Here, take a look..
And did anyone notice the developer talking about the physics?..
"Unbeknownst to the public, we\'d already been developing real physics systems with Prodrive (famed developers of technology-based solutions for the motorsport industry) that they were using to test real rally cars. It was so advanced and realistic, however, that it was too hard to use, so there was the irony; we had a physics system that the World Rally teams used that we couldn\'t use because it didn\'t feel like a game.
"So there\'s a funny little twist there in that we\'ve now gone back to that to create new, advanced Professional and Expert modes which encompass all the things we worked closely with Prodrive on at the time. Now we can do a lot of things that we hinted at with the first WRC, like flicks, powerslides and handbrake moves."
I was aware of their involvement Prodrive and i knew all about the physics engine they had to drop
because it was just too real.. by the sounds of it, they could possibly be adding 2 different handling types..
Interesting.. i\'m definatly hoping for the Prodrive physics engine to be included.
Oh, just grabbed this little bit of info aswell..
"When driving in the single-player championships, the game mimics the four-day structure of an FIA rally with a shakedown day and three days of racing. Time must be budgeted through each rally for repairs and service, so it behooves the player not to smash up his car too badly. More realistic rules have been implemented through each stage, so players must conform to starting regulations, service time windows, and other restrictions or face incurring time penalties"
Might turn out to be \'the\' Rally game of 2002 esp after the release of Toca
what are people thinking of Codemasters now?