Originally posted by Lord Nicon
Please. Explain
For one, the PSP has a smaller resolution than all consoles out at the moment. This means that the buffers in turn will be smaller and that less pixels need to be \'drawn\' to fill an entire screen. In other words, considering what resolution the PSP has to cover, the fillrate is mighty impressive.
The geometry might be less than what the PS2 is theoretically capabale of, yet we need to remember what the effective rate is in in-game scenarios. PS2 games are close to 20 million polygons/sec today. PSP *may* be able to improve on this thanks to being better optimized. Even if geometry falls to below PS2 games (which it likely will), the GPU (MediaEngine) should do a better job thanks to added pixel effects which the Graphics Synthesizer lacks. Technically, the PSP might be below the PS2, but it should do a better job given the resolution its rendering at and including the modifications to the MediaEngine in features. I\'m sure AntiAliasing will be supported in hardware aswell, giving it yet another advantage.
Definately a step up to Dreamcast and in many aspects above PS2 I expect it to be. Only time will show for sure though, but as of yet, the hardware for a portable is very promising.