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Author Topic: The Flaws of the PS2  (Read 4198 times)

Offline square_marker
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The Flaws of the PS2
« on: June 12, 2002, 01:09:26 PM »
I am not talking flaws like, had to make 4 versions, just processor wise.  I would have to say that games run a lot smoother on other systems and the PS2 itself is hard to design games for, not to developer friendly. (So I heard)
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Offline clowd
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The Flaws of the PS2
« Reply #1 on: June 12, 2002, 01:10:42 PM »
whats your point :rolleyes:

Offline mm
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The Flaws of the PS2
« Reply #2 on: June 12, 2002, 01:11:52 PM »
ummmm, its over two years old?

they dont give it away for free with a poster of naked natalie portman?
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Offline square_marker
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The Flaws of the PS2
« Reply #3 on: June 12, 2002, 01:13:21 PM »
to create disscussion and exploit Sony\'s mistakes.  Dont get me wrong, I love my PS2 but i mean come on.  


Yes mm, it has been two years, now it is time to look back on the mistakes of their production of the PS2....jesus u people r mean!!!  :bounce: :bounce:
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Offline mm
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The Flaws of the PS2
« Reply #4 on: June 12, 2002, 01:15:15 PM »
the EE was top of the food chain back then (and still is in most cases)
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Offline clowd
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The Flaws of the PS2
« Reply #5 on: June 12, 2002, 01:25:53 PM »
Quote
Originally posted by square_marker
to create disscussion and exploit Sony\'s mistakes.  


lol not really my favorite subject matter,

sonys launch date of oct 25 in the states was too early, they werent able to get the 1,000,000 units out

what do you mean by games run smoother on other systems?  frame rate?

Offline Hawke
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The Flaws of the PS2
« Reply #6 on: June 12, 2002, 01:27:39 PM »
We\'re not mean, just a little bloodthirsty, maybe? *bites s_m\'s leg*

Yah, it isn\'t developer friendly, but so what. There\'ll be a steady increase in software quality as time goes by, making it interesting to follow the developers\' progress. Who knows what\'s still to come (...maybe nothing special, you never know). The other consoles are easier to access, so they\'ll be maxed out sooner. Just like PSOne games kept surprising after many years, while the N64 was maxed out by a rather early Zelda title... It\'s probable, that PS2 games, visually, won\'t be going near those on the GCN or XBox, but with so many good games, who cares, I don\'t *goes back to playing Maximo* :p
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Offline seven
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The Flaws of the PS2
« Reply #7 on: June 13, 2002, 02:00:08 AM »
Quote
I am not talking flaws like, had to make 4 versions, just processor wise. I would have to say that games run a lot smoother on other systems and the PS2 itself is hard to design games for, not to developer friendly. (So I heard)


I would have to differ with you about games running less smoth on PS2 than on other titles. IMHO, most PS2 games are able to maintain a constant 60 fps, while there are a lot more games I could point out on Xbox that can\'t even hold a smooth constant framerate. It either runs at a constant framerate or not - it\'s up to the developer to get it there.

Also, the developer-friendly issue will always be a problem no matter what you\'re dealing with. Some developers prefer the hardware close architecture, compared to the pretty basic DirectX programming on todays PC (or Xbox). On DirectX based platforms, you\'ll always have less freedom, but easier access to do great things. Systems, with more freedom will be harder to push, but have a great advantage to be able to compete for a very long time.

And the whole topic is pretty useless btw. Every console has their problems which could have been avoided - but, it\'s what resulted in that time, for that cost etc. When PS2 was made, memory for example was very expensive, so teh engineers probably looked for a way to make a system with less memory needs (large bandwidth, small caches) - had the memory been increased, then the price would have been a problem. Today, memory is a bit cheaper, thus making it possible for engineers to design a system with more memory but still being able to sell it at a reasonable price.

Personally, I like the approach of "freedom of development" Sony made, and by that, giving the PS2 a chance to compete very well against 2 year newer consoles. That\'s quite an achievement already. ;)

Offline Hawke
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The Flaws of the PS2
« Reply #8 on: June 13, 2002, 02:35:07 AM »
Quote
Originally posted by seven


IMHO, most PS2 games are able to maintain a constant 60 fps...


Something like "most games maintain a constant 60fps", cannot be an opinion. That would be a fact. And most games really don\'t do dat, which is a true to life fact :)
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Offline seven
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The Flaws of the PS2
« Reply #9 on: June 13, 2002, 03:11:25 AM »
Quote
Originally posted by Hawke


Something like "most games maintain a constant 60fps", cannot be an opinion. That would be a fact. And most games really don\'t do dat, which is a true to life fact :)


oops, posted it wrong in a hurry. What I ment to say is, that most games on PS2 maintain a constant framerate most of the time. In other words, I\'m suprised to see you complain about framerate, since it\'s something that has less to do how a console was designed, but up to developers to secure a constant framerate -> not the console maker.

Offline Hawke
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The Flaws of the PS2
« Reply #10 on: June 13, 2002, 04:06:35 AM »
Then again, given the hardware, it\'s either easier or harder to make an extri-grooveyh -looking game utilizing bump-mapping and specular effects and whatnot, that manages to keep a high, constant fps. And of course developers want to make cool looking games, they have to cater for the \\/\\/|-|0r3z... :)

Framerates on console games have never been an issue for me, maybe because I\'ve managed to avoid the games that had the worst problems (like Driver 2), but on the PC... OK so I got a crappy comp, grargh, suX0rz. It\'s just that what\'s done is done, on a console, there\'s no way of improving what you\'re seeing on the TV screen, just live with it.
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Offline nonamer
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The Flaws of the PS2
« Reply #11 on: June 13, 2002, 09:44:01 AM »
I believe the PS2 biggest flaw is the connection from the EE (of was that the GIF?) to the GS (GPU chip). At a measly 1.2 GB/s, it will forever limit the PS2\'s texturing ability to the point when the Dreamcast can challenge it in that area.
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Offline BizioEE

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Re: The Flaws of the PS2
« Reply #12 on: June 13, 2002, 12:53:05 PM »
Quote
Originally posted by square_marker
I am not talking flaws like, had to make 4 versions, just processor wise.  I would have to say that games run a lot smoother on other systems and the PS2 itself is hard to design games for, not to developer friendly. (So I heard)


so true...PS2 is **** to develop for...and it\'s not good when you develop games...more time,more money...have a look at this...
http://www.teamxbox.com/news.php?id=3331...it\'s really interesting...""nVIDIA Corporation, the worldwide leader in visual processing solutions, today introduced the Cg Language Specification - C for Graphics. Cg is a high level programming language that enables content developers to create cinematic-quality real-time graphics easier and faster. Developed in close collaboration with Microsoft Corporation, Cg gives developers a new level of abstraction, removing the need for them to program directly to the graphics hardware. The common, familiar C-like syntax enables rapid development of stunning, real-time shaders and visual effects for graphics platforms,...""
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Offline BizioEE

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The Flaws of the PS2
« Reply #13 on: June 13, 2002, 12:57:39 PM »
Quote
Originally posted by nonamer
I believe the PS2 biggest flaw is the connection from the EE (of was that the GIF?) to the GS (GPU chip). At a measly 1.2 GB/s, it will forever limit the PS2\'s texturing ability to the point when the Dreamcast can challenge it in that area.


true!  The 1.2 GB/s plus the lack of hardware compression plus the fact you halve fill rate when you add one more texture make the PS2 the weakest console in texturing capabilities this gen,even inferior to DC(--->power VR2:D ) Shame to the Toy Story graphics machine!:rolleyes:
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Offline Chrono
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The Flaws of the PS2
« Reply #14 on: June 13, 2002, 01:07:56 PM »
Quote
true! The 1.2 GB/s plus the lack of hardware compression plus the fact you halve fill rate when you add one more texture make the PS2 the weakest console in texturing capabilities this gen,even inferior to DC(--->power VR2 ) Shame to the Toy Story graphics machine!


Perhaps you should know what your talking about before making such a comment.

Inferior to the DC? Please, go find a job xbox fanboy

 

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