Hello

Welcome, Guest. Please login or register.
Did you miss your activation email?

Author Topic: Jax 2 screens  (Read 5804 times)

Offline Paul
  • Hero Member
  • *****
  • Posts: 742
  • Karma: +10/-0
    • http://
Jax 2 screens
« Reply #45 on: March 18, 2003, 08:10:54 PM »
Quote
Originally posted by Nu
Bump Mapping takes advantage of lighting to create the effect of bumps with shadows. That is nothing more than a texture that gives the illusion of height. You know, the basics of 2D drawing to make things appear 3D.

This is Bump Mapping. Even if it was subtle, you\'d notice a big difference with that floor.


Yep, agreed. Let\'s face it...the PS2 is NEVER EVER going to do bump mapping...it just doesn\'t have the feature nor enough power to do it in software without taking major performance hit.

Regardless, J&D 2 looks great bumpped or othewise. Still, I wonder how they capture those picture...there\'s like zero jaggies..maybe those are direct capture of progressive scan mode picture(whatever that means!!)??

Offline nataku
  • Hero Member
  • *****
  • Posts: 861
  • Karma: +10/-0
    • http://
Jax 2 screens
« Reply #46 on: March 18, 2003, 08:24:46 PM »
PS2 won\'t ever do bump mapping?

Didn\'t JR say he wanted to put bumb mapping in J&D 1, but didn\'t have time?

I know for a fact that the engine supports it.
Lisa: \"They must of programed it to eliminate the competition!\"
Bart: \"You mean like Microsoft?\"

Offline Nu
  • Hero Member
  • *****
  • Posts: 1034
  • Karma: +10/-0
Jax 2 screens
« Reply #47 on: March 18, 2003, 08:34:30 PM »
There was a little bit of bump/spectral mapping present in J&D. Only on parts of the enviroment... To be more specific, the metallic parts.

And careful what you say, Paul. People have said the PS2 would be incapable of a lot of things, and have constantly been proven wrong. ;) I\'m sure there\'s a way of doing it without putting a strain on the PS2, developers have either not found that path, or have yet to show it off.

Quote
Originally posted by nataku
Didn\'t JR say he wanted to put bumb mapping in J&D 1, but didn\'t have time?

That he did. Not seeing it though... Maybe they\'ll have it on large bosses, or some vehicles and weapons.
\"Heh... You got burned.\"

Offline IronFist
  • .....
  • Legendary Member
  • ******
  • Posts: 2595
  • Karma: +10/-0
Jax 2 screens
« Reply #48 on: March 18, 2003, 09:12:51 PM »
The metallic parts in J&D1 did not have bump mapping.  They just had a neat reflective/translucent-texture effect.  

But like already said, it doesn\'t matter if J&D2 has bumpmapping.  From what has been shown, this game looks great even without it.  This is my most anticipated game of 2003 so far.  I can\'t wait.
[color=88bbbb]\"How glorious is the future... there never were men who had so great reason to rejoice as we, since the world began.\"[/color]

Offline (e)
  • Legendary Member
  • ******
  • Posts: 6247
  • Karma: +10/-0
    • http://
Jax 2 screens
« Reply #49 on: March 18, 2003, 09:23:48 PM »
Quote
Originally posted by Nu
... Spudz, if it wasn\'t for the fact that myself and several million other gamers shared the same opinion as LIC, I would be assissting your flame with a bucket of gasoline. The first game wasn\'t all that great. It failed to deliver in a lot of areas.

The second game appears to be addressing these problems though. Very good...


Having not known you and your past videogame experiences I have little to judge upon you. The game itself was a load of crap to me. I personally dislike platformers, but as a gaming community it was accepted throughout and hailed as a great title. I therefore not having much of a platform know-how accept their ideas as it being a great title. Even though Im not a fan of it, I can recognize something that strikes gold in fans of the series.
Think for yourself. Question authority.

Offline Nu
  • Hero Member
  • *****
  • Posts: 1034
  • Karma: +10/-0
Jax 2 screens
« Reply #50 on: March 18, 2003, 09:51:56 PM »
Quote
Originally posted by IronFist
The metallic parts in J&D1 did not have bump mapping. They just had a neat reflective/translucent-texture effect.

Alright then. I saw it so rarely, and never took much time to examine it carefully. Thank you for the correction.

Quote
Originally posted by Spudz
Having not known you and your past videogame experiences I have little to judge upon you. The game itself was a load of crap to me. I personally dislike platformers, but as a gaming community it was accepted throughout and hailed as a great title. I therefore not having much of a platform know-how accept their ideas as it being a great title. Even though Im not a fan of it, I can recognize something that strikes gold in fans of the series.

A great title it was. Just not as great as some reviews/impressions would have you believe. It was... How should I put it?... Too simplistic? Not very challenging, very linear, sidequests were very few, not much to do beyond the short, boring main quest besides collect those orbs. And when you did get them all... Psh... -_-

Yay for J&D2 fixing this. Maybe.
\"Heh... You got burned.\"

Offline MAKAVELIUK
  • Hero Member
  • *****
  • Posts: 1199
  • Karma: +10/-0
    • http://
Jax 2 screens
« Reply #51 on: March 18, 2003, 10:22:01 PM »
Looks bump mapped to me and the snow looks bumpy to.



« Last Edit: March 18, 2003, 10:34:51 PM by MAKAVELIUK »

Offline Peltopukki
  • Full Member
  • ***
  • Posts: 128
  • Karma: +10/-0
Jax 2 screens
« Reply #52 on: March 18, 2003, 11:05:23 PM »
hmm..
Shiny metal looks like enviroment map with a Gloss map made with destination alpha. tough the gloss map is made to look bumpy. probly with photoshop.

snow is just a good texture.
Against stupidity ..gods themselves.. fight in vain
- Isaac Asimov

Offline seven
  • conceptics Elitist
  • Hero Member
  • *****
  • Posts: 1743
  • Karma: +10/-0
    • http://www.conceptics.ch
Jax 2 screens
« Reply #53 on: March 19, 2003, 04:44:21 AM »
Quote
Bump Mapping takes advantage of lighting to create the effect of bumps with shadows. That is nothing more than a texture that gives the illusion of height. You know, the basics of 2D drawing to make things appear 3D.


That\'s about correct, although you will only know for sure once you see the game in motion. Looking at still frames, anything could be either bump mapped or done using high res textures. There are examples of bump mapping be more distinct and some to a lesser degree - if Jak 2 uses it will be left to see once we have the first video featuring in-game stuff. At first sight, that could be actual bump mapping.

Then again, as IronFist puts it - who cares? What ever it is, it looks great, let it be bump mapping or not. ;)

Offline Paul
  • Hero Member
  • *****
  • Posts: 742
  • Karma: +10/-0
    • http://
Jax 2 screens
« Reply #54 on: March 19, 2003, 05:24:21 AM »
"To Bump or Not to Bump, that is NOT the question"

William SONYsphere

:D

Offline Bobs_Hardware

  • The ULTIMATE Badass
  • Legendary Member
  • ******
  • Posts: 9363
  • Karma: +10/-0
Jax 2 screens
« Reply #55 on: March 19, 2003, 06:47:43 AM »
Quote
Originally posted by Nu
Bump Mapping takes advantage of lighting to create the effect of bumps with shadows. That is nothing more than a texture that gives the illusion of height. You know, the basics of 2D drawing to make things appear 3D.


Which games have been doing for years, but none ever successfully make it look as though the ground has bumps and indentations in it.  Rather, dark and light patches on a flat texture.

Those shots actually look to me as though the bumps are 3Dimentional, not just lighting prebaked into the textures.

Could be wrong, though.  But just because it isn\'t done as blatantly as a game such as Halo doesn\'t mean the effect isn\'t being used.

Offline Bobs_Hardware

  • The ULTIMATE Badass
  • Legendary Member
  • ******
  • Posts: 9363
  • Karma: +10/-0
Jax 2 screens
« Reply #56 on: March 19, 2003, 06:50:22 AM »
And Paul, that was so lame.

Offline Nu
  • Hero Member
  • *****
  • Posts: 1034
  • Karma: +10/-0
Jax 2 screens
« Reply #57 on: March 19, 2003, 06:54:16 AM »
Quote
Originally posted by seven
Then again, as IronFist puts it - who cares? What ever it is, it looks great, let it be bump mapping or not.

True that, seven. True that.

By the way, you were on that PS2 forum with MessD, psx2champ, and Reno, right?
\"Heh... You got burned.\"

Offline Nu
  • Hero Member
  • *****
  • Posts: 1034
  • Karma: +10/-0
Jax 2 screens
« Reply #58 on: March 19, 2003, 07:00:31 AM »
Quote
Originally posted by Bobs_Hardware
Which games have been doing for years, but none ever successfully make it look as though the ground has bumps and indentations in it. Rather, dark and light patches on a flat texture.

Which is why I think they are just hi-res textures. The placement of the shadows on the floor is completely different than the one Jak is casting.

But hey, nevermind it. It looks great. :)
\"Heh... You got burned.\"

Offline Echo
  • Sr. Member
  • ****
  • Posts: 330
  • Karma: +10/-0
    • http://
Jax 2 screens
« Reply #59 on: March 19, 2003, 07:15:09 AM »
Jak\'s shadow isn\'t cast according to light sources. It\'s just like the first time, just straight down. But in a platformer where you need to be able to see where you\'re about to land it\'s better that way. But maybe they\'ll change it so his shadow is cast according to where the light source is.

 

SMF spam blocked by CleanTalk