Oh man.By reading what they have achieved so far they sound as the best developers....EVER!!
\'The operations on a per-vertex level are actually very flexible and more powerful than per-vertex operations on PC and XBox,\' explains development director, Arjan Brussee."
Is it me or they have achived a better texturing technique on PS2 than what has been done on PC or XBOX so far?It even sounds as if the textures are surpassing XBOX\'s capabilities.
As it turns out, the unsteady framerate is caused by raycasting - due to movement and AI - and not so much by graphical detail.
Are they really that good with PS2? :eek:
"collapsing bridges, dropships spewing out Helghast troops" and "extreme firefights",
May I say...extremely realistic fights?
an AI system that, according to the report, the designers had to tweak because it was initially running "too perfectly."
WOW!!! :eek:
Killzone will also feature online compatibility
!!!!
This is the most promising game ever or its the most hyped up game ever.