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Author Topic: Yes! Weekly Bungie Update: Today!  (Read 22075 times)

Offline Soul Reaver
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Yes! Weekly Bungie Update: Today!
« Reply #120 on: April 14, 2004, 06:23:03 AM »
Halo 2 should be for PC.

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #121 on: April 14, 2004, 08:32:39 AM »
From the Bungie HALO 2 FAQ:

Quote
Q

What systems will Halo 2 be available for?

A

Halo 2 is being made for the Xbox only at this time.

Unfortunately, we probably won\'t be seeing it on the PC for another 3+ years. :(
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Offline clips

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Yes! Weekly Bungie Update: Today!
« Reply #122 on: April 14, 2004, 11:36:50 AM »
you braniacs can argue with mm till the cows come home but you can\'t answer my question? :mad:  :p
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Offline JBean
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Yes! Weekly Bungie Update: Today!
« Reply #123 on: April 14, 2004, 06:49:24 PM »
of course ps2 could run Halo...


of course it wouldn\'t look as good as the xbox version.  I think I read somewhere a long time ago that Halo actually started out as a ps2 project.

Offline Black Samurai
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Yes! Weekly Bungie Update: Today!
« Reply #124 on: April 14, 2004, 07:54:10 PM »
Halo started out as a Mac project.
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Offline THX
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« Reply #125 on: April 14, 2004, 10:34:37 PM »
To be brutally honest clips I think the PS2 has the raw CPU processing power to run a game like Halo (but still not at 60fps) but due to its streaming-focused archetecture I can\'t imagine how long a load time it would be with 4mb of vram and no HD, not a mention a vast amount of details lost.  The load time on the Xbox is already bordering on annoying for today\'s standards.

Bungie already gave up a lot making it for Xbox, I don\'t think they would come up with a way to put it on the PS2.

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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #126 on: April 14, 2004, 11:50:09 PM »
There\'s a 10-page spread of HALO 2 in the newest Game Informer. New information in single player and multiplayer. Here\'s a copy \'n\' paste of the information presented in the article:

Quote
SINGLE PLAYER

* Bungie confirmed the campaign will take place on both earth and a 2nd Halo Ring.

* Peaking and destructable envoirments are likely but not confirmed.

* Brute and Prophet confirmed, likely to be atleast one more covenant added.

MULTIPLAYER

* Online 5 week Alpha test has been completed. The test was available only to 1000 M$ employees.

* Elites WILL be playable in atleast 1 multiplayer mode

* New multi modes confirmed, (only one described)
Assault - offense carries bomb into defense\'s base to score a point, roles switch after a point is scored

* "ONLINE COOP LIKELY"

* Interactive envoirments
In alpha version objects could be moved by being shot or by pushing them, could be pushed off ledges.
Final version likely to contain quite a bit more interaction with envoirments.

* Ghost and Banshee will have a new addition - Holding the L trigger will cause engines to flare and cause you to move across the map at unheard of speeds

* New "energy elevator contraption" - stepping into the swirling energy beam lifts the player up like a strong air current. Players CAN fire will being elevated (unlike when using a ladder)

* Atleast 4 teams confirmed

If you guys want to see scans, go here... You\'ll have to register though.

Most of that has already been confirmed, or heavily suggested. But what new information I did see, I liked very much so.

I wanted a boost feature for the Banshee(not so much the Ghost...), but I rould have rathered it be a click of the Left or Right Thumbstick... With the other Click of the Thumbstick being used for aerial maneurvers for the Banshee. Oh well, I hope it\'s something they either overlooked, or that Bungie has yet to add... (please add it, please add it, please add it... No more constant 360s in Banshee dogfights... :()

And what about the Banshee\'s Fuel Rod Gun? Has it been changed to a charged shot instead?

Oh, and pray that Online Co-op continues to be very likely. :D
\"Heh... You got burned.\"

Offline Nu
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« Reply #127 on: April 15, 2004, 12:07:18 AM »
\"Heh... You got burned.\"

Offline QuDDus
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« Reply #128 on: April 15, 2004, 08:11:12 PM »
If they ran halo on ps2 you just  cut all the  level of detail you see in the game. I don\'t think  the huge enviroments could be done on ps2 either.

I do think they could get at 60fps but what good would be without of the gorgeous details and gameplay.
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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #129 on: April 16, 2004, 05:34:11 PM »
Fourteenth update, originally posted at Bungie.net

Quote
Friday, April 16th, 2004

Welcome to another Bungie Weekly update, hosted right here on our brand new forums. Things are getting busy around here. The pace is quickening, the late night Indian food is flowing and our completion date looms on the horizon (whatever you want to write here). But here\'s a glimpse at what\'s going on in-studio.

BS-Please!

A week or two ago, I went on and on about BSPs, describing these alleged "Binary Separation Planes" and their effect on the world. Turns out I was misinformed, and after programmers galore rolled their eyes at me and snorted when I passed them in the hallway, one approached me with the same embarrassed care of a co-worker explaining that I might have BO. Thanks Cuban.

So a BSP, as it turns out is actually a "Binary Space Partition," which is a whole different egg. Not only that, it\'s an incredibly complicated algorithm that has no simple analog to a real life situation, so after toying with descriptions of coat hangers rotating inside a glass cubes, or Imperial Star Destroyers parallel parking in Manhattan, I gave up. Suffice to say, Halo 2\'s got \'em and they\'re cool.

BS-Trees!

Although I\'ve grown quite fond of the placeholder trees in one of the environments, I spied a "real" tree on an environment artist\'s monitor just a day or so ago. It was the best tree I\'ve seen outside of RalliSport 2, so let\'s hope it finds its way into the game somehow. After all, the Ewoks we\'re introducing into the game have got to live somewhere…

Cinemagic!

Joe Staten is very pleased with a new technique he\'s incorporating into cinemas for the game. Thanks to some code-wizardry, he’s able to render a camera-image to a texture,. In this case, it was a view of an epic conflict through a window of a human ship. Joe says the engineers claim the technique can be applied to any surface, and one programmer told him he could do it on a biped. So, like, we could display an entire cinematic on a Grunt’s eyeball!

Anyway, the point is that instead of flat-looking video outside the window, or on a video screen, we’ll be able to show the actual, alternate 3D scene.

What was the dramatic scene in question? Well, Parsons calls it a pant-filler, I personally would call it a diaper-bulger..

Animatrices

John Butkus, animator-deluxe, has been working on Elite animations, so that when they throw plasma grenades at you it looks totally convincing. Even cooler is their melee attack animations, which John is making weapon-specific rather than generic. That means that when you run into a crowd of Elites, they\'ll smash in your visor with total realism using a Plasma Rifle or a Needler.

The turret animations are also being honed so that a player manning a turret looks even more badass. Right up until he gets sniped, that is.
If you want to see what John\'s up to now, there\'s a webcam, slung low in the animator\'s pit, so you can make sure they\'re working (without seeing what\'s on their screens) and luckily, none of them wears a kilt.

Ghosting

Jaime Griesemer, always a beacon of hope for the weekly update, didn\'t disappoint, and tells it best himself, "The Ghost handling is final. Eamon made it bank into turns, so it feels more like a physical vehicle and less like a magic floaty one. It’s also much lower to the ground than Halo 1, which increases the feeling of speed, makes it react to the ground more and makes it easier to run people over. Shiek also added some ground effect lights which "connect" it to the ground even more."

Woot! Ghosts rule! But Jaime has more to say, "We’ve almost got a final list of combat dialog triggers in preparation for recording in a few weeks. I’m pretty excited because we’re pushing the system a lot farther than we did in Halo 1.

And he continues, "I’ve also been spending time with Dave and Paul working on one of the human-themed levels. We’re trying to make a real, sensible human space with a believable structure, instead of the ant-hill type environments you usually see. That means that rooms and halls fit together to fill the interior space, all the walls have reasonable thicknesses, all the hallways lead to actual places, all the rooms have purposes and are connected to the other rooms logically.

Soundscrapes

C Paul and the audio fellas have been doing some very, very, very cool stuff. Fun with real audio, if you will. C Paul and the guys have been tuning the sounds for Ghost and Warthog. Lots of crashes, smashes, explosions, scrapes and sizzles. The vehicle damage is a noisy business!

C Paul has also been thinking about soundscapes, noises to put in one of the new multiplayer levels. To illustrate, the Lockout multiplayer level you\'ve seen has some of my favorites; wind whistling through narrow walkways, really eerie, lonely sounds. They mute of course when you enter a building, but that simply makes you feel more exposed and afraid when you\'re out in the open. It\'s a subtle but brilliant touch, and a lot more organic and natural than the sounds in the original Halo. And of course there are simply more of them.

Other than that, the sound guys have been drinking too much coffee and talking about Marty\'s plans to become a legendary wedding march composer – a reader sent in a brilliant movie of he and his gorgeous wife being introduced at their reception – to the stirring choir and strings of Marty\'s Halo intro.

CP Use

Butcher hooked up some new multiplayer code, and as usual, has been toiling away at bug fixes to make networking for Live more stable and robust. One really tough project this week was to finalize a "budget" for how much CPU time each game system is allowed to use. As you can imagine, it\'s essential that little detail gets nailed down properly…

Web-blastas

We relaunched Bungie.net, to some acclaim, a few complaints and lots and lots of visitors. We don\'t kid ourselves that they came to see me and Sketch, we know they came for the new screenshots and the slick new look. I have to say though that the amount of work the web and test teams put into the site is incredible. Brian and the guys put in sick hours to make the site look and feel the way it does. The designers and the art team made it look fantastic and the test team made it work! Mostly! After all, I did just about everything you can imagine to break it. Including the only ugly page on the site. The Weekly Update archive.

That\'s all for this week folks, but there\'s plenty of other junk to check out on the site, and check this nasty crap out...


Very good update this week. :)
\"Heh... You got burned.\"

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #130 on: April 16, 2004, 06:20:17 PM »
It\'s not over yet! :laughing:

New screenshot!

Master Chief goin\' at it with two Jackals. Click here to view!
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Offline Soul Reaver
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« Reply #131 on: April 16, 2004, 08:25:36 PM »
That looks pretty good.

Offline pstwo
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Yes! Weekly Bungie Update: Today!
« Reply #132 on: April 16, 2004, 08:27:44 PM »
Quote
Master Chief goin\' at it with two Jackals.


:eek:


You seen these?  Halo2 will show the power of the X





« Last Edit: April 16, 2004, 08:29:31 PM by pstwo »
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Offline Soul Reaver
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« Reply #133 on: April 16, 2004, 09:09:05 PM »
Yea, I saw those in Game Informer.

Offline mm
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Yes! Weekly Bungie Update: Today!
« Reply #134 on: April 17, 2004, 05:15:18 AM »
teh power of 30 fps!
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