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Author Topic: Silent Hill 3 - dissapointment in store  (Read 3140 times)

Offline Marconelly
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Silent Hill 3 - dissapointment in store
« Reply #30 on: May 09, 2003, 11:02:47 PM »
You CAN disable grain filter even from the beginning.

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(a) Yes, I do agreed SH3 is like 200% improvement over SH2...because SH2 is just plain shitty ugly like a PSX game.

Where is that giant rolleyes icon when you need it. SH2 was one of the most technically impressive games when it was released (awesome lighting and texturing) Also, it\'s art quality was second to none.

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(c) I love it even better when people say all the movies ARE real-time when they don\'t have any proof either. "Exactly the same" as the in-game graphics?? Mua! Haaa! Haaa! Are u the Joker\'s long lost son??

What proof do you need?

I have:

a) Developers words on it.
b) A lot of experience in recognizing things like that.

First of all there are no compression artifacts whatsoever.

Second, there is standard realtime graphics aliasing visible, that has never been present in pre-rendered videos.

Third, lighting and shadowing method is clearly the same as during the gameplay. You can see small shadowing artifacts in some scenes (such as whitish halo around her body because of realtime shadow calculation imperfections)

Fourth, you can clearly see that textures are not always perfect quality like you\'d expect in pre-rendered videos.

Fifth, if you change soft/sharp and noise on/of option in the options menu, cut scenes will be afected by those just as much as gameplay graphics. If the cut scenes were pre-rendered that would be impossible to happen.

Basically, cut scenes use *exactly the same* environments, lighting and shadowing algorithm as used in game and *maybe* use higher poly versions of character models. To anyone that has any experience with such things, it\'s clear as day that cut scenes are indeed realtime graphics. But if you\'ve been one of those who insisted cut scenes in MGS2 were also pre-rendered until someone told you you can move the camera around while watching them, I can understand that you couldn\'t tell it\'s also realtime here.
« Last Edit: May 10, 2003, 02:11:00 AM by Marconelly »

Offline politiepet
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Silent Hill 3 - dissapointment in store
« Reply #31 on: May 10, 2003, 01:34:41 AM »
I have no hands on experience with this game, so I\'m only guessing, but maybe the cut-scene\'s are done the way it\'s done in tekken 4. You know, use the ingame engine to make them, and then touch them up a bit. Again, I\'m only guessing, no flaming please :eek:
#RaCeR#:
i hope they all get aids and die they should bnt tbbe having sezx with just anyone they should be in love if theay are foing to have sex not just to make money I htink its wrong for them to just have sexzx for the fun of it specially when some of the performancs are married, its just wrong. tey are givng out deaseases to anyone and its just not right i tell you i think its really really wrong specially when tey have sex i dot whach porno though so im not sure what they do i dont theink theyr realy hjave sex its all just pretendnig but you never no what they do its just wrong speciallly when they dont even love each other its wrong i ell you in tsi just wrong. wtings owting wtrong wtongs wtongs. i dont like it. prlease explaions.

Offline Marconelly
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Silent Hill 3 - dissapointment in store
« Reply #32 on: May 10, 2003, 02:08:19 AM »
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You know, use the ingame engine to make them, and then touch them up a bit.

I know what you are saying, but it\'s just not the case here. It\'s very, very obviously running on the realtime engine.

Offline teiresias
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Silent Hill 3 - dissapointment in store
« Reply #33 on: May 10, 2003, 08:55:18 AM »
This has to be the funniest thread I\'ve seen.  The stupid demo is on the new Summer Jampak so people can see it whenever they want.

The grain filter can be disabled whenever you want (at least in the demo), and the cinemas are all REALTIME, not only because Konami has said so numerous times, but its quite obvious when you look at them during the game too.

Offline Paul
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Silent Hill 3 - dissapointment in store
« Reply #34 on: May 11, 2003, 06:37:06 PM »
macaroni: Really dun wanna argue with you anymore on this coz it\'s getting bored and there\'s so many more exciting games that\'s  worth talking about other than SH3...But this:

//
Where is that giant rolleyes icon when you need it. SH2 was one of the most technically impressive games when it was released (awesome lighting and texturing) Also, it\'s art quality was second to none.
//

Technically IMPRESSIVE??? SH2???? BWAAHHHHHh!!!! HHAAAAA! HAAAAAAAAAAAAAA!!!!

I sure hope you\'re talking NOT talking about the PS2 version.

Offline Paul
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Silent Hill 3 - dissapointment in store
« Reply #35 on: May 11, 2003, 07:07:41 PM »
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Originally posted by teiresias
This has to be the funniest thread I\'ve seen.  The stupid demo is on the new Summer Jampak so people can see it whenever they want.

The grain filter can be disabled whenever you want (at least in the demo), and the cinemas are all REALTIME, not only because Konami has said so numerous times, but its quite obvious when you look at them during the game too.


well, FYI, there isn\'t any grain filter in the actual game.

Offline Marconelly
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Silent Hill 3 - dissapointment in store
« Reply #36 on: May 12, 2003, 03:31:39 PM »
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Technically IMPRESSIVE??? SH2???? BWAAHHHHHh!!!! HHAAAAA! HAAAAAAAAAAAAAA!!!!

I sure hope you\'re talking NOT talking about the PS2 version.

And why wouldn\'t I? PS2 and Xbox versions were nigh identical except that Xbox version used per-pixel lighting on static geometry and vertex lighting on movable objects, while PS2 version used vertex lighting on everything.

That game had by far best textures on the PS2 at the time it was released, and it had by far best lighting and shadowing of any game on any platform. Need I remind you that it had an engine where almost everything casted *soft* shadows on everything else? Althought they improved even the shadowing engine in the SH3, it was pretty damn impressive in SH2 back then when it was released, because there was nothing like it on the market. It was *much* later that John Carmack started boasting about that same feature in his Doom 3 engine, and D3 doesn\'t even have soft shadows, but has razorsharp, often completely black and unnatural looking ones.

It\'s your opinion if you didn\'t liked the look of the game, but technically it was certainly ahead in many aspects from other offerings back then.

Offline mm
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Silent Hill 3 - dissapointment in store
« Reply #37 on: May 12, 2003, 04:46:18 PM »
^
|
|  i\'m with this guy
|
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Mr. Kennedy
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Silent Hill 3 - dissapointment in store
« Reply #38 on: May 12, 2003, 05:33:01 PM »
Well, I must agree.  SH2 was indeed ahead of its time, we just don\'t think of it like that.  Come on, thats like saying Star Wars has bad special effects, when indeed that game was setting the stage for other movies.
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Offline SSC
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Silent Hill 3 - dissapointment in store
« Reply #39 on: May 14, 2003, 04:42:52 PM »
whatever, this thread is pure attention whoring from paul.

Offline Kurt Angle

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Silent Hill 3 - dissapointment in store
« Reply #40 on: May 19, 2003, 07:26:26 AM »
I have got the game today and it looks fantastic. The noise effect can be disabled from the start and the is also an option to sharpen the picture too. I haven\'t got very far yet but it sure looks good.

The PAL version has a 60hz mode too!

 

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