Heretic, your suspicions for the real reason Microsoft entered the hardware market do hold some merit. I\'ve thought the same thing, although I suspect it has more to do with VRML and MS\'s stranglehold on the internet. The web is going to undergo a massive change from 2D "pages" to full 3D content in the next few years when Broadband becomes much more prolific. Sony was poised to take full advantage of this with the PS2, and it shouldn\'t come as a surprise to many that Sony was one of the pioneers of this technology with their Community Place VRML browser. This is the main reason why the PS2 was broadband only when it was first released, then later modified for 56k users since BB isn\'t nearly at the userbase Sony needs. This also explains why the Xbox is Broadband only despite the fact that it\'s cutting off millions of potential gamers from online play. There\'s already been alotta buzz going around about Xbox\'s own "Revolutionary" VRML programs which will be comming out soon after Xbox Live Launches.
You still didn\'t explain, however, how the Xbox can "save" the PC gaming industry for MS. It\'ll just shift focus to the Xbox if MS is successful.. all the while leaving their OS division with their ass hanging in the wind. Moreover tho.. look at the changes that have been going in to the various MS OS\'s. Gaming isn\'t a big reason for the changes. It\'s mainly networking, better compatibilty with new hardware, bug fixes, security, ect. If anything, why would MS see the PS2 as direct competition to their OS market when Free OS\'s like Linux are becoming more compatable with MS products and vastly more user friendly with each new version... not to mention being free.
Also, no-where in that artical you wrote did you explain how MS\'s dominance over the OS Market could help them gain dominance over the Console market. As I explained, since hardware updates and is vastly changed from generation to generation.. there is no industry standard to follow like there is in the OS market. It\'s not like people are going to be buying the Xbox to have compatibility with old programs. Everyone starts fresh at the beginning of each new generation. Except for as I said, Mindshare.
Even that\'s not too much of a problem tho. In the 8Bit days.. Nintnedo was THE company to go to if you wanted the best games available. However that didn\'t stop the Genesis from raging in taking a large chunck of the gaming market, even beating the SNES by just a hair (debatable) in the 16bit generation. Nor did it stop the PSX from taking over durring the 32 bit days despite their mindshare of ZILCH compaired to Sega & Nintnedo. And of course, the Dreamcast.. which.. as much as some people would like to claim, was actually well on it\'s way to being a success had Sega not needed to drop it due to the financial burden. Granted, it probably would never have been nearly as big as the PS2 is.. but compaired to Xbox and NGC it did fairly well. For a console that followed the 32x, SegaCD, and the Saturn, it\'s sales were shocking. It broke nearly all industry records for a launch at it\'s time.. and sold more units in it\'s first year than the Saturn did in it\'s entire lifespan. In jus two short years, the DC\'s userbase was tallied at around 10 million units worldwide.. 1/3rd of the N64\'s total userbase for it\'s 5 year span. While that\'s not particularly astounding compaired to the PS2 which has sold 30 million units in 2 years.. for a console that followed such failures as it did.. that is a very impressive number. I have no doubt in my mind that the DC could have easily broken 30 million units worldwide by the end of it\'s life had Sega not been in such financial trouble and needed to ditch from the market.