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Author Topic: Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)  (Read 1071 times)

Offline Avatarr
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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« on: August 29, 2003, 05:48:31 AM »
No this isn\'t a rant about how long DNF is taking. I\'m making a little fan game for fun. :)

Just so its 100% Clear, this is a fan game project, by me and has absolutely no direct connections with 3dRealms/Apogee. This game will be 100% free. Duke Nukem is owned by 3dRealms/Apogee.

With that said, I can now tell you all about my little game. Just over a month ago, I released a little engine called STX001. I said I\'d use it to make my next game and now I\'ve finally done enough work to make it public. My game\'s working title is Duke Nukem: Waiting for Forever.

from the OFFICIAL WEBSITE

Quote
Whell, right now there isn\'t really much to say about this game. It is of course built on top of the STX001 engine. And it is, to my knowledge, the very first Duke Nukem fan game that ever was. =D Check out the very early, very raw, sneak peek demo.

Right now, nothing is set in stone. The story line, enemies, characters, vehicles and weapons haven\'t been tied down yet. But you can be sure that we\'ll open with Duke on the set of a popular talk show (only it\'ll be a future Dr Phil rather than a future Oprah (a la Duke2)).

Babes and big explosions are also planned.


please visit the site for screenshots, concept art and the sneak peek demo.

as you can imagine, making a game, even if it\'s just a little fan game, is a huge task. I\'m looking for people to help me with sprite art, tile art, background art, sound effects and music. any bit of help, no matter how small will be greatly appreciated.

Offline ooseven
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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« Reply #1 on: August 29, 2003, 07:25:10 AM »
I have the strange feeling (see i spelled it right ;) ) that the fan game will be out first ;).
“If you’re talking about sheep or goats, there could be some issues,” [/color]

Offline Kurt Angle

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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« Reply #2 on: August 29, 2003, 09:33:41 AM »
It will probably be better too!:D

Offline Avatarr
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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« Reply #3 on: August 30, 2003, 10:10:32 PM »
.. I doubt it ...

BUT YOU CAN TRY!

I NEED HELP WITH THIS DAMNIT!

Offline Living-In-Clip

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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« Reply #4 on: August 31, 2003, 12:29:55 AM »
This game sucks.
Duke Nukem sucks.
:D

Offline politiepet
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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« Reply #5 on: August 31, 2003, 01:12:57 AM »
looks like your official website is down!
#RaCeR#:
i hope they all get aids and die they should bnt tbbe having sezx with just anyone they should be in love if theay are foing to have sex not just to make money I htink its wrong for them to just have sexzx for the fun of it specially when some of the performancs are married, its just wrong. tey are givng out deaseases to anyone and its just not right i tell you i think its really really wrong specially when tey have sex i dot whach porno though so im not sure what they do i dont theink theyr realy hjave sex its all just pretendnig but you never no what they do its just wrong speciallly when they dont even love each other its wrong i ell you in tsi just wrong. wtings owting wtrong wtongs wtongs. i dont like it. prlease explaions.

Offline Avatarr
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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« Reply #6 on: August 31, 2003, 01:52:48 AM »
meh, stupid mislink. there\'s a newwindow thing behind the htm extension.

http://www.sheepsheet.com/_sheepysheet/stg001/stg001.htm

use that instead.

Offline Lord Nicon
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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« Reply #7 on: August 31, 2003, 03:49:02 PM »
Quote
Originally posted by Living-In-Clip
This game sucks.
Duke Nukem sucks.
:D
You suck!:p :D
Originally posted by ##RaCeR##
I don\'t have comprehension issues, you just need to learn how to communicate.
Yessir massir ima f*** you up reeeeal nice and homely like. uh huh, yessum ; ).
Debra Lafave Is My Hero ;) lol

Offline Avatarr
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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« Reply #8 on: September 08, 2003, 08:21:02 AM »
new stuff on the website is up. this includes a new sneak peek demo. GO GET IT!

http://www.sheepsheet.com/_sheepysheet/stg001/stg001.htm

Offline Avatarr
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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« Reply #9 on: September 16, 2003, 03:30:41 AM »
oh whell.. another batch of new stuff on the website. hope I get a reaction this time.

http://www.sheepsheet.com/_sheepysheet/stg001/stg001.htm

Offline FatalXception
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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« Reply #10 on: September 16, 2003, 06:00:02 AM »
Pretty neat.  The shielded soldiers are a pain in the butt.  Also, where\'s the sniper rifle?  I would much prefer to use that.  No bugs found so far ;)

The third demo download didn\'t work for me.
FatalXception

Murphy\'s Law - What can go wrong, will.
Poker Law      - Magnum .44 beats four aces.
Cole\'s Law      - Thinly sliced cabbage.

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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« Reply #11 on: September 16, 2003, 06:22:37 AM »
:( whell it\'s most definatley up there.. and the link \'taint broken.. =/ that third one is really important to me, I need opinions on the rocket launcher. need to tweak its strength and the shockwave that comes with every explosion! I canna tweak eeeiiitt without a wide set of opinions.

Offline FatalXception
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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« Reply #12 on: September 17, 2003, 04:27:13 PM »
Well, the rocket launcher fires too far, but it also tracks too far.

You can hit comps waaaay far away, which is fine, but I got targeted by a comp up high, retreated about 4 screens, and his missles were still coming constantly...  once he had locked on, I couldn\'t get away
FatalXception

Murphy\'s Law - What can go wrong, will.
Poker Law      - Magnum .44 beats four aces.
Cole\'s Law      - Thinly sliced cabbage.

Offline Avatarr
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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« Reply #13 on: September 18, 2003, 05:30:00 AM »
:D them missles are smart. the locking mechanism is actually built into the misile rather than the object that fired it. see the object that fired it.. or the caster.. only provides the target, the missle takes note and just fall towards it. :D for the player, the target is just the crosshair.. but for the comps.. you\'re the actual target. :D

I\'ll fix this little niggle by forcing it to disengage if you\'ve run far enough. Or mabye shorten the missle\'s lifespan. You see, if you\'ve evaded a missle for long enough, it\'ll explode. One way to do this is to run away, of course. But you can also just sort of stand still... if you do it right, the missle will orbit you. :D

I actually didn\'t intend this to happen. It\'s just a little side effect of the gravity routine I used for the tracking. :D I won\'t take that off cuz I think its kewl. :p

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Duke Nukem: Waiting for Forever (NOT ABOUT DNF!)
« Reply #14 on: September 29, 2003, 06:17:06 AM »
Okay, a new Sneak Peek Demo is up. Its got:
    -new weapons, (LZR666, Sheepaliser)
    -sheep!! =D
    -entirely new level.
    -new front end menu.
    -new incline climbing code (for the mech and people)
    -slightly improved backgrounds.
    -a new fire ready indicator for the HUD.


Tell me what you think, so I can tweak the game play.
Still looking for help in the art department too. :)

 

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