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Author Topic: Yes! Weekly Bungie Update: Today!  (Read 22076 times)

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #105 on: March 22, 2004, 01:53:18 PM »
Quote
Originally posted by pstwo
What a hipurcret.

... :surprised

Much heart for ya, pstwo, but... Woo...



Quote
Running 60fps is a can do but with most of the effects turn down and what you get, Red Faction.   :p

It\'s not his point, and he doesn\'t care. Just leave it alone. ;)

This thread has been derailed... TO DA MAX... Let\'s get back OT, shall we?
« Last Edit: March 22, 2004, 01:56:19 PM by Nu »
\"Heh... You got burned.\"

Offline mm
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Yes! Weekly Bungie Update: Today!
« Reply #106 on: March 22, 2004, 02:51:43 PM »
jesus bro, hooked on phonics didnt work for you?
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Halberto
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Yes! Weekly Bungie Update: Today!
« Reply #107 on: March 22, 2004, 03:13:50 PM »
No, since it wasn\'t made by microsoft or bungie

Offline mm
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Yes! Weekly Bungie Update: Today!
« Reply #108 on: March 22, 2004, 04:31:41 PM »
:laughing:
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline pstwo
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Yes! Weekly Bungie Update: Today!
« Reply #109 on: March 22, 2004, 07:02:15 PM »
Quote
Originally posted by mm
jesus bro, hooked on phonics didnt work for you?



I didn\'t try it out yet.  :eyemouth:
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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #110 on: March 26, 2004, 07:01:25 PM »
Alright, first up, there\'s an article at Bungie.net, quite recent, that says we\'ll be getting a sneak peek at the new website next week... This means it\'s coming very soon(yeah, I know, they\'ve been saying "very soon" for months now, but means it\'s coming a lot sooner. :laughing: ).

When Bungie.net does relaunch, expect some new HALO 2 media at Tru7h & Reconciliation... Now, on the to the update:

Eleventh update, originally posted at HBO.

Quote
Friday, March 26th, 2004

Welcome mah friends, to another weekly look inside the machinery of Bungie Towers. Enjoy. Or be mildly distracted. Whichever.

Mon Frere!

Michel (who\'s a handsome French Canadian and a huge hit with the ladeez thanks to his combination of Gallic charm, sexy accent and excellent nationalized health care system AND the angriest 23-year old in the world) talked to me about moving BSPs today. A BSP is a Binary Separation Plane, or in other words, a great big chunk of level. The thing about a BSP is that it\'s all one giant piece (they can be small too) that\'s interconnected and joined at every seam. That means it\'s all rendered in one go, and can be manipulated at will – if there\'s enough processor power. And that\'s been one of the things the team has been optimizing – big moving BSPs.

The BSPs in question contain some future surprises, but a good example would be say, a drawbridge (nope, the bridge we talked about a couple of updates ago is NOT a drawbridge) with like, a tollbooth, some gun emplacements and a bouncy castle. It\'s one thing to draw those objects as a Static BSP – quite another to move them around. Optimizing things like that frees up more processor power for AI and other tasks, so it\'s important to get it done before the gameplay is tuned on those levels.


It\'s also a weird mix of programming and design – since in a way, a moving BSP acts more like a character or a vehicle than a building or a level. Often the various departments can just get along with polishing their bits, but in an instance like this, close-knit cooperation is a must.

Michel has also been working out the nuances of the weather system with the environment guys. Mmhmm. Weather system. It won\'t be a big surprise to say that there\'s going to be rain and snow (it is Earth after all) but weather isn\'t always wet and cold. One level is set in a dry climate where dust, wind and sand all play a part. Filling out the levels with weather makes a tremendous difference to how "alive" the spaces feel. The snow and swamp levels in the original game are still some of my favorite levels. Rumors of a lava and minecart level are to be ignored.

Parsons, our Studio Manager, hates making big promises (except about how he\'s going to crush me to death in a rat-filled refrigerator), so I won\'t tell you what Michel said about how much better the weather effects were this time around, I\'ll just say they\'re a "bit" better and leave it at that. To avoid the crushing.

Needlers!

Crack-Cananimator Nathan is pretty much happy with the dual wielding on SMGs, and not much, if anything is going to be done to those, but he\'s particularly pleased with the way the dual Needlers work. The gameplay subtleties that are going to be introduced as a a result of dual-wielding totally boggle my mind.

Actually, the gun models themselves look super-cool too, and tuning has progressed on the look and feel. One Covenant gun has been altered subtly to make it look better in first person mode – there were some complaints that part of the stock "looked like a shark fin" and was obstructing the view too much.


Sweet Crimeny Jeebus!

David Candland sent around a "virtual" version of the user interface for testing and feedback. It\'s actually a little PC app that lets you play around in the Halo 2 interface without actually playing the game. You can scroll through the various options (you can change your control setup in mid-game now! Woo-hoo!) and best of all, check out all the Live options.

Scrolling through the various Live functions – regular old Live functions - but in the Halo environment, was weirdly thrilling. I was almost literally dumbstruck just seeing a game invite icon and a Friends List in the Halo interface. The visual look and feel has been hugely overhauled, and everything is tight and together, but it still seems like Halo, straight off the bat.

It\'s going to be one of those days when the game ships – do I play through Campaign right away? Or do I dive right into a new multiplayer map for some rocket action? I honestly don\'t know which one I most want to play.

The interface is being tightened up so that it’s always easy to get where you want, from anywhere in the game. Sketch was saying this morning that it\'s nice we\'re thinking of the user interface as a part of the game, rather than an afterthought – navigating to a game choice or an option shouldn\'t be more annoying than playing through the Library with a depleted energy pistol.

Scorpions Rock!

I got a look at some new vehicle models today, including the Scorpion tank. Few things I\'d love to tell you about that but can\'t. I can probably tell you about the new Pelican model however, and it\'s a doozy. It\'s fully bump-mapped, impeccably detailed and features a real 3D cockpit, complete with joysticks. You can\'t fly it of course, but it looks so much better than first time around. My favorite feature, apart from the detail added by bump-mapping everything, is the new glass shader. When you pan around the cockpit glass, it shimmers and reflects convincingly. Adding the extra depth makes it look much more like a working vehicle than in the first game. When I saw it, it was having damage applied to it, so expect to see one or two of them smashed up in Halo 2.

There\'s also polishing work on grass, water and other objects. One test area featured big clumps of spiny, fleshy plants – Earth plants though, and they\'ll be featured as decorative bits of Earth City. That test area also showed off some of the new ground and "lawn" texturing, all of which is going to be brought to life in new and interesting ways. A big reflective pond showed off some calm water with convincing transparency (based on the depth of the water) – and I\'ve already seen an impressive wave/reflection effect for the choppier bodies of liquid.


Manual Madness!

What do I do over here, apart from observe people with actual talent and ability? Well, one of my tasks is to liaise with the UX (User Experience) group on the Halo 2 manual. And we\'re working on it. It\'ll be cool. Full of instructions! And ESRB info. Hurrah for me! But seriously, the UX group is wicked smart, and planning a manual every bit as cool as the game it describes.

Jaime Griesemer\'s Patented Brain-Bending Cranium Tonic and Bum Lotion!

Jaime, as ever, blew my mind with the usual stream of stuff we can\'t talk about, but he\'s also working on something we CAN talk about. The tutorial! Jaime liked it the first time around, but for the new game he wanted to concentrate on stuff that you need to know to play the game, instead of the usual – this is your shield, this is how you crouch – kinda stuff. The example he used was that flanking is important, so the tutorial should "force" you to learn how to flank, without interrupting the flow of gameplay or narrative. Then you\'ll learn and know how to apply that the next time you find yourself in a similar circumstance.

Jaime is also pleased to announce that they\'ve beefed up both the Battle Rifle (in an unspecified way) and the Needler. The Needler will now be a gun you look for, instead of one you use as a big purple boxing glove in melee situations.


That\'s all for this week folks, but watch out for inclement weather, even in dry climates.


Nice update. :)
\"Heh... You got burned.\"

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #111 on: April 02, 2004, 08:41:41 PM »
Twelth update, originally posted at Battleground:Halo
Quote
Tomfoolery

Yesterday\'s April fool\'s shenanigans were met with a mixture of delight, mild amusement and abject fury. One reader, posting, perhaps ironically, on the fake website he was mad about, was incensed that we were cavorting and gamboling through the fields of whimsy, when we should have been taking screenshots and movies of Halo 2. Even though he went on to say that all of our screens so far are faked. He also described me as the "unfunniest person on Earth" so while he\'s wrong about screenshot fakery, he\'s clearly no idiot. That said, screenshots have been a big deal for us this week.

And I know this week\'s update is teeny. So don\'t hassle me, man. I\'ll make it up to you next week.

Screenshottery

Brian, Zoe, Stephen and Lorraine have been fiddling around with some cool new tools that make taking screens a bit easier. That and the fact that the recent builds of the game look better and better, means that future screenshots are going to look even more glorious than they did before. The combination of our new lightmapping and dynamic lighting gives stills an unearthly, painted-looking quality, yet still weirdly photorealistic. I love that aspect of the game\'s look – reminds me of how video games used to carry their own distinctive "look," like Capcom SNES titles, or the PC version of Doom.

The new Jackal model looks fantastic. His plume is actually composed of individual strands of vaguely insectoid barbs. Zoom in close enough (use your sniper rifle) and you can see that the plumes even have "joints." You\'ll also get to see how ugly and bump-mapped he is. They really do look manic and ferocious.

And not to dwell too much on Mr. Jackal, but since they invariably carry shields, you might be pleased to know that the shields are more detailed and transparent, so you should be able to hit that little shield notch more easily to take out the ugly cretins.

Musicisciousness


Marty stopped by to talk about the new music and Dolby stuff going into the game. Marty usually works with the (near) finished product exactly like a top movie composer (he says) so he will be sitting down with finished game and cinematics to score it properly. "Sometimes I\'ll hear the audio in a game, and just know, right off the bat that it was composed and scored before the game was finished. I can\'t work like that."

If you remember the Star Wars Episode 1 "music video" with John Williams conducting a live orchestra in front of a screening of the movie – that\'s how Marty works, only with a smaller screen and more computers.

Marty\'s been concentrating on the Covenant musical themes for Halo 2. The Covenant, as you know, is overtly religious, very formal and very serious. Expect to hear all that wrapped up in a ball of alien noise.

Marty has also built a bunch of Dolby surround mixed ambient sounds – instead of having them be processed on the fly. That means he can build an ambient creepy noise in a room, imagine tinkling metallic alien technology, mixed with a constantly swirling noise of rushing air. Having that kind of control over the ambient sound means that "live" sounds, like a generator your walk by, or a whooshing elevator nearby, can be processed on the fly. Marty says that serves no purpose other than to sound "sweeter."


Butcheration

Chris Butcher sorted/is sorting out a problem with melee combat that lets you use one BRAND NEW weapon and improves other NOT SO BRAND NEW weapons. He\'s also making melee combat "much more satisfying" in multiplayer modes.

Chris also has a stack of bug to deal with, as high as an elephant\'s eye. Trawling through this is par for the course at this stage of development. Everyone has bugs to sort through and fix, even the web team. Stupid bugs!

Lightington

Our new lighting guy, Hao, who actually joined us from the Amped team in Salt Lake City (and if you\'ve seen the lighting in Amped, you know how cool an addition he is) has been lighting BSPs (Binary Separation Planes) and I just saw one with everything turned on – bloom lighting, bump-mapping, ordinary lightmaps and dynamic lighting. It was the single biggest shift I\'d seen from Halo 1 in terms of sheer contrast. The way light changes from inside to outside buildings now is perfect, and the effect of running from inside a structure to outside is akin to that feeling you get when you leave a movie theater on a sunny afternoon. Only, it doesn\'t make you need to pee.

That\'s all for this week folks, and apologies for the shortness. We\'ll make a longer update next week, with any luck. And below is some insult to injury. Plus, mad props to MakaVeli4LIfe1 – why? Because he asked me to.

« Last Edit: April 02, 2004, 08:43:22 PM by Nu »
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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #112 on: April 09, 2004, 06:35:40 PM »
Although it\'s kind of late(and there were only 50 slots initially, I believe), FanFest registration opened up today. It will be held on May 13, right after E3(just like last year). If any of you will be around and are big Bungie/HALO fans, be sure to sign up! Do it ASAP. I\'ll be there for sure. :)

Thirteenth update, originally posted at Sector 7

Quote
After last week\'s miserable performance, we\'re happy to announce a more interesting Weekly Update. This time we\'ll chat about dialog, sound effects, animation and Xbox Live!

Bungie Depot

Next week, we\'re doing something cool on the site. Tune in Tuesday for a small surprise
. It should be cool – a little thing that the community team has whipped up.

The Griespit

Jaime has been very busy, finalizing Ghost and Warthog handling so the sound guys can work with confidence. The need to make sure that sound ties in correctly with motion is obvious, and all of the sampling, including the gravel on tires recording done with the poor Subaru Outback we abused, is ready to be applied and processed. The Ghosts in particular (in my opinion) are starting to sound brilliantly "alien" and cool.

Jaime has also been finishing up the connections between rooms for one of the early levels with Paul and Dave. He wouldn\'t elaborate on which level, BUT I can reveal that you might have seen something like it already.

Jaime is also figuring how CENSORED will work on (gasp!) a new CENSORED!

When he wasn\'t doing that thing we can\'t talk about, he was working on new triggers for combat dialog. So that Marines and others will say cool stuff when they\'re supposed to, and won\'t just blabber away when they\'re not supposed to.

But one of the coolest things Jaime was doing this week was adjusting the scale, type and shape of damage done by a new weapon. I\'ve tried this one before Jaime\'s ministrations and it is BRUTAL. And no, that\'s not a pun on the word Brute. It\'s just a vicious bone hammering bastard of a weapon.
 
The Animation Station

John Butkus has been animating his ass, or perhaps more properly, his elbow off. Monday and Tuesday he was going through older (Halo 2) elite/marine animations and just making sure they worked with all weapons when sitting in various vehicle passenger seats. Weird stuff happens with weapons in different scenarios, and as new ones are introduced, it\'s important to make sure that they look cool under all circumstances. John had a busy week, though...and probably created somewhere in the region of about 80 unique moves.  His aforementioned elbow is killing me and he says, "my eyes feel like someone has thrown sand in them, but I wouldn\'t have it any other way."
 
Our Princess is in another Castle

Alta, the Bungie Princess, is working on secret goodies as well as a certain annual tradeshow, as she tells it herself, "This week has been chaos!  In addition to taking care of the boys as usual, I have been busy working with some different people on some cool things that will start showing up as we get closer to launch.  Fans will love what we have in store."

But back to the tradeshow, as Alta continues, "E3 is right around the corner…so I have been dashing around making arrangements for that.  We have some cool stuff planned and I am wrapping up details for a mystery guest at Fanfest.  There is definitely a buzz around the studio with E3 coming up and the countdown to Halo 2 launch.  In the mean time I am just going to get as much time in the sun (yes sun in Seattle) as possible before the true chaos hits.  That’s all for me this week.  Cheers!"

Alta, please, for the love of all things holy, don\'t put me in a room with a snorer.

Max Power

Max Hoberman is an exercise in frenetic activity, as he explains, "Sure. I\'ve been swimming furiously, trying to keep ahead of the enormous tidal wave bearing down on me! We got a new multiplayer map playable for the first time yesterday, though the programmers decided it was a convenient day to make some major physics changes so we didn\'t get a stable build to test. Since this map is dependent on big moving geometry that pretty much screwed us. Everything is fixed now, so we\'re going to play the map for the first time today. I\'ll let you know when we do."

"I\'ve also been experimenting with a rocket warthog that tracks, fun (but deadly!) stuff. Oh, and planning for the in-game UI and HUD, something that has been a long time coming! Adrian and I are psyched and he\'s already started coding for it. Besides that more gobs and gobs of planning for the rest of the summer," says Max.

He continues, "At the same time Dave is working on polish to some of the riskiest, but coolest aspects of our Live UI, our new guy Steve is putting close to finishing touches on textures and lighting for another multiplayer map, and I\'m trying to not let anything slip through the cracks. That means lots of meetings about Xbox Live features and a ton of thought into how we\'re going to finalize some of our most complicated features."

Grudge Be-atch


The Kiosk is back! You know those Xbox display units you get at K-Mart and EB? With the Xbox under a plastic shield, usually demoing recent games? We\'ve got one, and of course, it\'s got a debug with Halo 2 installed on it. This is where, at any time, staff members can throw down for grudge matches on any of the new multiplayer maps. One such long-running rivalry is between John Butkus and Chris Carney – animator and multiplayer designer respectively. The smack talk is as voluminous as it is colorful.

The most recent match between Carney and Butkus ended in what was described as "an ass-beating" by another staff. Butkus lost badly, but that\'s hardly surprising. Carney DESIGNED the levels, and rumor has it that he secretly hides geometry imperfections all over his maps called "CarneyHoles" and that he can pop up from these at any time, like an evil wack-a-mole to snipe otherwise superior players. Word also has it, that Carney fills these CarneyHoles with health kits, shield power ups, invisibility and weapons. That\'s the rumor, anyway.

Staten Station

Joe Staten, cinematic guru and friend of the poor, has been making story stuff happen, saying, "This week revisited Earth-City. I finalized the storyboards for a super-duper, "event" intro, and CJ began creating the videomatic."

On other fronts, he\'s begun to work with the level-designers to organize and flesh-out their “mission-dialog” (basically, all the interesting things that get said in first-person that isn\'t part of the combat-dialog system) as well as help Jaime and Damian finalize the combat-dialog spec.

Marty, Michel and Joe have also begun to plan for the second dialog-recording session (late May) that will cover cinematic pickups and all mission and combat-dialog. This is going to be a whopper of a session, and will likely necessitate a week or so of hotel-time with Marty (lucky Joe).

MartyMania


Marty claims "lots of things are making noise." Little metal pieces of things get blown off of other things and drop in the mud, grass, or sand make little sounds like metal dropping in mud, grass, or sand. It’s cool. The tires sound like they’re rolling on gravel, mud, water, you name it and sound like they’re skidding at just the right moments. Basically everything is beginning to sound like you think it should sound, which means you won’t really notice it. Cinematics, combat, and mission dialog are coming along nicely. We like our cast – a lot.
Music is bringing up the rear as usual. More on that later.

So, that\'s all for next week, until then, Mister Chief appears to be away, but he\'s left a clue…

\"Heh... You got burned.\"

Offline Nu
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New screenshot!
« Reply #113 on: April 13, 2004, 09:58:06 AM »
LINK

What I got out of that screenshot:
  • Custom color schemes? That doesn\'t look like wear and tear on the SPARTAN up front.
  • Plasma Pistol and Submachine Gun dual weilding!
  • New Covenant weapon being fired off screen. Possibly an answer to the Submachine Gun?
  • Possibly a new weapon that the SPARTAN to the far left is dropping.
[EDIT] - Hyperlinked the image. Apparently, it was damn large. :laughing: Sorry.
« Last Edit: April 13, 2004, 12:08:19 PM by Nu »
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Offline clips

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Yes! Weekly Bungie Update: Today!
« Reply #114 on: April 13, 2004, 10:36:08 AM »
ok i\'ve steered clear of this thread for obivious reasons..i don\'t like 1st person shooters & i don\'t know much about bungie..now with that said i\'m sure the ps2 could run halo right? and probably run it at 60 fps but it just wouldn\'t have the detail of the x-box because of low -v-ram etc..anyway bungie was brought by microsoft which resulted in it appearing on x-box correct?

i\'m just trying to understand the argument..what i get is that the ps2 can do halo at 60 fps just not with alot of detail while x-box can have alot of detail but only 30 fps..so the question is..how much worse would halo have looked if it made halo 60 fps and took a hit graphically...i\'m assuming it would still look better than the ps2 version correct?
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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #115 on: April 13, 2004, 10:55:28 AM »
... And now the screenshot and speculation will be ignored and clips quesiton will be discussed for another 1 or 2 pages. :laughing:
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Offline pstwo
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Yes! Weekly Bungie Update: Today!
« Reply #116 on: April 13, 2004, 11:48:35 AM »
Quote
i\'m sure the ps2 could run halo right?




:laughing:



As for the screen,   I can not wait!   :D


My GameStop says they got over 300 pre-orders in.  I better get my copy on Halo2 launch day.
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Offline ooseven
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Yes! Weekly Bungie Update: Today!
« Reply #117 on: April 13, 2004, 12:01:20 PM »
For the LOVE of GOD... someone Force Nu to Link that Screen, the Damn thing is over a MEG ! :Mad:.

Anyway on a lighter note, if Halo 2 Can Hold that level of detail and keep the FPS up then it will be fine.
« Last Edit: April 13, 2004, 12:02:32 PM by ooseven »
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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #118 on: April 13, 2004, 12:07:19 PM »
Is it? My apologies, I\'ll edit.
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Offline QuDDus
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Yes! Weekly Bungie Update: Today!
« Reply #119 on: April 14, 2004, 06:19:05 AM »
Me and my friends just started replaying halo. And it is totally bitchen.  And I have to say on the next one I want more guns.

I want to be able to hold more guns.  More levels. And way better vehicles.

A better and  larger selection of weapons would kick ass in halo right now.
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