A new MGS3 video which shows off the workings of the camo index during gameplay. While this video got many of the ppl at the IGN MGS boards even more hyped, I was slightly underwhelmed....Maybe I have to see it a coupla times more....
MGS3 camouflage movie renewed MGS3 website Anyway, in the video you can see how different ways of walking and taking stances coupled with the different camo pattern affect \'Snake\'s\' camo index in real time. At 100 % index he was indeed \'undetectable\' from the TOPDOWN camera view. But imho he still kinda stood out from the other angles, which made it a bit silly to see how the gaurds didn\'t detect \'Snake\'. I\'m sorry, but imo SplinterCell\'s visual representation of becoming/being \'invisible\' looks more believable and refined. Konami also might want to increase the image contrast of the engine, since that might help the effect of the camo pattern\'s credibility. ...but we all know about PS2\'s slightly washed out image output eh..
As for the moves. The STALK walking is imo the most interesting addition. Yet it is a slightly modified version of MGS2\'s \'walking slow\'. I expected more from this
as well.
Everything else, like the realtime lighting, the 3D forest environment and such look GREAT though.