll down washout lane.

http://www.scea.com/e3/socom/movies/socomtrailer-hi.wmv (Direct Feed Socom Trailer)

Much to my surprise, SOCOM was the big thing on display on four of the flat panel monitor\\PS2 units there.  Additionaly, not only were these units networked together via the BB connection and the Metreon\'s custom T1 line, these units were connected with those at the E3 Expo and the journalists were the enemies of those playing at the Metreon!  Hungry journalists were ravaging the the kiosks on the show floor, and suddenly, without even setting foot out of the Bay Area, I was a part of it all.  Now, read on for full impressions.

The way SOCOM is controlled is a bit like Halo using both analog sticks on the PS2 controller, the left stick for strafing left and right respectively, the right stick for looking up, down, and turning right or left respectively.  R1 is used to fire and that\'s pretty much all you needed for this demo, especially since the game was fairly fast paced already.  I wish I could spend more time with it testing out all the buttons, but that was pretty much all I needed.  The camera is placed a little bit above and behind your player with a rather large crosshair in front of him.  In fact, it looks a little bit like the third person spectator mode in Counter-Strike and Soldier of Fortune II, only completely playable.  There was a jump button, a reload button, and secondary weapon buttons, but I didn\'t have a chance to explore the controller for them.  I\'m also sure there\'s a prone button, but just as above, I didn\'t have time to look around for them.

The main level I played was one in the jungle full of lush trees and what looks like ruins from some ancient civilization.  Each team starts off on opposite ends of the maps and the maps are big enough not to place the two teams too close together, but also small enough to make sure the teams do run into eachother fairly quickly.  The jungle itself was quite nice showcasing a level that definitely takes advantage of the camoflauge gear the Seal team (E3 attendees) was equiped with.  The other level was a loading dock at night time full of large crates and plenty of places to hide.  While the forest level felt far more open, the dock level felt very claustrophobic and the terrorists and seals were dressed appropriately for night time combat with black fatigues.

Although I the aspects of gameplay for Socom aren\'t too different from those present in most other FPS and TPS games on the market, it\'s great to be able to play online.  For the first time since Sega Net, I got to reach out and frag someone by popping them in the head with my M4A1 rifle and my desert eagle secure from any cheating, living only by my wits.  The gun sounds are wonderful, but that\'s all i could really hear over the roar of the crowds when kills were achieved.  I left the game with a 4-0 record after 2 rounds, but it was plenty enough to get a feel for the game and how great it will be online.

If Socom offers a wide variety of missions, a great assortment of levels, and flawless broadband connectivity I experienced today, then the game should be wonderful when it\'s released this August.  I personally can\'t wait for it.  This is the game the online community here at Central was truly meant for.  My hats off to Sony for introducing this online only game as a testament to the greatness of your network.  It will truly be great come August, sign me up!
« Last Edit: May 25, 2002, 10:25:57 PM by Ryu »
Don\'t you ever touch my cape.
-Ryu

Offline mm
  • clyde\'s boss
  • Legendary Member
  • ******
  • Posts: 15576
  • Karma: +10/-0
    • http://
My SOCOM US Navy Seals impressions
« Reply #1 on: May 24, 2002, 11:04:29 PM »
i love you ryu!

may i bear yer children!
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Bobs_Hardware

  • The ULTIMATE Badass
  • Legendary Member
  • ******
  • Posts: 9363
  • Karma: +10/-0
My SOCOM US Navy Seals impressions
« Reply #2 on: May 24, 2002, 11:07:46 PM »
this game sounds unbelievable.  from the sounds of it, a bit like a third person Counter-strike with standard TimeSplitters-esque console controls.  It also sounds like it has elements from Max Payne (FPS controls, with a cross-hair on screen)

i cant wait to get it.. i hope i can get my broadband connection ($400 here!!! :mad: ) and a GCN in time for all the online stuff

your going down Ryu.. sounds awesome

Offline Ryu
  • Greatest Detective
  • Legendary Member
  • ******
  • Posts: 3990
  • Karma: +10/-0
    • http://altimus-labs.com/hawk/
My SOCOM US Navy Seals impressions
« Reply #3 on: May 24, 2002, 11:13:07 PM »
Quote
may i bear yer children!


My gf would kill you, then me, so no. ;)

Quote
your going down Ryu.


Everytime I go to these Metreon events, it always seems like I\'m up against a bunch of lamers.  Either my team was great, or the people at E3 were terrible.  In either case, I kicked mucho ass, so bring it bobby.  ;)

Quick note:  This game is supposed to come with a headset and if the online aspect and the community remains mature and serious about the game, the implications in its required use will be grand.  Socom will actually come packaged with the headset so I can\'t wait to try that out.  Sadly, that was not part of the display at the Metreon.
Don\'t you ever touch my cape.
-Ryu

Offline Kimahri
  • \\m/
  • Legendary Member
  • ******
  • Posts: 3058
  • Karma: +10/-0
My SOCOM US Navy Seals impressions
« Reply #4 on: May 25, 2002, 12:03:13 AM »
wow.

The headset really excites me, It sounds like it would be used to talk to the other members of your team...talk about interactivity.:bounce:
\\m/

Offline fastson
  • Keyser Söze
  • Legendary Member
  • ******
  • Posts: 7080
  • Karma: +10/-0
    • http://
My SOCOM US Navy Seals impressions
« Reply #5 on: May 25, 2002, 12:08:48 AM »
This game is a must buy for me now..

Thanks for the impressions!
\"Behold, my son, with how little wisdom the world is governed\"
-Axel Oxenstierna 1648

Offline ooseven
  • The TRUE Scot\'
  • Legendary Member
  • ******
  • Posts: 10105
  • Karma: +10/-0
    • http://
My SOCOM US Navy Seals impressions
« Reply #6 on: May 25, 2002, 12:18:29 AM »
Ruy you are a STAR !

:D

nice read.. and i cant wait to get online an WOOP Fastsons @ss with my Trusty P90 :D


Ruy... me a Love you long time..ma a so horny :D
“If you’re talking about sheep or goats, there could be some issues,” [/color]

Offline Ginko
  • hello again
  • Legendary Member
  • ******
  • Posts: 3087
  • Karma: +10/-0
My SOCOM US Navy Seals impressions
« Reply #7 on: May 25, 2002, 05:04:51 AM »
You rock Ryu, and it sounds like this game does too...
« Last Edit: May 25, 2002, 05:20:30 AM by Ginko »

Offline Bozco
  • Tenchu Fanboy
  • Legendary Member
  • ******
  • Posts: 7043
  • Karma: +10/-0
    • http://
My SOCOM US Navy Seals impressions
« Reply #8 on: May 25, 2002, 05:18:26 AM »
You lucky bastard, I\'ve been looking forward to this game for so long now and you get to play it.:mad: :D

Offline nataku
  • Hero Member
  • *****
  • Posts: 861
  • Karma: +10/-0
    • http://
My SOCOM US Navy Seals impressions
« Reply #9 on: May 25, 2002, 06:36:33 AM »
I\'l buying this game the day it comes out, it\'s going to be great.  We all need to play a game together, too.  Just a warning tho, if I can\'t play the US Seals team, I won\'t play I don\'t play them in CS either.  After Sept. 11, I hate terrorists. :mad:

Oh, and another piece of information for you:

Quote

Another surprise--the game was running in progressive-scan mode, making it compatible with high-definition displays (SOCOM is the second PS2 game with progressive-scan support; the first is Namco\'s Tekken 4). With progressive scan kicked on, SOCOM looks amazingly crisp on Sony\'s high-definition monoitors. The game hits in late August with the rollout of Sony\'s network adapter, so it won\'t be too much longer before you can see this thing in action for yourselves.


Source: Gamers.com

EDIT: Ok... maybe I\'ll play... I really wanna play this game...
Lisa: \"They must of programed it to eliminate the competition!\"
Bart: \"You mean like Microsoft?\"

Offline Ryu
  • Greatest Detective
  • Legendary Member
  • ******
  • Posts: 3990
  • Karma: +10/-0
    • http://altimus-labs.com/hawk/
My SOCOM US Navy Seals impressions
« Reply #10 on: May 25, 2002, 08:36:09 AM »
Yah nataku, that\'s how I saw it running and with that mode, it looks amazingly good looking.
Don\'t you ever touch my cape.
-Ryu

Offline mm
  • clyde\'s boss
  • Legendary Member
  • ******
  • Posts: 15576
  • Karma: +10/-0
    • http://
My SOCOM US Navy Seals impressions
« Reply #11 on: May 25, 2002, 09:16:51 AM »
*cough*  60 fps?  right?
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Bozco
  • Tenchu Fanboy
  • Legendary Member
  • ******
  • Posts: 7043
  • Karma: +10/-0
    • http://
My SOCOM US Navy Seals impressions
« Reply #12 on: May 25, 2002, 09:19:29 AM »
Quote
Originally posted by mm
*cough*  60 fps?  right?



I think so, from what I\'ve heard it is.
« Last Edit: May 25, 2002, 09:59:30 AM by Bozco »

Offline mm
  • clyde\'s boss
  • Legendary Member
  • ******
  • Posts: 15576
  • Karma: +10/-0
    • http://
My SOCOM US Navy Seals impressions
« Reply #13 on: May 25, 2002, 09:29:58 AM »
http://www.psx2central.com/forums/images/smilies/biggrin.gif" height= 200 width =200>
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Ryu
  • Greatest Detective
  • Legendary Member
  • ******
  • Posts: 3990
  • Karma: +10/-0
    • http://altimus-labs.com/hawk/
My SOCOM US Navy Seals impressions
« Reply #14 on: May 25, 2002, 09:36:51 AM »
I honestly can\'t say mm.  I know the online play was absolutely flawless, no lag whatsoever, but that\'s more of what you concentrate on when you are looking at an online title, not really if it\'s 60FPS or not.  In online games, the FPS doesn\'t matter so long as you and the person you are playing have an equal setup.  Any drop in FPS you see, they will see as well.  For a game like this though, the FPS was tough to finger.  I can at least say that with six people on screen (most I saw during the game on screen at once) the framerate was constant.  Whether that\'s 60 or 30 is unknown.  The progressive scan TV\'s made it look absolutely beautiful though. :)
Don\'t you ever touch my cape.
-Ryu

 

SMF spam blocked by CleanTalk