New Weapons:
Chainsaw
Machette
Colt Python
Ruger
MAC-10
M-60
Uzi
Screwdriver
Assault Rifle
New Cars:
Voodoo
Virgo
GPX
Banshee
Inferno
Stretch
Motorcycle
Walt on
RedCar
Gameplay Improvements:
Improved cleaner, smoother hand to hand combat system that includes various kicks and punches. Also you can kneel down to steady you aim.
40 weapons. (Compared to GTA III\'s 15) These include a knife, machete, six-shooter, uzi and many more. New character animations are included for each weapon, such as a stabbing animation for the machete.
Improved targeting system. It will change color depending on threat and tell you if a ped is armed.
Improved AI. The police can now shoot out tires. They will also chase after other criminals this time.
Peds do more action such as jog, lay on the beach, roller-skate, sit on benches, cross streets and walk in pairs. Peds will also crouch down behind cars when in a gun fight and gangs will walk in groups instead of in single file or on their own in GTA III.
GTA: Vice City will be all open from the start! (Meaning you can explore the whole city without limitations.)
The city is two and a half times larger than Liberty City!
Ability to enter at least 50 buildings! These include and are not limited to: bank, coffee shop, hotels, shopping mall, airport and night clubs. The buildings are multi-leveled and have fully decorated interiors.
Buildings are interactive. For example: walking into a store and buying new clothes.
Greater geographical diversity, such as downtown areas filled with skyscrapers, neon-lit boulevards, run-down slums, swampland, the ocean and a huge network of streams and rivers.
At least 100 missions (possibly 140)! The missions will tend to be longer, more challenging and more sophisticated with high-end production values, unlike GTA III\'s \'grab-and-go\' missions. They could include a car chase, gun fight and an interior interaction all in the same mission.
New side missions such as pizza delivery, and the rumored SWAT, limo, and ice cream missions.
The main character can talk.
About a 2000 page script, with greater character and plot development than ever before.
80 minutes worth of cutscenes, compared to GTA III\'s 30.
A possibility of playing as different characters throughout the game.
Vehicle Improvements:
120 vehicles in all! (Compared to GTA III\'s 50)
Real-time shadowing on car\'s surface. Improved on the number of reflective surfaces on cars.
Better lighting and shadowing. Scenery will cast shadows on your vehicle as you drive by.
Different types of police cars!
Higher resolutions.
Better damage models, such as broken windows. You can also damage your car with a weapon, like a bat.
You can bail out of moving vehicles.
Ability to shoot tires to slow down your foes. This will make the car lose handling. Warning: The police can do this as well.
New sportscars and trucks all inspired by the \'80s.
Many more boats, such as a luxury sailboat, speed boat, fishing boat, Coast Guard boat; and waterways and canals all over Vice City to drive them through!
There are now motorcycles*, helicopters, planes (one with pontoons, so it can land on water), etc.
When on a motorcycle your clothes ripple in the wind!
Ability to shoot forward on a motorcycle.
Multiple pedestrians inside a vehicle. (On the vehicle, in the motorcycle\'s case)
Ability to use weapons inside the helicopter, such as a sniper.
Sound Improvements:
There will be an estimated 9 hours of radio! (Compared to GTA III\'s three and a half hours.)
Close to 90 songs! These are actually real songs this time, from artists such as Judas Priest, A Flock of Seagulls or Michael Jackson.
8000 to 9000 lines of pedestrian dialogue. (GTA III had about 3000 and that was roughly an hour and a half)
A GTA: VC soundtrack will be licensed by a major record label.
The Story:
Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Vice City by his old boss, Sonny Forelli.
They were understandably nervous about his re-appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Vice City.
He\'s set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Vice City seems to want Tommy dead. His only answer is to fight back and take over the city himself.
As a major gateway to South America and the Caribbean and attracting migrants, Vice City is brimming with diverse characters, so there\'s a friend for everyone. It is a sociable place and the new guy in town is sure to meet all manner of friendly people in the sunshine capital of America. Athletes, Pop Stars, Real Estate Developers, Politicians and Trailer-Trash.
Everyone is moving to Vice City to find out what makes it the number one growth city in America. But, as Tommy quickly finds out, trust is still the rarest of commodities.
GTA: Vice City is not a sequel to GTA3. It\'s not a prequel either. Vice City is it\'s own game and story. It takes place in Miami, Florida (nicknamed Vice City) in the 1980s.
You play as Tommy Vercetti, a former low-level mobster for the Forelli brothers, who has recently been released from an extended sentence in prison. He was busted during a drug operation and got a 15-year sentence. For not ratting out the Forellis, Sonny Forelli has rewarded Tommy by sending him to Vice City to expand the Forelli criminal empire.
Tommy\'s first big deal goes terribly wrong, and he quickly discovers that he has lost the cash that the Forellis had entrusted to him for their Vice City crime operations. Sonny Forelli is not at all happy by this news, and demands that Tommy get the money back.
Through his relationship with Ken Rosenberg, a shady lawyer with huge connections in the Vice City underworld, Tommy finds himself a bit of luck. Rosenberg aids Tommy by outffiting him with a sweet pastel suit and giving him an invitation to a boat party - one that many big bosses of the Vice City criminal community will be attending. What happens next has not yet been revealed. It\'s safe to say that you will face betrayals and double-crosses as you earn back the money.
Rumors:
[confirmed] There are sharks in the waters.
When you pull up to a gas station, an attendant will come out and start filling your car. This doesn\'t serve a purpose other than draining money. It just adds to the realism of the game.
You can ride normal bicycles, and maybe do a paper route side mission.
You will be able to rob banks or other stores.
:eek: :eek: