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Author Topic: Should I get Mario Sunshine or Star Fox Adventures?  (Read 2020 times)

Offline GmanJoe

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Should I get Mario Sunshine or Star Fox Adventures?
« on: October 18, 2002, 05:11:37 AM »
I heard both were enjoyable. I heard both had camera problems....like most 3D run and jump games. Despite that, I\'ve not heard anyone say they were bad. So....with as little play time as I can afford, which one should I get?
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Offline ooseven
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Should I get Mario Sunshine or Star Fox Adventures?
« Reply #1 on: October 18, 2002, 05:29:26 AM »
Miss moneypenny got Mario sunshine last saturday and its Superb. Great gameplay plus it has a rather nice learning curve (some of the Later levels are a absolute Beyouch)

Don\'t have Star Fox because it an\'t out yet :(

i would be playing it tonight BUT...

i got myself Timesplitters 2

and i need to make sure i am on form for the new TS2 leauge we are starting soon.
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Offline Living-In-Clip

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Should I get Mario Sunshine or Star Fox Adventures?
« Reply #2 on: October 18, 2002, 05:51:41 AM »
I\'ll say it.

Don\'t get either one. Mario Sunshine was the first true dissapointment when it comes to Mario games and Star Fox Adventure\'s, may be gorgeous but gameplay wise, it seemed like a tired rehash of the countless other Rare platform/adventure games.

Bah!

Offline GmanJoe

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Should I get Mario Sunshine or Star Fox Adventures?
« Reply #3 on: October 18, 2002, 06:10:45 AM »
So you think Banjo Kaz is a better game than these new ones?
\"Gee,  I dunno.  If I was a chick, I\'d probably want a kiss (or more) from Durst, too.\"--SineSwiper 9/23/03 (from another forum)
Originally posted by Seed_Of_Evil I must admit that the last pic of her ass will be used in my next masturbation. She\'s hot as hell, one of my

Offline Living-In-Clip

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Should I get Mario Sunshine or Star Fox Adventures?
« Reply #4 on: October 18, 2002, 06:38:05 AM »
I thought B anjo Kazooie was uninspired and crap. I felt the same about Star Fox:Adventure\'s after I got over it\'s overly beautiful graphics (and believe me, they are beautiful).

Offline Blade
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Should I get Mario Sunshine or Star Fox Adventures?
« Reply #5 on: October 18, 2002, 07:12:32 AM »
LiC is right about most things, but I\'m going to say that you\'ll seriously regret ignoring Super Mario Sunshine.

Yes, it\'s not the best Mario game ever.. but IMHO it\'s the best 3D platformer of this generation.

An evolution of Mario 64. SFA is pretty good too, but like LiC said.. it\'s no Zelda. I bought it, I\'m satisfied.. but I\'m progressing through it like a snail. SMS was the only console game I played for 2 weeks when I got it.

Trust me, this game is worth it if you\'re a platformer fan. It has some flaws (all story elements) and some learning curve (basically manual camera, sub-worlds that\'ll test your skills) but this is a AAA must-have game.
« Last Edit: October 18, 2002, 07:14:36 AM by Blade »
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Offline Kurt Angle

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Should I get Mario Sunshine or Star Fox Adventures?
« Reply #6 on: October 18, 2002, 12:49:20 PM »
I heard that the new Starfox game is way too short. A bit of a disappointment really. Mario sunshine on the other hand has had a much better reception.

Offline Riku
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Should I get Mario Sunshine or Star Fox Adventures?
« Reply #7 on: October 18, 2002, 01:41:36 PM »
That\'s a tough decision, it really depends what you\'re in the mood for.

Mario is a very decent platform game, I loved it altough be warned it\'s the most difficult Mario game yet.  Controls are easy to pick up, FLUDD is cool...the only complaint from me is the camera.  You\'ll learn to manually change it on your own to where it becomes second nature.  

Star Fox...I\'m really enjoying it.  Don\'t think of this as a platform game though.  There is no jump button and there really aren\'t that many baddies.  You\'ll spend most of your time collecting, finding, and completing objectives.  The fighting feels repitious and some of the objectives aren\'t clear...forcing you to consult in Slippy (built in hint guide).  The game takes a while to get use to, but is enjoyable...not for everyone though.  

As for play time...you can complete Mario with as little as 60 shines, probably around 5-10 hours depending.

Star Fox, I\'m at nearly 50% and at 6 hours.

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Offline Halberto
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Should I get Mario Sunshine or Star Fox Adventures?
« Reply #8 on: October 18, 2002, 05:18:53 PM »
I got to 52% on Star Fox Adventures, but then out of nowhere I realized its too repeatitive. See a door needing to be opened? Either use your dinosaur pet or shoot a red square with your staff.

Offline Jumpman

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Should I get Mario Sunshine or Star Fox Adventures?
« Reply #9 on: October 18, 2002, 06:50:52 PM »
Go with Mario. Its the all around better game.
Who is this anamoly we call Jumpman? How is he able to do what he does and still survive after years of torment? It seems he feeds on the hate, growing with an intense passion to put unassuming members in their place.

Offline Astroboy2112
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Should I get Mario Sunshine or Star Fox Adventures?
« Reply #10 on: October 19, 2002, 06:14:57 AM »
Buy 2 Ps2 greatest hit titles instead ( DMC, Jak and Daxter) and save $10.

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Offline Astroboy2112
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Should I get Mario Sunshine or Star Fox Adventures?
« Reply #11 on: October 19, 2002, 06:26:05 AM »
This is a very interesting review of Super Mario Sunshine from http://www.gamecritics.com :

Over the years, gaming has developed its fair share of icons—characters who’ve captured our collective imaginations and become more than a simple sprite or collection of polygons. However, one character in particular stands out above all others: Mario. The portly little plumber is so famous that he needs only a single name to identify him. He crosses cultural and demographic boundaries with the same ease with which he stomps on Koopas. He’s gaming’s ambassador—one of the only videogame characters that even non-gamers can recognize on sight. In short, Mario’s a celebrity.

One of the perks of being a celebrity is developing a die-hard fan following who’ll love whatever you do regardless of whether it’s actually good or not. There are mega Stephen King fans out there who think Insomnia is a brilliant novel, Lucio Fulci followers who love Demonia simply because the maestro directed it, and John Woo disciples who will swear that Broken Arrow is a wonderful action film just because Woo’s name is on it. Needless to say, there’s also a contingent of gamers out there who will champion Super Mario Sunshine as a classic platforming title simply because it features everyone’s favorite plumber, Mario. Unfortunately, though, once gamers get past the presence of Mario, they’re left with a rather underwhelming platform experience, and one that features little of the gameplay innovation that the Mario series is so famous for.

As gamers, we’re living in an unprecedented time. The industry continues to grow with each passing year and gamers are getting older. Many of us may have put down our toys, but we’ve held on to our controllers. Software has been forced to evolve to consider the tastes of the older gamer. In an age of Grand Theft Auto III, is there still a spot for a simple platformer where collecting coins and sprites is the name of the game? If sales are any indication, then yes, there is still a place for the Marios of the gaming world. However, is Super Mario Sunshine earning praise and rave reviews because it’s a great game, or simply because it’s Mario and feeds our sense of nostalgia? Personally, I tend to think it’s the latter.

I thought I was enjoying Super Mario Sunshine for the first hour or so that I played it, but then it hit me: I wasn’t enjoying the game at all—I was just happy to see Mario after a six-year hiatus. As I ventured further into the world of Delfino Island, I realized that Super Mario Sunshine was a rather average game with some serious issues in terms of control and the camera system. After more playing, I became disillusioned with the game entirely. Sure, it’s Mario, but Super Mario Sunshine is really just Mario 64 with some nicer graphics and a jet-pack. After six years, I expected more.

This expectation of more highlights one of the major flaws with the game—that feeling of ‘been there, done that’ that invariably creeps up on the player as he progresses through the game’s numerous episodes. Complaining about a platformer for having gameplay that forces you to collect coins or other items is sort of like complaining about role-playing games forcing you to go on fetch quests—it’s just part of the territory. However, Sunshine hasn’t really evolved in any meaningful way from Mario 64. The inclusion of Mario’s sidekick FLUDD (his water powered jet-pack) is a cosmetic addition at best. FLUDD doesn’t bring anything to the table in terms of being a sidekick (why they even allowed the character to talk is beyond me) and impacts the core Mario gameplay in a largely superficial way. Yes, you can use FLUDD to reach high areas and extend your jumps, but you could do similar things in the other Mario games without the FLUDD attachment. FLUDD often seems like a simple gimmick designed to cover up the fact that little has changed since Mario 64 while trying to convince gamers this is a whole new experience.

Of course, this begs the question, ‘is it fair to expect the game to revolutionize platformers in the same way that Mario 64 did?’ While it may not be fair to place that kind of pressure on each Mario title, it’s going to happen anyway. When you’ve reached the level of success that the Mario games have reached, it’s inevitable that people will continue to look for the games to push the envelope. I could live with the fact that SMS doesn’t push the envelope, if the game mechanics were better than what they are.

By far, my biggest complaint with Super Mario Sunshine revolves around the camera system. To say that the camera in this game is atrocious is like saying being kicked in the teeth kinda hurts—it gives the person an idea about how bad it is, but it doesn’t even begin to describe the agony in detail.

The camera in Sunshine is controlled with the right analog stick on the GameCube controller. There’s nothing inherently wrong with that until the player realizes that maneuvering the camera manually is something that must be done constantly throughout the game. Trying to time jumps off of dissolving sand blocks while trying to finagle the camera into position so the player can line up the next jump is an exercise in futility that will lead to frequent death. Don’t even get me started on when you get behind an object and can only see Mario’s silhouette—those moments are aggravating beyond description.

Part of the problem with the camera system is that it’s never where the player needs it to be. The other problem is that maneuvering it into position is often harder than it should be for several reasons. First and foremost, the camera has a tendency to get caught on the environments, leading players to struggle with the interface as they try to bring it into position all the while still trying to avoid falling to their death or being hit by enemies. In some instances, the camera will get caught behind walls, making it so the player can’t see much of anything at all. A few camera problems would be forgivable, but these are constants throughout Sunshine.

Manually moving the camera can be an adventure in its own right, as the mechanism has a tendency to swing about wildly thanks to some loose controls. The addition of the left shoulder button to center the camera behind Mario does help to alleviate this problem, but there are still those instances where the camera will have to be physically zoomed in or pulled back in order to keep it from getting hung up on the game’s environments.

The loose control issue extends beyond the camera system as well. While the controls in Super Mario Sunshine aren’t bad, they do take more than a bit of getting used to. One of the more noticeable problems is that the controls feel a little floaty in spots, particularly when precision is called for. FLUDD does help to remedy the problem, though, provided you can get the camera into position to take advantage of it.

The other control problem is a direct result of the game’s poor camera system. Trying to do wall jumps in order to reach high areas can be a nightmare thanks to the camera. In many instances, players will find themselves jumping both up and out from the wall, making it impossible to hit the next spot to advance. This is particularly irritating in those stages where the player has a set amount of time to complete a series of maneuvers.

Not everything’s bad in Super Mario Sunshine, though. The graphics, while not a huge improvement over Mario 64, are quite nice in their presentation. My only real beef here is that the game maintains its tropical theme throughout; I miss the old lava and ice worlds from earlier games in the series. The level layouts are also quite nice, particularly the ‘old school’ styled hidden stages which feature some great platforming elements and a really nifty a capella version of the old Super Mario Bros. theme.

Ultimately, though, Super Mario Sunshine is a bit of a disappointment. While Miyamoto may talk about the game being ‘evolutionary’ rather than ‘revolutionary’, the title isn’t really either. The evolution in the game is mostly cosmetic and doesn’t enhance the gameplay value much at all. Evolution would have had Mario and company growing a bit as characters (which they’re going to have to do in order to remain competitive in today’s market) and something new added to the core gameplay. Instead, Super Mario Sunshine is one step lateral and a half step back from Mario 64—which is certainly not a good thing when one considers that Mario 64 is six years old.

- Published September 18, 2002
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Offline Blade
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Should I get Mario Sunshine or Star Fox Adventures?
« Reply #12 on: October 19, 2002, 07:16:33 AM »
Yes, find arguably the most negative review you can for SMS and post it here. Nice job.
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Offline Living-In-Clip

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Should I get Mario Sunshine or Star Fox Adventures?
« Reply #13 on: October 20, 2002, 04:23:44 AM »
Most Negative? Or most honest? I lean towards the latter of the two.

Offline Blade
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Should I get Mario Sunshine or Star Fox Adventures?
« Reply #14 on: October 20, 2002, 07:03:35 AM »
I\'m sorry, guys.. there are people who enjoyed this game, and people who didn\'t.. and I\'m part of Crowd A.

While I agree it had flaws, I played a AAA game.. not quite a masterpiece.. but a very enjoyable romp. When I see it torn to shreds by critics, it bothers me; sorry for speaking up about my opinion LiC! I can\'t help it.. :(

*agrees with the GameSpy review*
Blade
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