Hello

Welcome, Guest. Please login or register.
Did you miss your activation email?

Author Topic: Question about Zelda:WW  (Read 1195 times)

Offline Jumpman

  • Legendary Poster
  • Legendary Member
  • ******
  • Posts: 7174
  • Karma: +10/-0
Question about Zelda:WW
« on: December 31, 2003, 01:00:02 PM »
Cool game, yeah, beat it yesterday. Some points.

-Dungeons subpar. Ooc and MM had better ones, much better ones infact. I still can\'t get over how ****ing amazing every OOc dungeon after you get the master sword is. The Fire, Forest, Water(ugh!), spirit, and that other one were mind bogglingly good. The first two and last dungeons in MM were great too.

-Combat was greatly improved and made a huge difference.

-Link\'s facial expressions are amazing and often humourous.

-Enjoyed the whole going through all the BS to open a dungeon stuff, but seemed like the game was just telling me to go places, pick up this, go there...In Majora\'s Mask opening the dungeons were the funnest part.

-Bosses way too easy, most bosses from all the 3D and hell even 2D Zeldas are. That overgrown Pope was pathetic. I don\'t think I blew a fairy on any of them(blew one on the fight with 3 of those huge skull things though). Ganon was fun...though you could just shield and run a little too easily. Majora\'s Mask without the Oni-Link mask was far more challenging and fun though.

-The spirit and earth dungeons were f\'ing terrible. Having to play that damn song every 10 seconds was annoying and unbearable.

-Grappling Hook and Deku Leaf=****ing great but how many times do we need to see the same weapons?

-Getting all the hearts this time is hella fun as most of the good puzzles emerge here.

-Island aren\'t big enough...don\'t really feel alive. And the market island doesn\'t quite have the feel as the main MM city and Hyrule market. Really that city in Majora\'s Mask was so alive I forgot I was playing a videogame.

-Needs more Hyrule. I loved simply running to Ganon\'s Tower, they need to go back there. The ending kind of killed that dream though. :(

-What happened to the old Link? Did he just get up and leave? He was pretty important for this sequal to be completely ignoring him.

Great game overall though, here\'s the question. Is there a reason to play the second quest besides to see Link in his pajamas?
Who is this anamoly we call Jumpman? How is he able to do what he does and still survive after years of torment? It seems he feeds on the hate, growing with an intense passion to put unassuming members in their place.

Offline ooseven
  • The TRUE Scot\'
  • Legendary Member
  • ******
  • Posts: 10105
  • Karma: +10/-0
    • http://
Question about Zelda:WW
« Reply #1 on: December 31, 2003, 01:45:54 PM »
WW could of done in being longer (as in more dungons)

Also the world map could of pack in a lot more (as in moresub quests)

other than that it was a damn fine game.
“If you’re talking about sheep or goats, there could be some issues,” [/color]

Offline Jumpman

  • Legendary Poster
  • Legendary Member
  • ******
  • Posts: 7174
  • Karma: +10/-0
Question about Zelda:WW
« Reply #2 on: December 31, 2003, 02:13:12 PM »
I agree but...

Is there a reason to play the second quest besides to see Link in his pajamas?
 
Thou mustif answer!
Who is this anamoly we call Jumpman? How is he able to do what he does and still survive after years of torment? It seems he feeds on the hate, growing with an intense passion to put unassuming members in their place.

Offline Ryu
  • Greatest Detective
  • Legendary Member
  • ******
  • Posts: 3990
  • Karma: +10/-0
    • http://altimus-labs.com/hawk/
Question about Zelda:WW
« Reply #3 on: December 31, 2003, 02:59:08 PM »
To answer your question: Not Really.

As for the game, the tri-force quest was the stupidest tacked on waste of time ever.  The whole game was brilliant until you hit that point.  If making the game longer, as ooseven suggests, means that crap, then count me out.
Don\'t you ever touch my cape.
-Ryu

Offline Halberto
  • \'99, \'03, \'05, \'07
  • Legendary Member
  • ******
  • Posts: 6599
  • Karma: +10/-0
Question about Zelda:WW
« Reply #4 on: December 31, 2003, 03:24:34 PM »
I haven\'t noticed anything Jumpman, I\'m collecting the triforce maps atm on the 2nd quest. I must say that this game has amazing replayability.

Offline Jumpman

  • Legendary Poster
  • Legendary Member
  • ******
  • Posts: 7174
  • Karma: +10/-0
Question about Zelda:WW
« Reply #5 on: December 31, 2003, 04:31:46 PM »
Thanks Vivi, I started playing it expecting to be some differences worth seeing but stopped since I CAN\'T stand him in his pijamas. Back to penis looking green get up.

Ryu...I was so ready to quit the game at that point. Ok, so going on a search for the maps was dreadful enough, but then you had to go and get the pieces from random spots in the ocean and ugh.

If only the map collection requirements had more put into them. I honestly don\'t know why Nintendo would implement such a treasure hunt into it. The only one that was worthwhile was the one where you had to talk to that teacher, get your own house...kind of fun I guess. That puzzle in the house kept me occupied for a good hour. But the other 7 pieces were just a chore really. And to add to that you had to buy the charts for 400 rupies a piece...that worked well after beating all the dungeons before I upgraded my wallet.

Although most of my comments were negative, I\'m still loving it a second time through.
Who is this anamoly we call Jumpman? How is he able to do what he does and still survive after years of torment? It seems he feeds on the hate, growing with an intense passion to put unassuming members in their place.

Offline Capcom
  • Hero Member
  • *****
  • Posts: 921
  • Karma: +10/-0
    • http://
Question about Zelda:WW
« Reply #6 on: December 31, 2003, 04:57:30 PM »
Don\'t you get a color camera second go around from the start? I think you could get some extra statues from that. If memory serves me right.

Offline THX
  • nigstick
  • Legendary Member
  • ******
  • Posts: 8158
  • Karma: +10/-0
Question about Zelda:WW
« Reply #7 on: January 01, 2004, 09:10:55 AM »
For some reason I reserved it an got it first day on launch but never played it again after sailing on that Pirate ship in the first level.  I think I\'ll have at it again today.

\"i thought america alreay had been in the usa??? i know it was in australia and stuff.\"
-koppy *MEMBER KOPKING FANCLUB*
\"I thought japaneses where less idiot than americans....\" -Adan
\"When we can press a button to transport our poops from our colon to the toilet, I\'ll be impressed.\" -Gman

Offline Living-In-Clip

  • Legendary Member
  • ******
  • Posts: 15131
  • Karma: +10/-0
    • http://
Question about Zelda:WW
« Reply #8 on: January 01, 2004, 01:01:36 PM »
I watched Capcom go through it and eventually picked it up myself. Got about half way through and lost interest, due to the fact I had already seen it all ...-shrugs-

Offline ooseven
  • The TRUE Scot\'
  • Legendary Member
  • ******
  • Posts: 10105
  • Karma: +10/-0
    • http://
Question about Zelda:WW
« Reply #9 on: January 02, 2004, 01:19:51 PM »
Quote
Originally posted by Ryu
To answer your question: Not Really.

As for the game, the tri-force quest was the stupidest tacked on waste of time ever.  The whole game was brilliant until you hit that point.  If making the game longer, as ooseven suggests, means that crap, then count me out.


Longer & Crap no :(

Longer with real substance OH YES PLEASE :D


i mean was i the only one that felt cheated when you realise that the fire and ice dungones where just  a "one" room deal :(.

I mean they could of made whole levels for them with 2 bosses too... but they didn\'t :(.
“If you’re talking about sheep or goats, there could be some issues,” [/color]

Offline Blade
  • Executive Officer
  • Legendary Member
  • ******
  • Posts: 2665
  • Karma: +10/-0
Question about Zelda:WW
« Reply #10 on: January 02, 2004, 09:06:21 PM »
The biggest issue in TWW that I can see is length and overall content. What was there was mostly good if not absolutely fantastic, but there should have been a lot more land.. more Windfall-sized islands. Maybe 2 or 3 more big places like that. Also.. more dungeons, obviously; a few extra ones were cut due to time restrictions, FYI.

Also, I\'d tend to agree with you, Jumpman on the downgrade in ingenuity as far as the dungeons are concerned. A few of them were really good, but OoT and LTTP had more and overall better dungeons.

All in all, I had a lot of fun with Wind Waker and I can\'t wait for the next Zelda game but OoT/LTTP are overall better in many respects. Given more time, EAD could have turned out a 100% perfect GameCube prequel but instead we got a slightly flawed masterpiece. IMHO, Metroid Prime eclipses TWW as the most polished GCN game.
Blade
What is up, buttercup? Down is the new up.

Offline Capcom
  • Hero Member
  • *****
  • Posts: 921
  • Karma: +10/-0
    • http://
Question about Zelda:WW
« Reply #11 on: January 02, 2004, 10:34:51 PM »
Blade I hate to disagree with you, but polished games are not prone to crashes.

Offline Living-In-Clip

  • Legendary Member
  • ******
  • Posts: 15131
  • Karma: +10/-0
    • http://
Question about Zelda:WW
« Reply #12 on: January 03, 2004, 02:00:56 PM »
Over heard during a session of Retro Studio\'s Metriod Prime...


"...Yes! I got it, now I can go back ....oh shit..that means, I have to go up the elevator...God, I hope it doesn\'t crash...."

"...Walking in the elevator..Please don\'t crash..please don\'t crash....please....YES, IT DIDN\'T CRASH!.."

"Damnit to hell! I forgot something back...I got to use the elevator again..Oh well, at least it\'s not crashing...{player enters elevator}....SHIT! F**KING G**DAMN*T, YOU PIECE OF SH!T ..YOU CRASHED! DAMN YOU RETRO!!"

Offline Blade
  • Executive Officer
  • Legendary Member
  • ******
  • Posts: 2665
  • Karma: +10/-0
Question about Zelda:WW
« Reply #13 on: January 03, 2004, 02:26:45 PM »
Oh, yes, one technical error that doesn\'t occur in all copies of the game and didn\'t occur frequently in mine (twice overall) marrs the entire experience for you two? Barring The Error the game was stunning.

I\'m sorry that you got screwed on th\' elevator. Both of my errors occurred in other places.. *shrug*
Blade
What is up, buttercup? Down is the new up.

Offline Living-In-Clip

  • Legendary Member
  • ******
  • Posts: 15131
  • Karma: +10/-0
    • http://
Question about Zelda:WW
« Reply #14 on: January 03, 2004, 02:46:59 PM »
Quote
Originally posted by Blade
Oh, yes, one technical error that doesn\'t occur in all copies of the game and didn\'t occur frequently in mine (twice overall) marrs the entire experience for you two? Barring The Error the game was stunning.

I\'m sorry that you got screwed on th\' elevator. Both of my errors occurred in other places.. *shrug*


Not really. I just did not like the game in any point...-shrugs-
I just saw the glitch bug and decided I\'d add some commentary.

 

SMF spam blocked by CleanTalk