Welp, I\'ve put in around 25 hours of game-time.. beaten the game.. gathered 94% of the dozens of elusive power-ups/log information.. and all I have to say is this: Good job Nintendo.. good job Retro. Oh, and thank you Jesus. This is easily the best game on GameCube. Better than my previous picks, among them Pikmin and SMS.
Why? Well, for one thing.. it\'s arguably the most polished game I\'ve ever played. That deserves something, doesn\'t it? Heck, as far as 3D games go.. I might as well call it
the most polished game I\'ve played. So detailed, both in the environment and in the amount of story and more prominently
information gathered by the Scan visor. The music, a mix of new tunes and well-done remixes of songs from Metroid and Super Metroid.. it fits so well. The controls, a gripe for many.. are spot-on IMO.
This game is what you get when you mix the stellar gameplay of Metroid with the luscious graphics and atmosphere of a good id Software game, then combine it with the genius of Shigeru Miyamoto and Nintendo\'s EAD department. No expense was spared here.. everything feels right. This is Zelda 64 meets Super Metroid, as far as production values go.
How somebody could flat-out disregard this game as LiC has is.. well.. I just don\'t believe it.
Not liking Mario Sunshine I can understand, but MP did so many things right. Graphics, gameplay, atmosphere, sound/music, level design, relatively adult themes, replay value, and most importantly the presentation that SMS lacked! There are no embarrassing cut-scenes here folks! No occasional bugs, no occasional camera issues.. no difficult platforming stages!
There is nothing to complain about!
IMO, anybody that has a GCN should own this game.
It just clicked with me. The critics are right. Be warned, though.. once you get about 10 hours in and realize that the game is going to end, you\'re going to be disappointed! Much like SMS, I wish that MP never ended.
At least it takes forever to end. This is definitely the longest Metroid quest ever.. and the richest.