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PS2 does bump mapping
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Topic: PS2 does bump mapping (Read 1290 times)
Peltopukki
Full Member
Posts: 128
Karma: +10/-0
PS2 does bump mapping
«
Reply #15 on:
April 01, 2003, 12:55:39 AM »
Actual method for rendering bumpmaps in dx2 and doom3 is actual per-pixel lighting, which uses dot3 to calculating surface normals and bumpmaps are stored as normal maps.
this tech is very different and does have better quality than the one i described in my previous posts.
doom3 uses bumpmaps in a genious way of storing surface parameters of high-polygon object to a texturemaps of low-polygon version of that same object.
heres some links to pages which explain it.
(commerical plugins for lightwave and 3dsmax)
http://www.evs3d.com/mw_prodinfo.html
http://www.mankua.com/texkiln.cfm
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Knotter8
vaporware
Legendary Member
Posts: 2938
Karma: +10/-0
PS2 does bump mapping
«
Reply #16 on:
April 01, 2003, 01:18:41 AM »
Thanx for the links
Jeez, you sure do know alot about CGI.
I\'m still kinda novice I guess.
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Bobs_Hardware
The ULTIMATE Badass
Legendary Member
Posts: 9363
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PS2 does bump mapping
«
Reply #17 on:
April 04, 2003, 07:22:56 AM »
Just so you people know, there were very early PS2 demo\'s (Stretch Panic) which featured bump-mapping. So this is hardly a new thing.
You\'ll need Insider
Movie, need insider
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Lord Nicon
The Member
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Posts: 4205
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PS2 does bump mapping
«
Reply #18 on:
April 09, 2003, 08:36:54 PM »
Looks kinda like bumpmapping, but could be good texturing huh?
looks better on the orange balls than pipes cause at close its just texture it seems
«
Last Edit: April 09, 2003, 08:40:14 PM by Lord Nicon
»
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Knotter8
vaporware
Legendary Member
Posts: 2938
Karma: +10/-0
PS2 does bump mapping
«
Reply #19 on:
April 10, 2003, 12:23:08 AM »
:o omfg ! Ugh.. Disney is at it again, TRYING to make another game spinoff their Pixar made animated movies. About the orange balls ; I think they just dropped in some juicy oranges
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Mr. Kennedy
Resident Libertarian
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Posts: 9110
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PS2 does bump mapping
«
Reply #20 on:
April 10, 2003, 03:23:06 AM »
I would love PS2 to show off some bump mapping, but I don\'t see it happening.
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