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Author Topic: My Splinter Cell impressions..  (Read 1789 times)

Offline Nu
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My Splinter Cell impressions..
« Reply #15 on: October 18, 2002, 11:24:26 PM »
It\'s okay, Bob... I still love you.

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Offline Bobs_Hardware

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My Splinter Cell impressions..
« Reply #16 on: October 19, 2002, 08:53:54 AM »
Uhh..?  Was there a reason hy you would dislike me?

Offline Ashford
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My Splinter Cell impressions..
« Reply #17 on: October 19, 2002, 02:05:40 PM »
Plenty...

:p
July 2002: If you had bought $1000.00 worth of Nortel stock one year ago, it would now be worth $49.00. Enron, $16.50 left. Worldcom, $5.00 left. If you had bought $1,000.00 worth of Budweiser beer one year ago, drank it all and turned in the cans for the 10 cent deposit, you would have $214.00. Based on the above, my current investment advice is to drink heavily and recycle.

Offline Bobs_Hardware

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My Splinter Cell impressions..
« Reply #18 on: October 19, 2002, 08:14:20 PM »
:(

Offline mm
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My Splinter Cell impressions..
« Reply #19 on: October 20, 2002, 05:25:26 AM »
wow, you guys almost had an entire conversation with smilies
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Offline QuDDus
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My Splinter Cell impressions..
« Reply #20 on: October 22, 2002, 06:23:31 AM »
I can\'t wait to get Cell.  I didn\'t expect it to be a MGS copier. I have been checking the game out since it was first announced.
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Offline Capcom
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My Splinter Cell impressions..
« Reply #21 on: November 03, 2002, 10:36:48 AM »
I have been playing the demo for over a day now. Bob is right on with his impressions. The thing that bugs me the most is not moving the bodies gets you in trouble even if you have cleaned out the area.

Clipping also is a huge problem in this game. If you lay someone next to a wall. They end up going right through it. I am in disbelief that it is doing that. It makes the rest of the game seem somewhat inferior so far as quality goes. I read they were working on the clipping, and AI. Evidently the demo we are all playing is from a 3 month old build. I doubt that is enough time to rework everything needed, but maybe get rid of the glaring problems it does have.

As far as coolness goes. There is nothing like jumping up a hallway, and doing the splits. Then waiting for a victim to stroll by just drop down from above on them.

MM I have been reading the ubisoft forums, and ubisoft themself say one version is not going to be superior over the other version. They say each will have their own strengths and weaknesses. In essence though each is built around Geforce3 technology.

EDIT: I forgot another one of my complaints. I have trouble hitting any light with my gun unless I am using my heat vision thing.

Somewhat off the subject, but I killed a guy today when I shot him in the knee. I thought you woulf appreciate that BOB. Bob have you tried a human shield yet? They say in the newest version it works. I know it does not in this game. They shoot right past my hostage, and hit me.
« Last Edit: November 03, 2002, 10:41:24 AM by Capcom »

Offline Living-In-Clip

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My Splinter Cell impressions..
« Reply #22 on: November 03, 2002, 02:07:13 PM »
I hate stealth games like MGS2  - but I personally loved the demo of this game. Sure the AI is dumb sometimes, but the way you can shoot the lights out and truly walk around in the dark was simply amazing. It was just fun to knock out the lights out with a soda can and then sneak behind guards and mess with \'em.

Offline Bobs_Hardware

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My Splinter Cell impressions..
« Reply #23 on: November 03, 2002, 10:55:12 PM »
You\'d think guards would have flashlights :confused: ;)

For the game to be great, it needs to improve over the demo in two main areas:

AI - Needs dratstic improvement.
Linearity - But with the level/mission based structure of the game, I doubt that\'s going to happen (:()

Quote
Somewhat off the subject, but I killed a guy today when I shot him in the knee. I thought you woulf appreciate that BOB. Bob have you tried a human shield yet? They say in the newest version it works. I know it does not in this game. They shoot right past my hostage, and hit me.


Indeed.   But in the demo, a human shield was pretty useless.  Just like many other things that felt tacked on, even worse so because of the linearity.  This, however, will hopefully not be the case in the final game. :)

Offline pstwo
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My Splinter Cell impressions..
« Reply #24 on: November 10, 2002, 10:59:27 AM »
Well I finally got to play OXM demo disc #13 and Splinter Cell is all what everyone saying.    It looks and plays better than MGS2.  It\'s a real stealth game.   The controls and camera are at it\'s best.  I pre-order this game and can\'t wait.  :D
« Last Edit: November 10, 2002, 11:01:30 AM by pstwo »
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