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Author Topic: The nVIDIA Cg Compiler works on Xbox:  (Read 2578 times)

Offline pstwo
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The nVIDIA Cg Compiler works on Xbox:
« on: June 13, 2002, 11:15:28 PM »
:D


http://www.nvidia.com/view.asp?IO=IO_20020612_6650



Quote
FOR IMMEDIATE RELEASE:

SANTA CLARA, CA — JUNE 13, 2002 — NVIDIA® Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today introduced the NVIDIA Cg Compiler for the new industry standard Cg graphics programming language.  The Cg Language (C for graphics) is a high-level graphics programming language, also announced today, that provides content developers with a complete programming environment to ease and speed the creation of special effects and real-time cinematic quality experiences.  The NVIDIA Cg Compiler is a breakthrough technology that generates optimized graphics assembly programs for dramatic real-time visual effects.

“We are entering a brave new world of graphics software development,” said Peter Glaskowsky, editor-in-chief of the Microprocessor Report, In-Stat MDR.  “The announcement of Cg signals a revolution in computer graphics—and for the first time in years, we can say this without exaggerating.”
 
The NVIDIA Cg Compiler is the heart of the NVIDIA Cg programming environment. Programs written for a standard DirectX® 8- or DirectX 9-compatible Graphics Processing Unit (GPU) can be compiled and run on any conforming hardware.  The resulting program is a highly efficient vertex or pixel shader achieving performance levels equal to or better than hand-coded graphics programs.  NVIDIA’s Cg Compiler was designed to take full advantage of NVIDIA’s GPU features and pipeline, ensuring optimal performance and visual quality.  In addition, NVIDIA’s Cg Compiler uniquely supports OpenGL®. Cg shaders written for OpenGL platforms are compiled and optimized to take full advantage of the extended graphics feature set in NVIDIA GPUs.  NVIDIA’s Cg Compiler is also cross platform, supporting programs written for Windows®, OS X, Linux, Mac and Xbox®.



The most powerful feature of NVIDIA’s Cg Compiler is its forward and backward compatibility.  Borrowing from NVIDIA’s famous Unified Driver Architecture (UDA), the NVIDIA Cg Compiler employs a Unified Compiler Architecture (UCA).  Once written, programs will run on future or past generations of Cg-compatible GPUs and are automatically optimized at run-time for the GPU in the system.  This unique capability relieves developers from the burden of optimizing for multiple generations of GPUs.

“By taking care of the painstaking work required to optimize special effects for today’s GPUs, Cg will make the developer’s life much easier,” said Dan Vivoli, vice president of marketing at NVIDIA.  “Because we do the heavy lifting with our Cg Compiler, developers can spend more time on the creative side of game development.  This begins a new era of dramatically compelling story telling.”

The NVIDIA Cg Toolkit Beta 1.0 will include:

NVIDIA Cg Compiler Beta 1.0—a C-like language for programming shaders on GPUs
NVIDIA Cg Browser—a prototyping/visualization environment with a large library of Cg shaders
Cg Standard Library—a set of built-in functions dedicated to help the programmer with common computations
Cg shaders—a set of pre-written examples to use and to learn from.
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Offline Ethan_Hunt
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The nVIDIA Cg Compiler works on Xbox:
« Reply #1 on: June 14, 2002, 01:37:11 AM »
That is very intresting, and i can\'t wait to this in a real finshed game. But until then i am going to take this with a pinch of salt, as all these graphics guys do like to claim that they will be able to get graphics just like real life, and none of them seem to deliver on there promising.

They can talk the talk, but can they walk the walk?:D
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Offline mm
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The nVIDIA Cg Compiler works on Xbox:
« Reply #2 on: June 14, 2002, 02:26:23 AM »
yeah, and PS2 supports Linux

all of this dont mean squat if the devs dont take advantage of it

remember Glide?
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Offline BizioEE

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The nVIDIA Cg Compiler works on Xbox:
« Reply #3 on: June 14, 2002, 06:19:24 AM »
Quote
Originally posted by mm
yeah, and PS2 supports Linux

all of this dont mean squat if the devs dont take advantage of it

remember Glide?


but PS2 is **** to develop for...remember?

if you are interested...http://forums.teamxbox.com/showthread.php?s=&threadid=102439

hope you learn something...it\'s so interesing:)
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Offline clowd
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The nVIDIA Cg Compiler works on Xbox:
« Reply #4 on: June 14, 2002, 07:41:46 AM »
Quote
Originally posted by BizioEE


but PS2 is **** to develop for...remember?

if you are interested...http://forums.teamxbox.com/showthread.php?s=&threadid=102439

hope you learn something...it\'s so interesing:)


team x box....ive only heard bad things about them but to witness it in the flesh... its so wrong

from the screen scroll bar, to their signatures...

Offline Samwise
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The nVIDIA Cg Compiler works on Xbox:
« Reply #5 on: June 14, 2002, 08:14:11 AM »
Oh yeah.. *excited*

Not.
RRRRRRRRRRRRRRRRRRAPETIME!
(thanks Chizzy!)

Offline BizioEE

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The nVIDIA Cg Compiler works on Xbox:
« Reply #6 on: June 14, 2002, 08:33:20 AM »
Quote
Originally posted by Samwise
Oh yeah.. *excited*

Not.


Why not?
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Offline fastson
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The nVIDIA Cg Compiler works on Xbox:
« Reply #7 on: June 14, 2002, 09:16:05 AM »
Quote
Originally posted by BizioEE


but PS2 is **** to develop for...remember?

if you are interested...http://forums.teamxbox.com/showthread.php?s=&threadid=102439

hope you learn something...it\'s so interesing:)


:laughing: :laughing: :laughing:

TeamXbox.. So much credit! Really, the best technical site out there..

I mean, really its so damn good! Its the best source for info on PS2!

Now, what do they call PS2 over there? POS2, right? :rolleyes:
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Offline mm
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The nVIDIA Cg Compiler works on Xbox:
« Reply #8 on: June 14, 2002, 09:36:47 AM »
why bizio?  i aleady said why

glide (API)

this is another technology that has mad potential, but noone to run with it, just like glide

and please refrain from posting links to TXB, i really dont want members to accidentily click them and be subjected to that filth

and the best part?  nvidia might finally make the money that m$ doesnt wanna cough up from severe lack of sales

and i dont see why al the xbox zealots are jumping backwards over this.  it only reconfirms that the xbox is a stripped down PC.

another thing, is m$ gonna abandon directX now?  im REALLY curious how this will be implemented
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Offline Samwise
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The nVIDIA Cg Compiler works on Xbox:
« Reply #9 on: June 14, 2002, 09:39:29 AM »
Quote
Originally posted by BizioEE
Why not?
Because:

1. At first glance I thought it was for \'home devs\' - nothing good ever comes out of that ;). Well, commercial then.

2. I don\'t own an Xbox. :p
RRRRRRRRRRRRRRRRRRAPETIME!
(thanks Chizzy!)

Offline nO-One

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The nVIDIA Cg Compiler works on Xbox:
« Reply #10 on: June 14, 2002, 09:50:13 AM »
I\'m not a big fan of this CG thing, first of all if it catches on how optimized will the code be for ATi and Matrox products? And this is basically coding made easy, no need to know assembly language so more sloppy developers start making games, thus a bigger possibilty of crap games.

The big graphics companies should stay making just hardware and drivers, not even touch the API market since it\'ll only make things more difficult for the user.
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Offline Watchdog
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The nVIDIA Cg Compiler works on Xbox:
« Reply #11 on: June 14, 2002, 12:07:51 PM »
This is tremendous, and can really do wonders for the xbox, but as mm pointed out, devs have to use it.  We\'ll have to see if they do.
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Offline pstwo
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The nVIDIA Cg Compiler works on Xbox:
« Reply #12 on: June 14, 2002, 12:20:53 PM »
After seeing what NVIDIA can do with Xbox, I\'m sure the next NVIDIA GC will be great.    :D
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Offline Halberto
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« Reply #13 on: June 14, 2002, 01:55:19 PM »
can anyone shorten it up?

what does it mean?

Offline nO-One

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« Reply #14 on: June 14, 2002, 04:09:41 PM »
Quote
Originally posted by ViVi
can anyone shorten it up?

what does it mean?

Developers don\'t have to unlock all the features using complicated assembly language, instead they now have a programming language that\'s easy for them to use.
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